MAB Posted August 21, 2015 Share Posted August 21, 2015 i am making a speedometer and i found something very strange.. a debugscript message.. comes when there is not nitro in the vehicle that the player is in Error:26: attempt to perform arithmetic on local 'nitro' (a boolean value) although i did "if getVehicleUpgradeOnSlot(veh, then" it still coming note: when i put nitro on the vehicle ... the "currenthealth" progress bar color works but when there is no nitro that color turns white and that is because of that debug message.. also i need help in the speed progress bar.. what should i do in the width? i am tried with it local sx,sy = guiGetScreenSize () local x,y = (sx/1280),(sy/768) function draw () if isPedInVehicle(localPlayer) then local veh = getPedOccupiedVehicle(localPlayer) local sx, sy, sz = getElementVelocity ( veh ) local kphSpeed = math.ceil( ( ( sx^2 + sy^2 + sz^2 ) ^ ( 0.5 ) ) * 161 ) local health = getElementHealth ( veh ) local currenthealth = math.floor( health/10 ) local engine = getVehicleEngineState ( veh ) dxDrawImage(x*991, y*614, x*25, y*29, ":speed/images/settings.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(x*991, y*536, x*185, y*29, tocolor(0, 0, 0, 100), false) dxDrawRectangle(x*991, y*536, x*(currenthealth*1.85), y*29, color, false) dxDrawRectangle(x*991, y*575, x*185, y*29, tocolor(0, 0, 0, 100), false) dxDrawImage(x*992, y*576, x*24, y*28, ":speed/images/fuel.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(x*992, y*497, x*185, y*29, tocolor(0, 0, 0, 100), false) dxDrawImage(x*991, y*536, x*24, y*29, ":speed/images/wrench.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(x*992, y*614, x*185, y*29, tocolor(0, 0, 0, 100), false) dxDrawRectangle(x*991, y*653, x*185, y*29, tocolor(0, 0, 0, 100), false) dxDrawImage(x*991, y*653, x*25, y*29, ":speed/images/lock.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*992, y*497, x*28, y*29, ":speed/images/speed.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) if getVehicleUpgradeOnSlot(veh,8) then local nitro = getVehicleNitroLevel(veh) dxDrawRectangle(x*991, y*458, x*185, y*29, tocolor(0, 0, 0, 100), false) dxDrawRectangle(x*991, y*458, x*(185*nitro), y*29, tocolor(255, 255, 0, 255), false) dxDrawImage(x*991, y*458, x*24, y*29, ":speed/images/nitro.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end if (currenthealth >= 80) then color = tocolor(0,255,0,255) elseif (currenthealth < 80 and currenthealth >= 60) then color = tocolor(150,255,0,255) elseif (currenthealth < 60 and currenthealth >= 50) then color = tocolor(255,215,0,255) elseif (currenthealth < 50 and currenthealth >= 40) then color = tocolor(255,69,0,255) elseif (currenthealth <40 and currenthealth >= 30) then color = tocolor(178,34,34,255) elseif (currenthealth < 30) then color = tocolor(50,0,0,255) end end end addEventHandler("onClientRender",root,draw) Link to comment
JR10 Posted August 21, 2015 Share Posted August 21, 2015 I think the function returns false even if the upgrade exists. As long as the nitro level is zero, it returns false. local nitro = getVehicleNitroLevel(veh) or 0 This should omit the error. Link to comment
MAB Posted August 21, 2015 Author Share Posted August 21, 2015 I think the function returns false even if the upgrade exists. As long as the nitro level is zero, it returns false. local nitro = getVehicleNitroLevel(veh) or 0 This should omit the error. Bravo.. you were right and there is no message now Link to comment
MAB Posted August 21, 2015 Author Share Posted August 21, 2015 does anyone know what to put in the speed progress bar argument? Link to comment
JR10 Posted August 21, 2015 Share Posted August 21, 2015 I don't understand. Are we talking about the width of the progress' rectangle? If so, just calculate the width based on the percentagle. local width = progress * max_width Link to comment
MAB Posted August 21, 2015 Author Share Posted August 21, 2015 I don't understand. Are we talking about the width of the progress' rectangle? If so, just calculate the width based on the percentagle. local width = progress * max_width nvm i done it Link to comment
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