danuixas Posted September 21, 2015 Posted September 21, 2015 (edited) Hello there i got a little problemo again well i converted gostown paradise to mta yesterday annddddd the game crashes in some point when you drive around it well thats problemo nr 1 there is problemo nr 2 im not familiar with mta scripting and how is it possible to make like better stream distance well i mean when you drive around i see roads loading infront of me i got max draw distance on but objects appear infront of me annoyng as helll i want it to be more like default sa map where you see alot of map in sky not 4 objects here's a example how i see stuff ( dont mind the default sa objects ss is from the time when i only half converted gostown) and heres example of the code im using for dis gostown: function importqqqures2() txd = engineLoadTXD("textures/Area13.txd") engineImportTXD(txd, 3976) col = engineLoadCOL("coll/Gp_barrieres.col") dff = engineLoadDFF("models/Gp_barrieres.dff", 0) engineReplaceCOL(col, 3976) engineReplaceModel(dff, 3976) engineSetModelLODDistance(3976, 300) end setTimer(importqqqures2, 3000, 1) addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), function() engineRestoreCOL(3976) engineRestoreModel(3976) destroyElement(dff) destroyElement(col) destroyElement(txd) end) function importqqqures2() txd = engineLoadTXD("textures/Area13.txd") engineImportTXD(txd, 3978) col = engineLoadCOL("coll/Gp_A13_Canon.col") dff = engineLoadDFF("models/Gp_A13_Canon.dff", 0) engineReplaceCOL(col, 3978) engineReplaceModel(dff, 3978) engineSetModelLODDistance(3978, 300) end setTimer(importqqqures2, 3000, 1) addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), function() engineRestoreCOL(3978) engineRestoreModel(3978) destroyElement(dff) destroyElement(col) destroyElement(txd) end) I manually wrote each of this for each object so yeah i got only this file with object replacement I would really like examples of code for making a stable map conversion sorry for mah bad english Edited September 21, 2015 by Guest
KariiiM Posted September 21, 2015 Posted September 21, 2015 Use Lua tag's on your code [lua--]youcode [/lua]
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