z24d Posted July 26, 2015 Share Posted July 26, 2015 هلا وين الغلط بالكودين انا انلحست صراحه GUIEditor = { window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(353, 234, 340, 296, "", false,btn) guiWindowSetSizable(GUIEditor.window[1], false) btn = guiCreateButton(109, 66, 101, 36, "adw", false, GUIEditor.window[1]) end ) function ma() x,y,z = getElementPosition( localPlayer ) marker = createMarker ( x, y, z, "cylinder", 1.0, 0, 0, 255,255 ) end addEventHandler ( "onClientGUIClick", ma, btn, false ) الميتا "Monster" type="script" name="Scriptm" description="Mao" /> Link to comment
z24d Posted July 26, 2015 Author Share Posted July 26, 2015 طبعاً انا سويت المود بس عشان اتعلم وكذا ذذ Link to comment
!#NssoR_) Posted July 26, 2015 Share Posted July 26, 2015 GUIEditor = { window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(353, 234, 340, 296, "", false) guiWindowSetSizable(GUIEditor.window[1], false) btn = guiCreateButton(109, 66, 101, 36, "adw", false, GUIEditor.window[1]) end ) function ma() x,y,z = getElementPosition( localPlayer ) marker = createMarker ( x, y, z, "cylinder", 1.0, 0, 0, 255,255 ) end addEventHandler ( "onClientGUIClick", ma, btn, false ) عندك الكود هذا GUIEditor.window[1] = guiCreateWindow(353, 234, 340, 296, "", false,btn) خليته كذا GUIEditor.window[1] = guiCreateWindow(353, 234, 340, 296, "", false) Link to comment
Mr.R Posted July 26, 2015 Share Posted July 26, 2015 (edited) GUIEditor = { window = { } } addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) Window = guiCreateWindow ( 353, 234, 340, 296, "Hello", false ) guiWindowSetSizable ( Window, false ) guiSetVisible ( Window, false ) Button = guiCreateButton ( 109, 66, 101, 36, "Hello", false, Window ) end ) bindKey ( "F5", "down", function ( ) -- كود قفل النافذه وفتحها تقدر تغير الزر زي ماتبي guiSetVisible ( Window, not guiGetVisible ( Window ) ) showCursor ( guiGetVisible ( Window ) ) end ) addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) -- حدث عند الضغط على الزر + وظيفه if ( source == Button ) then -- اذا ضغط الزر local x, y, z = getElementPosition ( localPlayer ) -- نجيب احداثيات الاعب createMarker ( x, y, z, "cylinder", 1, 0, 255, 0 ) -- ونسوي في مكانه ماركر end end )-- اند الفنكشن وقوس الحدث Edited July 26, 2015 by Guest Link to comment
iMr.SFA7 Posted July 26, 2015 Share Posted July 26, 2015 GUIEditor = { window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(353, 234, 340, 296, "", false) guiWindowSetSizable(GUIEditor.window[1], false) btn = guiCreateButton(109, 66, 101, 36, "adw", false, GUIEditor.window[1]) end ) addEventHandler ( "onClientGUIClick",btn, function () local x,y,z = getElementPosition( localPlayer ) createMarker ( x, y, z, "cylinder", 1.0, 0, 0, 255,255 ) end,false ) Link to comment
z24d Posted July 26, 2015 Author Share Posted July 26, 2015 ولا كود ضبطط السكربت بإختصار ابيه يجيب مكان الاعب ويعطيه ماركر بمكانه ااذا ضغط الزر Link to comment
Mr.R Posted July 26, 2015 Share Posted July 26, 2015 ولا كود ضبطط السكربت بإختصار ابيه يجيب مكان الاعب ويعطيه ماركر بمكانه ااذا ضغط الزر ! شف كودي شغال واذا واجهت اغلاط شف الدي بوق وش يقول debugscript 3 Link to comment
z24d Posted July 26, 2015 Author Share Posted July 26, 2015 GUIEditor = { window = { } } addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) Window = guiCreateWindow ( 353, 234, 340, 296, "Hello", false ) guiWindowSetSizable ( Window, false ) guiSetVisible ( Window, false ) Button = guiCreateButton ( 109, 66, 101, 36, "Hello", false, Window ) end ) bindKey ( "F5", "down", function ( ) -- كود قفل النافذه وفتحها تقدر تغير الزر زي ماتبي guiSetVisible ( Window, not guiGetVisible ( Window ) ) showCursor ( guiGetVisible ( Window ) ) end ) addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) -- حدث عند الضغط على الزر + وظيفه if ( source == Button ) then -- اذا ضغط الزر local x, y, z = getElementPosition ( localPlayer ) -- نجيب احداثيات الاعب createMarker ( x, y, z, "cylinder", 1, 0, 255, 0 ) -- ونسوي في مكانه ماركر end )-- اند الفنكشن وقوس الحدث كفوو ضبط بس انك نسيت تحط اند الإف Link to comment
