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Evil#

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Hi guys, there's a bug while i was making a script and i can't fix it so please help

  
local marker = createMarker(2850.94849, -1532.66565, 11.09907, "corona", 2, 255, 0, 0, 255) 
local hp = getElementHealth(player) 
function HealthHandler() 
  bindKey (source,"X","down", 
    function(player,key,state) 
    if hp >= 100 then 
    outputChatBox("You already have 100 health", player, 255, 0, 0) 
    else 
    if getPlayerMoney(player) >= 30 then 
    if hp >= 100 then hp = 100 end  
    setElementHealth(localPlayer, hp+100) 
    setElementHealth(player, 50) 
    takePlayerMoney(player, 30) 
    else 
    outputChatBox("You don't have enough money to take Health, $30", player, 255, 0, 0) 
    end 
end 
  ) 
end 
end 
end 
end 
addEventHandler ("onMarkerHit", marker, HealthHandler) 
  
function chatBoxHandler(player) 
outputChatBox("Press X to take Health, $30", player, 0, 255, 0) 
end 
addEventHandler("onMarkerHit", marker, chatBoxHandler) 
  

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BTW, your code is full of errors, also you are using localPlayer in server side, since localPlayer is client side only..

i got its server side from "onMarkerHit"

  setElementHealth(localPlayer, hp+100) 

Tell me the idea and i'll try to help you out to make what you want

Do you want to make when a player click on "x" he healt himself?

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