Best-Killer1 Posted September 23, 2015 Share Posted September 23, 2015 i want add nitro to Vip Vehicle how pls codes : server-side : local spawners = { ['Free'] = { }, ['Job'] = { } } local spawnedVehciles = { } function createFreeSpawner ( x, y, z, rz, sx, sy, sz ) local i = #spawners['Free']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 spawners['Free'][i] = createMarker ( x, y, z, 'cylinder', 2, 255, 255, 255, 120 ) setElementData ( spawners['Free'][i], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Free'][i], "SAEGVehicles:SpawnVehicleList", JobVehicles['Free'] ) setElementData ( spawners['Free'][i], "SAEGVehicles:JobRestriction", false ) addEventHandler ( "onMarkerHit", spawners['Free'][i], onSpawnerHit ) return spawners['Free'][i] end function createJobSpawner ( job, x, y, z, colors, rz, sx, sy, sz ) local i = #spawners['Job']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 local r, g, b = unpack ( colors ) spawners['Job'][i] = createMarker ( x, y, z, 'cylinder', 2, r, g, b, 120 ) setElementData ( spawners['Job'][i], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Job'][i], "SAEGVehicles:SpawnVehicleList", JobVehicles[job] ) setElementData ( spawners['Job'][i], "SAEGVehicles:JobRestriction", tostring ( job ) ) addEventHandler ( "onMarkerHit", spawners['Job'][i], onSpawnerHit ) return spawners['Job'][i] end function onSpawnerHit ( p ) local job = string.lower ( getElementData ( source, "SAEGVehicles:JobRestriction" ) or "false" ) if ( job == 'false' ) then job = false end local pJob = string.lower ( getElementData ( p, "Job" ) or "" ) if ( job ) then if ( pJob ~= job ) then exports['SAEGMessages']:sendClientMessage ( "This spawner is for the "..job.." job. You're not in the "..job.." job.", p, 255, 140, 40 ) return end end if ( getElementType ( p ) == 'player' and not isPedInVehicle ( p ) ) then local list = getElementData ( source, "SAEGVehicles:SpawnVehicleList" ); triggerClientEvent ( p, 'SAEGSpawners:ShowClientSpawner', p, list, source ) triggerEvent ( "SAEGSpawners:onPlayerOpenSpawner", source, p ) end end addEvent ( "SAEGSpawners:spawnVehicle", true ) addEventHandler ( "SAEGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['SAEGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job ) end ) for i, v in pairs ( data ) do if ( i == 'Free' ) then for k, e in ipairs ( v ) do createFreeSpawner ( unpack ( e ) ) end elseif ( i == 'Jobs' ) then for k, e in ipairs ( v ) do createJobSpawner ( unpack ( e ) ) end end end addEvent ( "SAEGSpawners:onPlayerOpenSpawner", true ) Client-Side : local sx, sy = guiGetScreenSize ( ) local rsx, rsy = sx / 1280, sy / 1024 local window = guiCreateWindow( ( sx / 2 - ( rsx*354 ) / 2 ), ( sy / 2 - (rsy*400) / 2 ), (rsx*354), (rsy*400), "Spawners", false) local vehList = guiCreateGridList((rsx*9), (rsy*26), (rsx*335), (rsy*315), false, window) local btnSpawn = guiCreateButton((rsx*13), (rsy*346), (rsx*149), (rsy*43), "Spawn", false, window) local btnClose = guiCreateButton((rsx*195), (rsy*346), (rsx*149), (rsy*43), "Cancel", false, window) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiGridListAddColumn(vehList, "Vehicle", 0.9) local marker = nil addEvent ( "SAEGSpawners:ShowClientSpawner", true ) addEventHandler ( "SAEGSpawners:ShowClientSpawner", root, function ( cars, mrker ) if ( wasEventCancelled ( ) ) then return end if ( not guiGetVisible ( window ) ) then bindKey ( "space", "down", spawnClickingFunctions ) showCursor ( true ) guiSetVisible ( window, true ) guiGridListClear ( vehList ) addEventHandler ( 'onClientMarkerLeave', mrker, closeWindow ) marker = mrker job = getElementData ( marker, "SAEGVehicles:JobRestriction" ) guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "Free Vehicles", true, true ) for i, v in ipairs ( cars ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end if ( exports.SAEGVIP:isPlayerVIP ( ) ) then local level = exports.SAEGVIP:getVipLevelFromName ( getElementData ( localPlayer, "VIP" ) ) if ( level and level > 0 and VipVehicles [ level ] and #VipVehicles [ level ] > 0 ) then guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "VIP Vehicles", true, true ) for i, v in pairs ( VipVehicles [ level ] ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end end end guiGridListSetSelectedItem ( vehList, 0, 1 ) addEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) addEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) end end ) function spawnClickingFunctions ( ) if ( source == btnClose ) then closeWindow ( localPlayer ) elseif ( source == btnSpawn ) or getKeyState( "space" ) == true then local row, col = guiGridListGetSelectedItem ( vehList ) if ( row == -1 ) then return exports['SAEGMessages']:sendClientMessage ( "Select a vehicle to be spawn.", 255, 255, 0 ) end local id = guiGridListGetItemData ( vehList, row, 1 ) triggerServerEvent ( "SAEGSpawners:spawnVehicle", localPlayer, id, marker, true ) closeWindow ( localPlayer ) end end function closeWindow ( p ) if ( not p or p == localPlayer ) then removeEventHandler ( 'onClientMarkerLeave', marker, closeWindow ) marker = nil guiSetVisible ( window, false ) showCursor ( false ) guiGridListClear ( vehList ) removeEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) removeEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) unbindKey ( "space", "down", spawnClickingFunctions ) end end addEvent ( "SAEGSpawners:CloseWindow", true ) addEventHandler ( "SAEGSpawners:CloseWindow", root, closeWindow ) Link to comment
Dealman Posted September 23, 2015 Share Posted September 23, 2015 Try changing: addEvent ( "SAEGSpawners:spawnVehicle", true ) addEventHandler ( "SAEGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['SAEGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job ) end ) To this: addEvent ( "SAEGSpawners:spawnVehicle", true ) addEventHandler ( "SAEGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['SAEGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job ) addVehicleUpgrade(c, 1010) end ) Link to comment
Best-Killer1 Posted September 23, 2015 Author Share Posted September 23, 2015 Try changing: addEvent ( "SAEGSpawners:spawnVehicle", true ) addEventHandler ( "SAEGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['SAEGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job ) end ) To this: addEvent ( "SAEGSpawners:spawnVehicle", true ) addEventHandler ( "SAEGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['SAEGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job ) addVehicleUpgrade(c, 1010) end ) nitro work but to all vehicle not only to Vip Vehicles Link to comment
Dealman Posted September 23, 2015 Share Posted September 23, 2015 I can't see anything related to VIPs in that server-side script... Link to comment
Best-Killer1 Posted September 23, 2015 Author Share Posted September 23, 2015 I can't see anything related to VIPs in that server-side script... sry omg this code local sx, sy = guiGetScreenSize ( ) local rsx, rsy = sx / 1280, sy / 1024 local window = guiCreateWindow( ( sx / 2 - ( rsx*354 ) / 2 ), ( sy / 2 - (rsy*400) / 2 ), (rsx*354), (rsy*400), "Spawners", false) local vehList = guiCreateGridList((rsx*9), (rsy*26), (rsx*335), (rsy*315), false, window) local btnSpawn = guiCreateButton((rsx*13), (rsy*346), (rsx*149), (rsy*43), "Spawn", false, window) local btnClose = guiCreateButton((rsx*195), (rsy*346), (rsx*149), (rsy*43), "Cancel", false, window) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiGridListAddColumn(vehList, "Vehicle", 0.9) local marker = nil addEvent ( "SAEGSpawners:ShowClientSpawner", true ) addEventHandler ( "SAEGSpawners:ShowClientSpawner", root, function ( cars, mrker ) if ( wasEventCancelled ( ) ) then return end if ( not guiGetVisible ( window ) ) then bindKey ( "space", "down", spawnClickingFunctions ) showCursor ( true ) guiSetVisible ( window, true ) guiGridListClear ( vehList ) addEventHandler ( 'onClientMarkerLeave', mrker, closeWindow ) marker = mrker job = getElementData ( marker, "SAEGVehicles:JobRestriction" ) guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "Free Vehicles", true, true ) for i, v in ipairs ( cars ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end if ( exports.SAEGVIP:isPlayerVIP ( ) ) then local level = exports.SAEGVIP:getVipLevelFromName ( getElementData ( localPlayer, "VIP" ) ) if ( level and level > 0 and VipVehicles [ level ] and #VipVehicles [ level ] > 0 ) then guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "VIP Vehicles", true, true ) for i, v in pairs ( VipVehicles [ level ] ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end end end guiGridListSetSelectedItem ( vehList, 0, 1 ) addEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) addEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) end end ) function spawnClickingFunctions ( ) if ( source == btnClose ) then closeWindow ( localPlayer ) elseif ( source == btnSpawn ) or getKeyState( "space" ) == true then local row, col = guiGridListGetSelectedItem ( vehList ) if ( row == -1 ) then return exports['SAEGMessages']:sendClientMessage ( "Select a vehicle to be spawn.", 255, 255, 0 ) end local id = guiGridListGetItemData ( vehList, row, 1 ) triggerServerEvent ( "SAEGSpawners:spawnVehicle", localPlayer, id, marker, true ) closeWindow ( localPlayer ) end end function closeWindow ( p ) if ( not p or p == localPlayer ) then removeEventHandler ( 'onClientMarkerLeave', marker, closeWindow ) marker = nil guiSetVisible ( window, false ) showCursor ( false ) guiGridListClear ( vehList ) removeEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) removeEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) unbindKey ( "space", "down", spawnClickingFunctions ) end end addEvent ( "SAEGSpawners:CloseWindow", true ) addEventHandler ( "SAEGSpawners:CloseWindow", root, closeWindow ) Link to comment
KariiiM Posted September 23, 2015 Share Posted September 23, 2015 Get the element data of vip and check it then set Netro Link to comment
Best-Killer1 Posted September 23, 2015 Author Share Posted September 23, 2015 Get the element data of vip and check it then set Netro here right ? data = { -- Free: { x, y, z [, rz=0, sx=x, sy=y, sz=y ] } ['Free'] = { { 1538.88, -1686.07, 13.55, 90 }, { 1188.35, -1331.75, 13.56 }, { 2034.61, -1437.47, 17.32, 140 }, { 1374.35, 416.79, 19.78, 68.7 }, { 1624.37, 1817.87, 10.82 }, { 2578.49, 1978.19, 10.82, -90 }, { -331.47, 1063.28, 19.74, -90 }, { -1504.19, 2533.95, 55.69, 90 }, { -2641.08, 620.4, 14.45, 90 }, { -2206.39, -2299.49, 30.63, 324 }, { -1568.97, 653.7, 7.19, 180 }, { 2242.02, 26.46, 26.44 } }, ---- END OF FREE -- Start of Jobs -- -- { job, x, y, z, { r, g, b } [, rz=0, sx=x, sy=y, sz=y ] } ['Jobs'] = { { "Criminal", 2138.91, -1727.17, 13.54, { 255, 50, 50 }, -90 }, { "Criminal", 1619.44, -1515.73, 13.58, { 255, 50, 50 }, 180 }, { "Criminal", -1850.41, 587.29, 35.16, { 255, 50, 50 }, 0 }, { "Criminal", -2530.29, -602.73, 132.56, { 255, 50, 50 }, 180 }, { "Criminal", 1055.93, 2161.46, 10.82, { 255, 50, 50 }, 90 }, { "Criminal", 2449.5, 1328.18, 10.82, { 255, 50, 50 }, 0 }, { "Mechanic", 2283.34, -2350.81, 13.55, { 255, 255, 0 }, 41.5 }, { "Mechanic", -1705.72, 389.96, 7.18, { 255, 255, 0 }, 230.3 }, { "Mechanic", 1657.99, 2195.29, 10.82, { 255, 255, 0 }, 90 }, { "Medic", 1179.02, -1339.01, 13.86, { 0, 255, 255 }, -90 }, { "Medic", 1179.02, -1309, 13.86, { 0, 255, 255 }, -90 }, { "Medic", 1590.05, 1820.54, 10.82, { 0, 255, 255 }, 0 }, { "Police Officer", 1555.09, -1610.62, 13.38, { 0, 100, 255 }, 180 }, { "Police Officer", 1565, -1610.62, 13.38, { 0, 100, 255 }, 180 }, { "Police Officer", 1575, -1610.62, 13.38, { 0, 100, 255 }, 180 }, { "Police Officer", -1612.39, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", -1606, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", -1600.5, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", -1594.2, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", -1587.7, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", 