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[Video] 2nd UV Map in custom models


Ren_712

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Posted

I have successfully added a 2nd UV map to gtasa objects using kamMax Script. The rest is just a typical baking stuff + shaders. MTA 1.5 lights did help.

Posted

I'd like to work with modelers and share my experience. There is still some stuff to be done on ped/vehicle lighting, but that can be taken care of. There is much potential in this. If You'd like that kind of stuff on your map then just PM me.

  • 2 weeks later...
  • 2 weeks later...
Posted

A tip when creating stairs collisions on GTA:

Don't follow the model's steps and don't apply a collision on every step. You'll have a bad effect when walking on them. Create a single col surface and apply it as a ramp, you'll have a smoother effect, less FPS drops (complex collisions cause FPS drops) and less kb to download ;)

Other than this, epic work, really good job :)

Posted

Thanks for feedback.

Indeed i didn't think much about the collisions. Maybe applied multiRes modifier to lower the number of polygons. I don't have much experience in modeling so i just left it as it is.

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