MAB Posted August 20, 2015 Share Posted August 20, 2015 i put a car mod in the server. now how to make the mod visible for someplayers only? Link to comment
GTX Posted August 20, 2015 Share Posted August 20, 2015 You can't. Only if you want to load mods for only 1 player. Link to comment
t3wz Posted August 20, 2015 Share Posted August 20, 2015 hmm, if i understand it correctly you can do with triggerClientEvent, but i never did this, so you have to test it. Server: Serials = { ["15645sads1a6asd6a4ds55dsa4j1as6d"] = true, ["abc123def456"] = true --[[ Serials that will see the mod you can use accounts, nicks etc --]] } function startMod ( thePlayer ) if Serials[ getPlayerSerial ( thePlayer ) ] then triggerClientEvent ( thePlayer, "loadmod", thePlayer ); else outputChatBox ( "you aren't allowed to use this mod.", thePlayer, 255, 0, 0 ) end end addCommandHandler ( "mod", startMod ) Client: function loadMod ( ) outputChatBox ( "ok" ); --[[ here you import the txd, replace it etc ]] end addEvent ( "loadmod", true ) addEventHandler ( "loadmod", root, loadMod ) Link to comment
MAB Posted August 20, 2015 Author Share Posted August 20, 2015 GTX please show me that way. t3wz what does ; mean? after the trigger client event. Link to comment
JR10 Posted August 21, 2015 Share Posted August 21, 2015 You can trigger the client event that loads the mod for certain players only. Link to comment
Dealman Posted August 21, 2015 Share Posted August 21, 2015 t3wz what does ; mean? after the trigger client event. The semicolon is used as a terminator, usually to tell the compiler where a line of code ends. But due to the way Lua works - this isn't necessary. Link to comment
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