Hero192 Posted August 16, 2015 Posted August 16, 2015 Hey again, i still have the same problem about the blip visiblity, i want it shows only for criminal team . I want when i go to ped to change the team if i changed the team to police i want this blip be invisible ,my code doesn't works like i want ,it just works if i restarted the script ,i want it be refreshed. Anyone can give me his hand on this please,i m stuck here.. Thanks in advance. setElementVisibleTo(criminalBlip, root, false) for i, player in ipairs ( getPlayersInTeam ( getTeamFromName ( "Criminal" ) ) ) do outputChatBox("Go pickup it",player,255,0,20) setElementVisibleTo(criminalBlip, player, true) end
t3wz Posted August 16, 2015 Posted August 16, 2015 IIYAMA already answered you. This example should enable the event "onPlayerTeamChange". local lastPlayerTeam = {} setTimer(function () local players = getElementsByType("player") for i=1,#players do local player = players[i] local playerTeam = getPlayerTeam(player) or false -- make sure it always returns false, if it returns nil. if playerTeam then local lastTeam = lastPlayerTeam[player] or false -- make sure it always returns false, if it returns nil. if playerTeam ~= lastTeam then triggerEvent("onPlayerTeamChange",player,isElement(lastTeam) and lastTeam or false,playerTeam) lastPlayerTeam[player] = playerTeam end else local lastTeam = lastPlayerTeam[player] if lastTeam then triggerEvent("onPlayerTeamChange",player,isElement(lastTeam) and lastTeam or false,nil) lastPlayerTeam[player] = nil end end end end,1000,0) addEventHandler("onPlayerQuit",root, function () if lastPlayerTeam[source] then lastPlayerTeam[source] = nil end end) Which you can use here: addEventHandler ( "onPlayerTeamChange", root, function ( oldTeam,newTeam ) local team = getTeamFromName ( "Criminal" ) if oldTeam == team then setElementVisibleTo( criminalBlip, source, nil ) elseif newTeam == team then setElementVisibleTo( criminalBlip, source, true ) end end) And this is maybe handy too. addEventHandler("onPlayerJoin",root, function () setElementVisibleTo(criminalBlip, source, false) end) Nothing is tested, I will leave that to you. The first code will add a new event called "onPlayerTeamChange" and the second will make the blip visible/invisible, just add them to your current code ...
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