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kewiiNNN

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Whats wrong here? script wont load.

addEventHandler("onClientRender", root, function() 
  if not getElementData(localPlayer, "screenmod") and not getElementData(localPlayer, "toghud") then 
    dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) 
    dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) 
    dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) 
    dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) 
    dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) 
    dxDrawImage(_UPVALUE0_ * 1280, _UPVALUE1_ * 150, 25, 30, "images/interface/starback.png", 0, 0, 0, tocolor(255, 255, 255, 200)) 
    if getPlayerWantedLevel() ~= 0 then 
      if getPlayerWantedLevel() == 1 then 
        dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
      elseif getPlayerWantedLevel() == 2 then 
        dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
      elseif getPlayerWantedLevel() == 3 then 
        dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
      elseif getPlayerWantedLevel() == 4 then 
        dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
      elseif getPlayerWantedLevel() == 5 then 
        dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/star.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
      elseif getPlayerWantedLevel() == 6 then 
        dxDrawImage(_UPVALUE0_ * 1530, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1480, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1430, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1380, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1330, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
        dxDrawImage(_UPVALUE0_ * 1280, _UPVALUE1_ * 150, 25, 30, "images/interface/stargold.png", 0, 0, 0, tocolor(255, 255, 255, 255)) 
      end 
    end 
    dxDrawImage(_UPVALUE2_ - 295 - 10, 82, 293, 46, "images/interface/bg2.png", 0, 0, 0, tocolor(255, 255, 255, 250)) 
    dxDrawImage(_UPVALUE2_ - 290 - 10, 5, 294, 101, "images/interface/bg.png", 0, 0, 0, tocolor(255, 255, 255, 250)) 
    if getPedOxygenLevel(getLocalPlayer()) < 1000 or isElementInWater(getLocalPlayer()) then 
      dxDrawText(math.floor(getPedOxygenLevel(getLocalPlayer()) / 10) .. "%", _UPVALUE2_ - 118 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") 
      dxDrawImage(_UPVALUE2_ - 178 - 10 + 100, 65, 29, 26, "images/interface/oxygen.png", 0, 0, 0, tocolor(255, 255, 255, 250)) 
    end 
    dxDrawImage(_UPVALUE2_ - 235 - 10 + 100, 65, 29, 26, "images/interface/colete.png", 0, 0, 0, tocolor(255, 255, 255, 250)) 
    dxDrawText(math.ceil((math.floor(getPedArmor(getLocalPlayer())))) .. "%", _UPVALUE2_ - 175 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") 
    dxDrawImage(_UPVALUE2_ - 295 - 10 + 100, 65, 29, 26, "images/interface/vida.png", 0, 0, 0, tocolor(255, 255, 255, 250)) 
    dxDrawText(math.ceil((math.floor(getElementHealth(getLocalPlayer())))) .. "%", _UPVALUE2_ - 232 + 56, 70, 36, 36, tocolor(255, 255, 255, 255), 1, _UPVALUE3_, "left", "top") 
    dxDrawImage(_UPVALUE2_ - 412 - 10 + 182, 23, 118, 64, "images/weapon/" .. getPedWeapon(getLocalPlayer()) .. ".png", 0, 0, 0, tocolor(255, 255, 255, 250)) 
    dxDrawText((10 > getRealTime().hour and "0" .. getRealTime().hour or getRealTime().hour) .. ":" .. (10 > getRealTime().minute and "0" .. getRealTime().minute or getRealTime().minute) .. ":" .. (10 > getRealTime().second and "0" .. getRealTime().second or getRealTime().second), _UPVALUE2_ - 338 - 12 + 278, 18, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) 
