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[Help]Hud


Best-Killer1

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I have problem in Hud :/ help me pls

Ammo not showing

local newFont = dxCreateFont( "font/font.ttf", 15 )

local newFont2 = dxCreateFont( "font/font.ttf", 9 )

local newFont3 = dxCreateFont( "font/font.ttf", 24 )

local LOCAL_PLAYER = getLocalPlayer()

pos = getElementPosition(LOCAL_PLAYER)

showPlayerHudComponent("radar",true)

showPlayerHudComponent ("weapon", false )

showPlayerHudComponent ( "ammo", true )

showPlayerHudComponent ("vehicle_name", false )

function dxtest()

local playerX, playerY, playerZ = getElementPosition( LOCAL_PLAYER ) -- Get player's coordinates.

local playerZoneName = getZoneName( playerX, playerY, playerZ )

local health = string.format("%03d", (getElementHealth(LOCAL_PLAYER)))

local armor = math.floor (getPedArmor(LOCAL_PLAYER))

local stat = getPedStat(LOCAL_PLAYER,24)

local time = getRealTime()

local hr,mins = getTime()

local time3 = hr..":"..(((mins <10) and "0"..mins) or mins)

local hours = time.hour

local minutes = time.minute

local sWidth,sHeight = guiGetScreenSize()

dxDrawImage((740/1024)*sWidth, (8/768)*sHeight, (283/1024)*sWidth, (120/768)*sHeight, "outras/background.png",0,0,0,tocolor(0,0,0,255))

dxDrawImage((868/1024)*sWidth, (60/768)*sHeight, (148/1024)*sWidth, (38/768)*sHeight, "outras/background.png",0,0,0,tocolor(255,255,255,255))

dxDrawImage((873/1024)*sWidth, (63/768)*sHeight, (22/1024)*sWidth, (33/768)*sHeight, "outras/$.png",0,0,0,tocolor(255,255,255,255))

dxDrawImage((765/1024)*sWidth, (25/768)*sHeight, (85/1024)*sWidth, (85/768)*sHeight, "img/"..getPedWeapon(getLocalPlayer())..".png")

local moneycount = getPlayerMoney(getLocalPlayer())

local money = ' ' ..moneycount -- Money

dxDrawText(tostring (money),(886/1024)*sWidth, (63/768)*sHeight, (310/1024)*sWidth, (60/768)*sHeight, tocolor(255,255,255,255), (sWidth/1024)*1.10, newFont,"left","top",false,false,false)

dxDrawText("SAEG:RPG",(910/1024)*sWidth, (98/768)*sHeight, (310/1024)*sWidth, (135/768)*sHeight, tocolor(0,102,0,255), (sWidth/1000)*1.25, newFont2,"left","top",false,false,false)

--dxDrawText("000",(900/1024)*sWidth, (13/768)*sHeight, (310/1024)*sWidth, (60/768)*sHeight, tocolor(255,255,255,150), (sWidth/1024)*0.90, newFont3,"left","top",false,false,false)

dxDrawText(tostring (armor).." %",(875/1024)*sWidth, (24/768)*sHeight, (310/1024)*sWidth, (60/768)*sHeight, tocolor(255,255,255,255), (sWidth/1024)*0.40, newFont3,"left","top",false,false,false)

dxDrawImage((845.7/1024)*sWidth, (24/768)*sHeight, (30/1024)*sWidth, (20/768)*sHeight, "outras/armor.png")

dxDrawText(tostring (health).." %",(950/1024)*sWidth, (19/768)*sHeight, (310/1024)*sWidth, (60/768)*sHeight, tocolor(255,255,255,255), (sWidth/1024)*0.60, newFont3,"left","top",false,false,false)

dxDrawImage((920.7/1024)*sWidth, (19/768)*sHeight, (30/1024)*sWidth, (30/768)*sHeight, "outras/HP.png")

--dxDrawText(tostring (armor).." %",(906/1024)*sWidth, (73/768)*sHeight, (310/1024)*sWidth, (60/768)*sHeight, tocolor(255,255,255,255), (sWidth/1024)*0.90, "pricedown","left","top",false,false,false)

--dxDrawText(time3,(875/1024)*sWidth, (30/768)*sHeight, (310/1024)*sWidth, (60/768)*sHeight, tocolor(255,255,0,255), (sWidth/1024)*1.20, "pricedown","left","top",false,false,false)

--dxDrawText("r$: "..money,(800/1024)*sWidth, (140/768)*sHeight, (310/1024)*sWidth, (60/768)*sHeight, tocolor(34,178,170,255), (sWidth/1024)*1.10, "pricedown","left","top",false,false,false)

end

addEventHandler("onClientRender",getRootElement(), dxtest)

root = getResourceRootElement()

function changeit()

showPlayerHudComponent("money",false)

showPlayerHudComponent("area_name",false)

showPlayerHudComponent("health",false)

showPlayerHudComponent("clock",false)

showPlayerHudComponent("armour",false)

showPlayerHudComponent("oxygen",false)

end

addEventHandler("onClientResourceStart",root, changeit)

function inCar()

triggerEvent("onEnter",getLocalPlayer(),inCar)

end

addEventHandler("onClientVehicleEnter",getRootElement(),inCar)

function outOfCar()

removeEventHandler("onEnter",getLocalPlayer(),outOfCar)

end

addEventHandler("onClientVehicleExit",getRootElement(),outOfCar)

function carHealth()

local sWidth,sHeight = guiGetScreenSize()

if isPedInVehicle(getLocalPlayer()) then

vehicle = getPedOccupiedVehicle(getLocalPlayer())

health = math.ceil(getElementHealth(vehicle) / 10)

speedx, speedy, speedz = getElementVelocity ( vehicle)

actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5)

kmh = math.ceil(actualspeed * 180)

end

end

addEvent("onEnter",true)

addEventHandler("onEnter",getRootElement(),carHealth)

addEventHandler("onClientRender",getRootElement(),carHealth)

if fileExists("client.lua") then fileDelete("client.lua") end

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Your custom hud doesn't have any code for showing ammo, you're showing the default one, yes, but in the screenshot your current weapon is the fist, which shouldn't show any ammo.

see : http://i.imgur.com/SRV8xq1.jpg

dxDrawText("SAEG:RPG" 

Stolen from SAEG server ? If yes, how can guys like you dare come here to ask help for a script you stole somewhere ? ._.

SAEG:RPG is my server -.- i'm working for the scripts some days i will open it soon 5days or 7days -.-

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