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frozen player


huyjvguyen

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Example;

function toggleFreezeStatus ( thePlayer ) 
    -- if he is in a vehicle, 
    if getPedOccupiedVehicle ( thePlayer ) then 
        -- get the vehicle element 
        local playerVehicle = getPlayerOccupiedVehicle ( thePlayer ) 
        -- get the current freeze status 
        local currentFreezeStatus = isElementFrozen ( playerVehicle ) 
        -- get the new freeze status (the opposite of the previous state) 
        local newFreezeStatus = not currentFreezeStatus 
        -- set the new freeze status 
        setElementFrozen ( playerVehicle, newFreezeStatus ) 
    end 
end 

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function onCommand(playerA, command, playerB) 
    playerB = findPlayer(playerB) 
    local xA, yA, zA = getElementPosition(playerA) 
    local xB, yB, zB = getElementPosition(playerB) 
    if getDistanceBetweenPoints3D(xA, yA, zA, xB, yB, zB) <= 10 then 
        setElementFrozen(playerB, true) 
    end 
end 
addCommandHandler("freezeB", onCommand) 
  
function findPlayer(name) 
    local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil 
    if name then 
        for _, player in ipairs(getElementsByType("player")) do 
            local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() 
            if name_:find(name, 1, true) then 
                return player 
            end 
        end 
    end 
end 

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