Ren_712 Posted September 8, 2015 Share Posted September 8, 2015 I have successfully added a 2nd UV map to gtasa objects using kamMax Script. The rest is just a typical baking stuff + shaders. MTA 1.5 lights did help. Link to comment
Scripting Moderators Sarrum Posted September 9, 2015 Scripting Moderators Share Posted September 9, 2015 Awesome! Link to comment
Ren_712 Posted September 10, 2015 Author Share Posted September 10, 2015 I'd like to work with modelers and share my experience. There is still some stuff to be done on ped/vehicle lighting, but that can be taken care of. There is much potential in this. If You'd like that kind of stuff on your map then just PM me. Link to comment
Ren_712 Posted September 12, 2015 Author Share Posted September 12, 2015 I'm open for any collab. PM me if you want. Link to comment
KariiiM Posted September 24, 2015 Share Posted September 24, 2015 Great , more maps like that are usefull to TDM servers Link to comment
Ren_712 Posted October 1, 2015 Author Share Posted October 1, 2015 I have released a working version. I'm not fully happy about it. But it is a proof that things can be done: https://community.multitheftauto.com/ind ... s&id=12151 Link to comment
Brian92 Posted October 11, 2015 Share Posted October 11, 2015 A tip when creating stairs collisions on GTA: Don't follow the model's steps and don't apply a collision on every step. You'll have a bad effect when walking on them. Create a single col surface and apply it as a ramp, you'll have a smoother effect, less FPS drops (complex collisions cause FPS drops) and less kb to download Other than this, epic work, really good job Link to comment
Ren_712 Posted October 11, 2015 Author Share Posted October 11, 2015 Thanks for feedback. Indeed i didn't think much about the collisions. Maybe applied multiRes modifier to lower the number of polygons. I don't have much experience in modeling so i just left it as it is. Link to comment
Sam@ke Posted October 15, 2015 Share Posted October 15, 2015 Really great and amazing work. This looks very cool. Your stuff is most impressive in that community! Keep it up! Greets Sam@ke Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now