KarinaPandoraOfc Posted July 30, 2015 Posted July 30, 2015 Hey, I need help with a script add : skype = karina.ramos697
LabiVila Posted July 30, 2015 Posted July 30, 2015 lol funny how you'd have already been helped if you posted the script rather than your skype
KarinaPandoraOfc Posted July 31, 2015 Author Posted July 31, 2015 this is the script please look at video and then contact my skype
Dealman Posted July 31, 2015 Posted July 31, 2015 ...And what's the issue? If you want help you might as well post here, why should we go through the trouble of adding you on Skype only to help you...?
KarinaPandoraOfc Posted July 31, 2015 Author Posted July 31, 2015 yes I need to add me on skype to send script Photo ;c
KarinaPandoraOfc Posted July 31, 2015 Author Posted July 31, 2015 is a meteor script with functions [yes, simple objects don't have gravity, so i attached the meteor objects to a small, invisible vehicle, so they can fall down] they fall from the sky, with command / meteor Look at this video :
GTX Posted July 31, 2015 Posted July 31, 2015 Post your code here. No one will add you on Skype just because of some resource. We don't need video or photos.
KarinaPandoraOfc Posted July 31, 2015 Author Posted July 31, 2015 more I know not create it need scripting help, I am Brazilian .. not know much yet please add me skype
GTX Posted July 31, 2015 Posted July 31, 2015 Post your script here. Do you understand what I am saying????
KarinaPandoraOfc Posted August 1, 2015 Author Posted August 1, 2015 yes more is to send script photo here ? you have to see how the script ?
GTX Posted August 1, 2015 Posted August 1, 2015 Read this PROPERLY and carefully viewtopic.php?f=91&t=47897 Post your script using Lua tags here, in this topic/forum. You can upload pictures to either dropbox, imgur etc. and then post the link here.
KarinaPandoraOfc Posted August 2, 2015 Author Posted August 2, 2015 http://imgur.com/0z8Tgoc look I already have the script else happens that it falls not on fire, you know what function to fall on fire ?
KarinaPandoraOfc Posted August 2, 2015 Author Posted August 2, 2015 radius = 14 explosionType = 10 timerSeconds = 3000 showTheCredits = function(l_1_0) outputChatBox("Meteor-Rain script was created by Seers!", l_1_0, 200, 200, 30, true) end addCommandHandler("meteor", showTheCredits) rainOnAllPlayers = function() for l_2_3,l_2_4 in ipairs(getElementsByType("player")) do fallMeteo(l_2_4) end end CheckTheFallingRocks = function() for l_3_3,l_3_4 in ipairs(getElementsByType("vehicle")) do if getElementModel(l_3_4) == 564 and getElementData(l_3_4, "meteor") == 1 and getElementData(l_3_4, "exploded") == 0 then new1 = getElementData(l_3_4, "z-koord") + 3 if new1 <= getElementData(l_3_4, "z-koord") then createExplosion(x, y, z, explosionType, nil) setElementData(l_3_4, "exploded", 1) theFallingRock = getElementData(l_3_4, "attachedRock") setTimer(destroyElement, 5000, 1, theFallingRock) end end end end setTimer(CheckTheFallingRocks, 50, 0) thisResourceStarts = function() if tonumber(get("secondsWhenTheNextStoneFalls")) and tonumber(get("secondsWhenTheNextStoneFalls")) >= 1 then timerSeconds = tonumber(get("secondsWhenTheNextStoneFalls")) * 1000 else outputDebugString("Invalid seconds number in settings. Please check meta.xml") timerSeconds = 3000 end if tonumber(get("fallRadius")) and tonumber(get("fallRadius")) >= 0 then radius = tonumber(get("fallRadius")) else radius = 14 outputDebugString("Invalid fall radius in settings. Please check meta.xml") end setTimer(rainOnAllPlayers, timerSeconds, 0) end addEventHandler("onResourceStart", resourceRoot, thisResourceStarts) fallMeteo = function(l_5_0) if getElementInterior(l_5_0) == 0 and getElementDimension(l_5_0) == 0 and getElementHealth(l_5_0) >= 1 then x, y, z = getElementPosition(l_5_0) x1 = x - radius x2 = x + radius y1 = y - radius y2 = y + radius x = math.random(x1, x2) y = math.random(y1, y2) theMeteo = createVehicle(564, x, y, z + 60, 30, 30, 30) setElementData(theMeteo, "meteor", 