joaosilva099 Posted August 12, 2015 Share Posted August 12, 2015 So guys, hello! I am having some issues with the FPS sync of a server. I have the FPS Limit at 80 on server but it's set to 60 on the client, so each player can use /setfps <25-80> to set the limit for his own game. The problem is that sometimes (I didn't notice yet what is triggering this because it can happen with 30 players and at the same time with 15 players too) the server gets a huge FPS Sync drop (from >400 to 100~200) and every player can't even pass the 40 FPS. I don't have any idea of what's causing this, maybe the player sync interval? it's set to 150ms Regards, Joao Link to comment
KariiiM Posted August 12, 2015 Share Posted August 12, 2015 Scripts with errors or some scripts like downloaders causes lag and drop the fps down like that ,Players need good PC to hold out these stuffs ,about the new release of MTA 1.5 FPS changed you can play more servers without fps problem. Link to comment
joaosilva099 Posted August 12, 2015 Author Share Posted August 12, 2015 Yes, I can feel this happening when someone new joins and is downloading the things. Link to comment
KariiiM Posted August 12, 2015 Share Posted August 12, 2015 So, be sure the problem is far of MTA/Server just on scripts Alot of Shaders.. also drop players fps everything related to CPU drop the fps Link to comment
joaosilva099 Posted August 12, 2015 Author Share Posted August 12, 2015 Maybe a better machine would handle it better? Link to comment
KariiiM Posted August 12, 2015 Share Posted August 12, 2015 Yes, but as far as i know with this last release no need to use the virtual machine Link to comment
joaosilva099 Posted August 12, 2015 Author Share Posted August 12, 2015 I mean a better server machine, better hardware resources Link to comment
KariiiM Posted August 12, 2015 Share Posted August 12, 2015 It will help people to download resources but if the player his PC with normal/bad quality then he can't handle it even the machine.. if there's a script take alot of player CPU so his FPS will still down. The solution is to clean the scripts of errors and these things that can drop the player his fps, plus use the machine. Link to comment
joaosilva099 Posted August 12, 2015 Author Share Posted August 12, 2015 Errors are not a problem, it seems to be the new players download to cause the server FPS Sync drop. WHen there are no new players downloading the things the FPS sync is normal Link to comment
KariiiM Posted August 12, 2015 Share Posted August 12, 2015 That happens even with the machine? Link to comment
joaosilva099 Posted August 13, 2015 Author Share Posted August 13, 2015 the machine is the server machine. I mean the Computer where the server is running. Is it that hard to understand? Link to comment
Moderators IIYAMA Posted August 14, 2015 Moderators Share Posted August 14, 2015 Is the server OK, when players start download resources? What about the RAM, SWAP and CPU usage? Link to comment
Dealman Posted August 14, 2015 Share Posted August 14, 2015 Your "MTA Lua Skills" is 100% and "C, C++ Skills" is 75%(seriously how do you even measure this, and for what purpose) - so you should be able to figure out what's wrong More on-topic, what are you using the FPS Sync for? Proper use of coroutines can provide some nice performance boosts if used wisely. Link to comment
joaosilva099 Posted August 21, 2015 Author Share Posted August 21, 2015 Ok, Dealman GTFO of here if you don't want to help. You know everything so you will never need help. You ended up earning one more person that will never help you. This was happening when there were about 2 or 3 players not logged in (downloading resources from the HTTP server). I ended up solving this by myself. /lock please. Link to comment
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