    if getPedWeapon(getLocalPlayer()) == 0 or getPedWeapon(getLocalPlayer()) == 1 or getPedWeapon(getLocalPlayer()) == 2 or getPedWeapon(getLocalPlayer()) == 3 or getPedWeapon(getLocalPlayer()) == 4 or getPedWeapon(getLocalPlayer()) == 5 or getPedWeapon(getLocalPlayer()) == 6 or getPedWeapon(getLocalPlayer()) == 7 or getPedWeapon(getLocalPlayer()) == 8 then 
      dxDrawText("M\195\163os", _UPVALUE2_ - 462 - 10 + 196, 101, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) 
    else 
      dxDrawText(getPedAmmoInClip(getLocalPlayer()) .. "/" .. math.ceil((getPedTotalAmmo(getLocalPlayer()) - getPedAmmoInClip(getLocalPlayer())) / tonumber(getWeaponProperty(getPedWeapon(getLocalPlayer()), "poor", "maximum_clip_ammo") or 1)), _UPVALUE2_ - 468 - 10 + 196, 101, 20, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE4_) 
    end 
    if 10 > getPlayerMoney(getLocalPlayer()) then 
    elseif 100 > getPlayerMoney(getLocalPlayer()) then 
    elseif 1000 > getPlayerMoney(getLocalPlayer()) then 
    elseif getPlayerMoney(getLocalPlayer()) < 10000 then 
    elseif getPlayerMoney(getLocalPlayer()) < 100000 then 
    elseif getPlayerMoney(getLocalPlayer()) < 1000000 then 
    elseif getPlayerMoney(getLocalPlayer()) < 10000000 then 
    elseif getPlayerMoney(getLocalPlayer()) < 100000000 then 
    elseif getPlayerMoney(getLocalPlayer()) < 1000000000 then 
    elseif getPlayerMoney(getLocalPlayer()) < 10000000000 then 
    end 
    dxDrawText("#acd373€#FFFFFF#acd373" .. getPlayerMoney(getLocalPlayer()), _UPVALUE2_ - 160 - 10, 43, _UPVALUE2_ - 332 - 10 + 315, 20, tocolor(255, 255, 255, 255), 1, _UPVALUE5_, "right", "top", false, false, false, true) 
  end 
end) 
function dobozbaVan(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_, _ARG_5_) 
  XY = { 
    guiGetScreenSize() 
  } 
  _ARG_4_ = _ARG_4_ or getCursorPosition() * XY[1] 
  _ARG_5_ = _ARG_5_ or getCursorPosition() * XY[2] 
  if _ARG_0_ <= _ARG_4_ and _ARG_4_ <= _ARG_0_ + _ARG_2_ and _ARG_1_ <= _ARG_5_ and _ARG_5_ <= _ARG_1_ + _ARG_3_ then 
    return true 
  else 
    return false 
  end 
end 
addEventHandler("onClientResourceStart", resourceRoot, function() 
  for _FORV_3_, _FORV_4_ in ipairs(_UPVALUE0_) do 
    showPlayerHudComponent(_FORV_4_, false) 
  end 
end) 
addEventHandler("onClientResourceStop", resourceRoot, function() 
  for _FORV_3_, _FORV_4_ in ipairs(_UPVALUE0_) do 
    showPlayerHudComponent(_FORV_4_, true) 
  end 
end) 
function kikapcshud() 
  Bekapcsol = not Bekapcsol 
  if not Bekapcsol then 
  elseif Bekapcsol then 
  end 
end 
function isInSlot(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_) 
  if isCursorShowing() then 
    XY = { 
      guiGetScreenSize() 
    } 
    if dobozbaVan(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, getCursorPosition() * XY[1], getCursorPosition() * XY[2]) then 
      return true 
    else 
      return false 
    end 
  end 
end 
  

Link to comment

server.lua

addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() 
end) 
function saveData(_ARG_0_) 
  setAccountData(getPlayerAccount(source), "avatar", _ARG_0_) 
end 
addEvent("saveAvatar", true) 
addEventHandler("saveAvatar", getRootElement(), saveData) 
function onPlayerLogin(_ARG_0_, _ARG_1_) 
  setElementData(source, "avatar", getAccountData(_ARG_1_, "avatar")) 
end 
addEventHandler("onPlayerLogin", getRootElement(), onPlayerLogin) 
  

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