1) setElementData(theMeteo, "z-koord", z) setElementAlpha(theMeteo, 0) theRock = createObject(3930, 0, 0, 0) setElementData(theMeteo, "attachedRock", theRock) attachElements(theRock, theMeteo, 0, 0, 0) if isPedInVehicle(l_5_0) then vx, vy, vz = getElementVelocity(getPedOccupiedVehicle(l_5_0)) setElementVelocity(theMeteo, vx, vy, -5) end end end displayVehicleLoss = function(l_6_0) if getElementModel(source) == 564 and getElementData(source, "meteor") == 1 and getElementData(source, "exploded") == 0 then x, y, z = getElementPosition(source) createExplosion(x, y, z, explosionType, nil) setElementData(source, "exploded", 1) theFallingRock = getElementData(source, "attachedRock") setTimer(destroyElement, 5000, 1, theFallingRock) end end addEventHandler("onVehicleDamage", getRootElement(), displayVehicleLoss)
KarinaPandoraOfc Posted August 2, 2015 Author Posted August 2, 2015 the stone falls more falls not on fire, most can not explossion ;x
GTX Posted August 2, 2015 Posted August 2, 2015 First of all, do not triple post. Second, improve your English or go to your language forum. Third, why is this script decompiled? (Can see from variable names) This should work I think. radius = 14 explosionType = 10 timerSeconds = 3000 showTheCredits = function(l_1_0) outputChatBox("Meteor-Rain script was created by Seers!", l_1_0, 200, 200, 30, true) end addCommandHandler("meteor", showTheCredits) rainOnAllPlayers = function() for l_2_3,l_2_4 in ipairs(getElementsByType("player")) do fallMeteo(l_2_4) end end CheckTheFallingRocks = function() for l_3_3,l_3_4 in ipairs(getElementsByType("vehicle")) do if getElementModel(l_3_4) == 564 and getElementData(l_3_4, "meteor") == 1 and getElementData(l_3_4, "exploded") == 0 then new1 = getElementData(l_3_4, "z-koord") + 3 if new1 <= getElementData(l_3_4, "z-koord") then createExplosion(x, y, z, explosionType, nil) setElementData(l_3_4, "exploded", 1) theFallingRock = getElementData(l_3_4, "attachedRock") setTimer(destroyElement, 5000, 1, theFallingRock) end end end end setTimer(CheckTheFallingRocks, 50, 0) thisResourceStarts = function() if tonumber(get("secondsWhenTheNextStoneFalls")) and tonumber(get("secondsWhenTheNextStoneFalls")) >= 1 then timerSeconds = tonumber(get("secondsWhenTheNextStoneFalls")) * 1000 else outputDebugString("Invalid seconds number in settings. Please check meta.xml") timerSeconds = 3000 end if tonumber(get("fallRadius")) and tonumber(get("fallRadius")) >= 0 then radius = tonumber(get("fallRadius")) else radius = 14 outputDebugString("Invalid fall radius in settings. Please check meta.xml") end setTimer(rainOnAllPlayers, timerSeconds, 0) end addEventHandler("onResourceStart", resourceRoot, thisResourceStarts) fallMeteo = function(l_5_0) if getElementInterior(l_5_0) == 0 and getElementDimension(l_5_0) == 0 and getElementHealth(l_5_0) >= 1 then x, y, z = getElementPosition(l_5_0) x1 = x - radius x2 = x + radius y1 = y - radius y2 = y + radius x = math.random(x1, x2) y = math.random(y1, y2) theMeteo = createVehicle(564, x, y, z + 60, 30, 30, 30) setElementData(theMeteo, "meteor", 1) setElementData(theMeteo, "z-koord", z) setElementAlpha(theMeteo, 0) setElementHealth(theMeteo, 250) setVehicleDamageProof(theMeteo, true) theRock = createObject(3930, 0, 0, 0) setElementData(theMeteo, "attachedRock", theRock) attachElements(theRock, theMeteo, 0, 0, 0) if isPedInVehicle(l_5_0) then vx, vy, vz = getElementVelocity(getPedOccupiedVehicle(l_5_0)) setElementVelocity(theMeteo, vx, vy, -5) end end end displayVehicleLoss = function(l_6_0) if getElementModel(source) == 564 and getElementData(source, "meteor") == 1 and getElementData(source, "exploded") == 0 then x, y, z = getElementPosition(source) createExplosion(x, y, z, explosionType, nil) setElementData(source, "exploded", 1) theFallingRock = getElementData(source, "attachedRock") setTimer(destroyElement, 5000, 1, theFallingRock) end end addEventHandler("onVehicleDamage", getRootElement(), displayVehicleLoss)
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