Ren_712 Posted September 8, 2015 Posted September 8, 2015 I have successfully added a 2nd UV map to gtasa objects using kamMax Script. The rest is just a typical baking stuff + shaders. MTA 1.5 lights did help. I make shaders .. mainly. My community resources I'll do some custom stuff, I'm open for cooperation.
Ren_712 Posted September 10, 2015 Author Posted September 10, 2015 I'd like to work with modelers and share my experience. There is still some stuff to be done on ped/vehicle lighting, but that can be taken care of. There is much potential in this. If You'd like that kind of stuff on your map then just PM me. I make shaders .. mainly. My community resources I'll do some custom stuff, I'm open for cooperation.
John Smith Posted September 11, 2015 Posted September 11, 2015 Nice job! If you find my post useful or if it helped you, please like my post Ingame name: ZoeN
Ren_712 Posted September 12, 2015 Author Posted September 12, 2015 I'm open for any collab. PM me if you want. I make shaders .. mainly. My community resources I'll do some custom stuff, I'm open for cooperation.
KariiiM Posted September 24, 2015 Posted September 24, 2015 Great , more maps like that are usefull to TDM servers
Ren_712 Posted October 1, 2015 Author Posted October 1, 2015 I have released a working version. I'm not fully happy about it. But it is a proof that things can be done: https://community.multitheftauto.com/ind ... s&id=12151 I make shaders .. mainly. My community resources I'll do some custom stuff, I'm open for cooperation.
Brian92 Posted October 11, 2015 Posted October 11, 2015 A tip when creating stairs collisions on GTA: Don't follow the model's steps and don't apply a collision on every step. You'll have a bad effect when walking on them. Create a single col surface and apply it as a ramp, you'll have a smoother effect, less FPS drops (complex collisions cause FPS drops) and less kb to download Other than this, epic work, really good job
Ren_712 Posted October 11, 2015 Author Posted October 11, 2015 Thanks for feedback. Indeed i didn't think much about the collisions. Maybe applied multiRes modifier to lower the number of polygons. I don't have much experience in modeling so i just left it as it is. I make shaders .. mainly. My community resources I'll do some custom stuff, I'm open for cooperation.
Sam@ke Posted October 15, 2015 Posted October 15, 2015 Really great and amazing work. This looks very cool. Your stuff is most impressive in that community! Keep it up! Greets Sam@ke Follow me @ Twitch: http://www.twitch.tv/xxsamakexxFollow me @ Youtube: https://www.youtube.com/user/Samake03/videos Development-Gallery: http://gallery.samake-gaming.de/#!home
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