..:D&G:.. Posted August 4, 2015 Share Posted August 4, 2015 Hello guys, I am making a scoreboard and I would like to add the player's FPS to it, but I can't find any function to get a certain player's FPS... So, is there any way I can do that? Thanks. Link to comment
HUNGRY:3 Posted August 4, 2015 Share Posted August 4, 2015 use this to get players fps getTickCount() Link to comment
Buffalo Posted August 4, 2015 Share Posted August 4, 2015 local player = getLocalPlayer() local counter = 0 local starttick local currenttick addEventHandler("onClientRender",root, function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(player,"FPS",counter) counter = 0 starttick = false end end ) Link to comment
MTA Team botder Posted August 4, 2015 MTA Team Share Posted August 4, 2015 onClientPreRender Notice (not quite sure about this): This number might be inaccurate, because pre-rendered frames might be dropped, which will show higher FPS (prerendered) than the actual FPS (rendered). local framesPerSecond = 0 local framesDeltaTime = 0 addEventHandler("onClientPreRender", root, function (deltaTime) framesDeltaTime = framesDeltaTime + deltaTime framesPerSecond = framesPerSecond + 1 if framesDeltaTime >= 1000 then setElementData(localPlayer, "fps", framesPerSecond) framesDeltaTime = framesDeltaTime - 1000 framesPerSecond = 0 end end ) onClientRender local framesPerSecond = 0 local framesDeltaTime = 0 local lastRenderTick = false addEventHandler("onClientRender", root, function () local currentTick = getTickCount() lastRenderTick = lastRenderTick or currentTick framesDeltaTime = framesDeltaTime + (currentTick - lastRenderTick) lastRenderTick = currentTick framesPerSecond = framesPerSecond + 1 if framesDeltaTime >= 1000 then setElementData(localPlayer, "fps", framesPerSecond) framesDeltaTime = framesDeltaTime - 1000 framesPerSecond = 0 end end ) @ getCurrentFPS This example is even more inaccurate than onClientPreRender because it may jump randomly between 0-FPSLIMIT, depending on CPU usage. 1 Link to comment
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