iMr.SFA7 Posted August 27, 2015 Share Posted August 27, 2015 the weapons is saving , give me Weapons name not saving . Link to comment
Mike269 Posted August 27, 2015 Author Share Posted August 27, 2015 none of weps doesn't save, can you send me your save system + play gamemode please I think that's the only way Link to comment
iMr.SFA7 Posted August 27, 2015 Share Posted August 27, 2015 I add all weapons ID for save Please Stopped play gamemode and try this function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID13") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID14") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID15") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID16") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID17") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID18") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID19") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID20") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID21") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID22") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID23") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID24") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID25") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo26") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo27") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo28") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo29") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo30") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo31") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo32") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo33") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo34") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo35") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo36") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo37") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo38") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID39") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID40") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID41") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID42") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID43") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID44") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponI45") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponI46") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) giveWeapon(source, playerWeaponID0, playerWeaponAmmo13, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo12, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo14, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo15, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo16, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo17, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo18, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo19, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo20, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo21, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo22, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo23, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo24, false) giveWeapon(source, playerWeaponID0, playerWeaponAmmo25, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo26, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo27, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo28, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo29, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo30, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo31, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo32, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo33, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo34, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo45, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo46, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, 255, 255, 255) end end end addEventHandler ("onPlayerLogin", root, playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getElementModel (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) setAccountData (account, "funmodev2-weaponAmmo13", getPedTotalAmmo (source, 13)) setAccountData (account, "funmodev2-weaponAmmo14", getPedTotalAmmo (source, 14)) setAccountData (account, "funmodev2-weaponAmmo15", getPedTotalAmmo (source, 15)) setAccountData (account, "funmodev2-weaponAmmo16", getPedTotalAmmo (source, 16)) setAccountData (account, "funmodev2-weaponAmmo17", getPedTotalAmmo (source, 17)) setAccountData (account, "funmodev2-weaponAmmo18", getPedTotalAmmo (source, 18)) setAccountData (account, "funmodev2-weaponAmmo19", getPedTotalAmmo (source, 19)) setAccountData (account, "funmodev2-weaponAmmo20", getPedTotalAmmo (source, 20)) setAccountData (account, "funmodev2-weaponAmmo21", getPedTotalAmmo (source, 21)) setAccountData (account, "funmodev2-weaponAmmo22", getPedTotalAmmo (source, 22)) setAccountData (account, "funmodev2-weaponAmmo23", getPedTotalAmmo (source, 23)) setAccountData (account, "funmodev2-weaponAmmo14", getPedTotalAmmo (source, 24)) setAccountData (account, "funmodev2-weaponAmmo25", getPedTotalAmmo (source, 25)) setAccountData (account, "funmodev2-weaponAmmo26", getPedTotalAmmo (source, 26)) setAccountData (account, "funmodev2-weaponAmmo27", getPedTotalAmmo (source, 27)) setAccountData (account, "funmodev2-weaponAmmo28", getPedTotalAmmo (source, 28)) setAccountData (account, "funmodev2-weaponAmmo29", getPedTotalAmmo (source, 29)) setAccountData (account, "funmodev2-weaponAmmo30", getPedTotalAmmo (source, 30)) setAccountData (account, "funmodev2-weaponAmmo31", getPedTotalAmmo (source, 31)) setAccountData (account, "funmodev2-weaponAmmo32", getPedTotalAmmo (source, 32)) setAccountData (account, "funmodev2-weaponAmmo33", getPedTotalAmmo (source, 33)) setAccountData (account, "funmodev2-weaponAmmo34", getPedTotalAmmo (source, 34)) setAccountData (account, "funmodev2-weaponAmmo35", getPedTotalAmmo (source, 35)) setAccountData (account, "funmodev2-weaponAmmo36", getPedTotalAmmo (source, 36)) setAccountData (account, "funmodev2-weaponAmmo37", getPedTotalAmmo (source, 37)) setAccountData (account, "funmodev2-weaponAmmo38", getPedTotalAmmo (source, 38)) setAccountData (account, "funmodev2-weaponAmmo39", getPedTotalAmmo (source, 39)) setAccountData (account, "funmodev2-weaponAmmo40", getPedTotalAmmo (source, 40)) setAccountData (account, "funmodev2-weaponAmmo41", getPedTotalAmmo (source, 41)) setAccountData (account, "funmodev2-weaponAmmo42", getPedTotalAmmo (source, 42)) setAccountData (account, "funmodev2-weaponAmmo43", getPedTotalAmmo (source, 43)) setAccountData (account, "funmodev2-weaponAmmo44", getPedTotalAmmo (source, 44)) setAccountData (account, "funmodev2-weaponAmmo45", getPedTotalAmmo (source, 45)) setAccountData (account, "funmodev2-weaponAmmo46", getPedTotalAmmo (source, 46)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 3000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getElementModel (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 3000, 1, source, true) setTimer (giveWeapon, 3000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) Link to comment
Mike269 Posted August 27, 2015 Author Share Posted August 27, 2015 still same problem and why the hell I am not spawning at the base and I'm spawning at the hospital Link to comment
KariiiM Posted August 27, 2015 Share Posted August 27, 2015 still same problem and why the hell I am not spawning at the base and I'm spawning at the hospital Edit the function spawnPlayer Link to comment
xeon17 Posted August 27, 2015 Share Posted August 27, 2015 When you use a save system from community then at least use a good one and not that crap. link Link to comment
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