MAB Posted August 8, 2015 Share Posted August 8, 2015 hey.. does anyone know how to make a dx edit box? i don't want link of resources that i should export functions from .. i want to see codes.. an example of a dx edit box .. i tried but failed and if none could help i will post the codes i tried with .. i can't now because i am in my phone.. thanks Link to comment
SpecT Posted August 8, 2015 Share Posted August 8, 2015 You better post your code and the guys here could fix it for you. Link to comment
MAB Posted August 8, 2015 Author Share Posted August 8, 2015 that is what i tried to do.. idea: make a edit box that the player can't see then make a rectangle on that edit box so the player think that it is a edit box so when he press it and start to type in the edit box the dxDrawText draws the text that is in the edit box addEventHandler("onClientRender", root, function() showCursor(true) edit = guiCreateEdit(264, 350, 178, 20, "", false) guiSetAlpha(edit, 0.00) guiSetProperty(edit, "Alpha", "0.000000") guiSetProperty(edit, "NormalTextColour", "00000000") guiEditSetMaxLength(edit, 10) text = guiGetText (edit) dxDrawRectangle(244, 345, 225, 25, tocolor(0, 0, 0, 100), true) dxDrawText( tostring(text), 278, 347, 442, 364, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) end ) Link to comment
GTX Posted August 8, 2015 Share Posted August 8, 2015 Of course... creating editbox is great idea... every frame? Not. edit = guiCreateEdit(...) guiSetAlpha(edit, 0) -- No need for properties. addEventHandler("onClientRender", root, function() -- DX functions. end ) Link to comment
MAB Posted August 8, 2015 Author Share Posted August 8, 2015 what does (...) mean? and on the dx text string i should put guiGetText(edit) ?! Link to comment
#Madara Posted August 8, 2015 Share Posted August 8, 2015 what does (...) mean? and on the dx text string i should put guiGetText(edit) ?! mean put your edit box code u create it Link to comment
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