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[Solved]Car sahder being crazy!


darhal

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Hello ;

I made car shader script but shaders are not applying correctly here is my code that apply sahder :

local mainShader = dxCreateShader ( "material/effect.fx",0,0, false, "vehicle") 
    dxSetShaderValue( mainShader,"gTexture", texturePaths[path]) 
    engineApplyShaderToWorldTexture(mainShader, "vehiclegrunge256", getPedOccupiedVehicle ( plr )) 

thx to all :)

Edited by Guest
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