MAB Posted September 30, 2015 Share Posted September 30, 2015 lets take a look at the circles of this resource : https://community.multitheftauto.com/index.php?p=resources&s=details&id=11880 now. does anyone know how was the circles made? Link to comment
Dealman Posted September 30, 2015 Share Posted September 30, 2015 Most likely they are 2 different images, one being the outline and the other being the fill. You can achieve the "fill" effect by using dxDrawImageSection. Link to comment
MAB Posted September 30, 2015 Author Share Posted September 30, 2015 Most likely they are 2 different images, one being the outline and the other being the fill. You can achieve the "fill" effect by using dxDrawImageSection. can you please show me an example? because i don't understand it well... it would be good if you uploaded the example images... thanks Link to comment
Dealman Posted September 30, 2015 Share Posted September 30, 2015 I usually don't provide examples, but here you go; Meta.xml Client.lua local screenW, screenH = guiGetScreenSize() local guiFillScroller = guiCreateScrollBar(832, 371, 256, 20, true, false) guiScrollBarSetScrollPosition(guiFillScroller, 100) local dx_UVWidth = 256 local dx_UVHeight = 256 showCursor(true) function StartDrawing() dxDrawImageSection(0.4333333333333333*screenW, 0.3074074074074074*screenH, 256, dx_UVHeight*-1, 0, 0, 256, dx_UVHeight*-1, "CircleFill.png", 0, 0, 0, tocolor(187, 0, 0, 220), false) dxDrawImage(0.4333333333333333*screenW, 0.0703703703703704*screenH, 256, 256, "CircleOutline.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("Fill Value: "..tostring(dx_UVHeight), 0.4338541666666667*screenW, 0.3203703703703704*screenH, 0.5666666666666667*screenW, 0.3388888888888889*screenH, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end addEventHandler("onClientRender", root, StartDrawing) function DetectGUIScrolled(theScroller) local theValue = (guiScrollBarGetScrollPosition(theScroller)*2.56) -- Since the texture is 256x256, we want 100% to be 256. dx_UVHeight = theValue end addEventHandler("onClientGUIScroll", root, DetectGUIScrolled) Images CircleFill.png (256x256) CircleOutline.png (256x256) Link to comment
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