darhal Posted August 31, 2015 Posted August 31, 2015 (edited) Hello ; I made car shader script but shaders are not applying correctly here is my code that apply sahder : local mainShader = dxCreateShader ( "material/effect.fx",0,0, false, "vehicle") dxSetShaderValue( mainShader,"gTexture", texturePaths[path]) engineApplyShaderToWorldTexture(mainShader, "vehiclegrunge256", getPedOccupiedVehicle ( plr )) thx to all Edited August 31, 2015 by Guest
Areion Posted August 31, 2015 Posted August 31, 2015 Just read this... https://wiki.multitheftauto.com/wiki/En ... rldTexture If you can't fix it with this help by your own, then I will help you...
darhal Posted August 31, 2015 Author Posted August 31, 2015 Problem Sloved PS: Areion ur link didnt help I fix i by my own but thx anyway
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