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[Solved]Car sahder being crazy!


darhal

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Posted (edited)

Hello ;

I made car shader script but shaders are not applying correctly here is my code that apply sahder :

local mainShader = dxCreateShader ( "material/effect.fx",0,0, false, "vehicle") 
    dxSetShaderValue( mainShader,"gTexture", texturePaths[path]) 
    engineApplyShaderToWorldTexture(mainShader, "vehiclegrunge256", getPedOccupiedVehicle ( plr )) 

thx to all :)

Edited by Guest

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

Posted

I read it many times...

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

Posted

Problem Sloved

PS: Areion ur link didnt help I fix i by my own but thx anyway :)

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

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