2251.78, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2256.34, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2259.96, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2269.49, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2273.05, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2277.39, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2281.58, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Fisherman", 2103.36, -103.16, 2.26, { 255, 255, 0 }, 116.2, 2100.68, -96.94, 1.3 }, { "Detective", 1569.99, -1710.21, 5.89, { 0, 120, 255 }, 0 }, { "Detective", 1574.21, -1710.33, 5.89, { 0, 120, 255 }, 0 }, { "Detective", 1578.35, -1710.6, 5.89, { 0, 120, 255 }, 0 }, { "Detective", 2251.78, 2443.35, 10.82, { 0, 120, 255 }, 0 }, { "Detective", 2256.34, 2443.35, 10.82, { 0, 120, 255 }, 0 }, { "Detective", 2259.96, 2443.35, 10.82, { 0, 120, 255 }, 0 }, { "Detective", 2269.49, 2443.35, 10.82, { 0, 120, 255 }, 0 }, { "Detective", 2273.05, 2443.35, 10.82, { 0, 120, 255 }, 0 }, { "Detective", 2277.39, 2443.35, 10.82, { 0, 120, 255 }, 0 }, { "Detective", 2281.58, 2443.35, 10.82, { 0, 120, 255 }, 0 }, { "Detective", -1606, 651, 7.19, { 0, 120, 255 }, 0 }, { "Detective", -1600.5, 651, 7.19, { 0, 120, 255 }, 0 }, { "Detective", -1594.2, 651, 7.19, { 0, 120, 255 }, 0 }, { "Detective", -1587.7, 651, 7.19, { 0, 120, 255 }, 0 }, { "Detective", -1581, 651, 7.19, { 0, 120, 255 }, 0 }, { "Pilot", 1983.21, -2301.92, 13.55, { 255, 255, 0 }, 90 }, { "Pilot", -1243.48, -26.32, 14.15, { 255, 255, 0 }, 131 }, { "Pilot", -1257.59, -12.07, 14.15, { 255, 255, 0 }, 131 }, { "Pilot",1638.02, 1548.39, 10.8, { 255, 255, 0 }, 50 }, { "Stunter", 1945.67, -1378, 18.58, { 200, 200, 0 }, 90 }, } } JobVehicles = { ['Free'] = { 468, 457, 412 }, ['Criminal'] = { 405, 412, 457, 461 }, ['Mechanic'] = { 525, 552, 443 }, ['Police Officer'] = { 596, 597, 598, 599 }, ['Medic'] = { 416 }, ['Fisherman'] = { 453 }, ['Detective'] = { 596, 597, 598, 599, 402, 475, 496 }, ['Pilot'] = { 511, 512, 513, 519, 593 }, ['Stunter'] = { 481, 509, 510, 461, 471 } } VipVehicles = { [0] = { }, -- None [1] = { 522, }, -- Bronze [2] = { 522, 560, }, -- Silver [3] = { 522, 560, 411, }, -- gold [4] = { 411, 522, 560, 546, } -- premium } Link to comment
KariiiM Posted September 23, 2015 Share Posted September 23, 2015 No, they're just tables Copy this code replace it with server side, it should works local spawners = { ['Free'] = { }, ['Job'] = { } } local spawnedVehciles = { } function createFreeSpawner ( x, y, z, rz, sx, sy, sz ) local i = #spawners['Free']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 spawners['Free'][i] = createMarker ( x, y, z, 'cylinder', 2, 255, 255, 255, 120 ) setElementData ( spawners['Free'][i], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Free'][i], "SAEGVehicles:SpawnVehicleList", JobVehicles['Free'] ) setElementData ( spawners['Free'][i], "SAEGVehicles:JobRestriction", false ) addEventHandler ( "onMarkerHit", spawners['Free'][i], onSpawnerHit ) return spawners['Free'][i] end function createJobSpawner ( job, x, y, z, colors, rz, sx, sy, sz ) local i = #spawners['Job']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 local r, g, b = unpack ( colors ) spawners['Job'][i] = createMarker ( x, y, z, 'cylinder', 2, r, g, b, 120 ) setElementData ( spawners['Job'][i], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Job'][i], "SAEGVehicles:SpawnVehicleList", JobVehicles[job] ) setElementData ( spawners['Job'][i], "SAEGVehicles:JobRestriction", tostring ( job ) ) addEventHandler ( "onMarkerHit", spawners['Job'][i], onSpawnerHit ) return spawners['Job'][i] end function onSpawnerHit ( p ) local job = string.lower ( getElementData ( source, "SAEGVehicles:JobRestriction" ) or "false" ) if ( job == 'false' ) then job = false end local pJob = string.lower ( getElementData ( p, "Job" ) or "" ) if ( job ) then if ( pJob ~= job ) then exports['SAEGMessages']:sendClientMessage ( "This spawner is for the "..job.." job. You're not in the "..job.." job.", p, 255, 140, 40 ) return end end if ( getElementType ( p ) == 'player' and not isPedInVehicle ( p ) ) then local list = getElementData ( source, "SAEGVehicles:SpawnVehicleList" ); triggerClientEvent ( p, 'SAEGSpawners:ShowClientSpawner', p, list, source ) triggerEvent ( "SAEGSpawners:onPlayerOpenSpawner", source, p ) end end addEvent ( "SAEGSpawners:spawnVehicle", true ) addEventHandler ( "SAEGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['SAEGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job ) if ( exports.SAEGVIP:isPlayerVIP ( ) ) then addVehicleUpgrade(c, 1010) end end ) for i, v in pairs ( data ) do if ( i == 'Free' ) then for k, e in ipairs ( v ) do createFreeSpawner ( unpack ( e ) ) end elseif ( i == 'Jobs' ) then for k, e in ipairs ( v ) do createJobSpawner ( unpack ( e ) ) end end end addEvent ( "SAEGSpawners:onPlayerOpenSpawner", true ) Link to comment
Best-Killer1 Posted September 23, 2015 Author Share Posted September 23, 2015 No, they're just tablesCopy this code replace it with server side, it should works local spawners = { ['Free'] = { }, ['Job'] = { } } local spawnedVehciles = { } function createFreeSpawner ( x, y, z, rz, sx, sy, sz ) local i = #spawners['Free']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 spawners['Free'][i] = createMarker ( x, y, z, 'cylinder', 2, 255, 255, 255, 120 ) setElementData ( spawners['Free'][i], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Free'][i], "SAEGVehicles:SpawnVehicleList", JobVehicles['Free'] ) setElementData ( spawners['Free'][i], "SAEGVehicles:JobRestriction", false ) addEventHandler ( "onMarkerHit", spawners['Free'][i], onSpawnerHit ) return spawners['Free'][i] end function createJobSpawner ( job, x, y, z, colors, rz, sx, sy, sz ) local i = #spawners['Job']+1 local z = z - 1 local sx, sy, sz = sx or x, sy or y, sz or z+1.5 local rz = rz or 0 local r, g, b = unpack ( colors ) spawners['Job'][i] = createMarker ( x, y, z, 'cylinder', 2, r, g, b, 120 ) setElementData ( spawners['Job'][i], "SpawnCoordinates", { sx, sy, sz, rz } ) setElementData ( spawners['Job'][i], "SAEGVehicles:SpawnVehicleList", JobVehicles[job] ) setElementData ( spawners['Job'][i], "SAEGVehicles:JobRestriction", tostring ( job ) ) addEventHandler ( "onMarkerHit", spawners['Job'][i], onSpawnerHit ) return spawners['Job'][i] end function onSpawnerHit ( p ) local job = string.lower ( getElementData ( source, "SAEGVehicles:JobRestriction" ) or "false" ) if ( job == 'false' ) then job = false end local pJob = string.lower ( getElementData ( p, "Job" ) or "" ) if ( job ) then if ( pJob ~= job ) then exports['SAEGMessages']:sendClientMessage ( "This spawner is for the "..job.." job. You're not in the "..job.." job.", p, 255, 140, 40 ) return end end if ( getElementType ( p ) == 'player' and not isPedInVehicle ( p ) ) then local list = getElementData ( source, "SAEGVehicles:SpawnVehicleList" ); triggerClientEvent ( p, 'SAEGSpawners:ShowClientSpawner', p, list, source ) triggerEvent ( "SAEGSpawners:onPlayerOpenSpawner", source, p ) end end addEvent ( "SAEGSpawners:spawnVehicle", true ) addEventHandler ( "SAEGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job ) local c = exports['SAEGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job ) if ( exports.SAEGVIP:isPlayerVIP ( ) ) then addVehicleUpgrade(c, 1010) end end ) for i, v in pairs ( data ) do if ( i == 'Free' ) then for k, e in ipairs ( v ) do createFreeSpawner ( unpack ( e ) ) end elseif ( i == 'Jobs' ) then for k, e in ipairs ( v ) do createJobSpawner ( unpack ( e ) ) end end end addEvent ( "SAEGSpawners:onPlayerOpenSpawner", true ) Nitro Work for all players not only for vip's palyers Link to comment
Dealman Posted September 23, 2015 Share Posted September 23, 2015 You'd probably have to find the function createPlayerVehicle for us. Link to comment
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