Mr.R Posted July 26, 2015 Share Posted July 26, 2015 GUIEditor = { window = { } } addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) Window = guiCreateWindow ( 353, 234, 340, 296, "Hello", false ) guiWindowSetSizable ( Window, false ) guiSetVisible ( Window, false ) Button = guiCreateButton ( 109, 66, 101, 36, "Hello", false, Window ) end ) bindKey ( "F5", "down", function ( ) -- كود قفل النافذه وفتحها تقدر تغير الزر زي ماتبي guiSetVisible ( Window, not guiGetVisible ( Window ) ) showCursor ( guiGetVisible ( Window ) ) end ) addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) -- حدث عند الضغط على الزر + وظيفه if ( source == Button ) then -- اذا ضغط الزر local x, y, z = getElementPosition ( localPlayer ) -- نجيب احداثيات الاعب createMarker ( x, y, z, "cylinder", 1, 0, 255, 0 ) -- ونسوي في مكانه ماركر end )-- اند الفنكشن وقوس الحدث كفوو ضبط بس انك نسيت تحط اند الإف صلحتها , ماهي مشكله مانتبهت لها لان الفنكشن فوقها علطول حسبتها اند وحده هههههههههه حياك الله : ) Link to comment
z24d Posted July 26, 2015 Author Share Posted July 26, 2015 GUIEditor = { window = { } } addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) Window = guiCreateWindow ( 353, 234, 340, 296, "Hello", false ) guiWindowSetSizable ( Window, false ) guiSetVisible ( Window, false ) Button = guiCreateButton ( 109, 66, 101, 36, "Hello", false, Window ) end ) bindKey ( "F5", "down", function ( ) -- كود قفل النافذه وفتحها تقدر تغير الزر زي ماتبي guiSetVisible ( Window, not guiGetVisible ( Window ) ) showCursor ( guiGetVisible ( Window ) ) end ) addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) -- حدث عند الضغط على الزر + وظيفه if ( source == Button ) then -- اذا ضغط الزر local x, y, z = getElementPosition ( localPlayer ) -- نجيب احداثيات الاعب createMarker ( x, y, z, "cylinder", 1, 0, 255, 0 ) -- ونسوي في مكانه ماركر end )-- اند الفنكشن وقوس الحدث كفوو ضبط بس انك نسيت تحط اند الإف صلحتها , ماهي مشكله مانتبهت لها لان الفنكشن فوقها علطول حسبتها اند وحده هههههههههه حياك الله : ) معليش تعبتك بس شوف حاولت اعدل واخلي اذا صقع الاعب الماركر يعطيه سياره GUIEditor = { window = { } } addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) Window = guiCreateWindow ( 353, 234, 340, 296, "Hello", false ) guiWindowSetSizable ( Window, false ) guiSetVisible ( Window, false ) Button = guiCreateButton ( 109, 66, 101, 36, "Hello", false, Window ) end ) bindKey ( "F5", "down", function ( ) guiSetVisible ( Window, not guiGetVisible ( Window ) ) showCursor ( guiGetVisible ( Window ) ) end ) addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) if ( source == Button ) then local x, y, z = getElementPosition ( localPlayer ) local mymarker = createMarker ( x, y, z, "cylinder", 1, 0, 255, 0 ) createBlipAttachedTo (mymarker, 25, 2, 255, 0, 0,255, 0, 99999.0 ) end end ) addEventHandler ( "onClientMarkerHit", getRootElement(), function() if ( source == mymarker ) then local car = createVehicle ( 432, x, y, z ) warpPedIntoVehicle ( localPlayer, car ) end end) Link to comment
Simple. Posted July 26, 2015 Share Posted July 26, 2015 كلنت مع سيرفر ؟ سو تريقر وسو السياره بسيرفر عشان يقدر يركبها Link to comment
Mr.R Posted July 26, 2015 Share Posted July 26, 2015 (edited) #Server local Vehicle = { }; addEvent ( "GiveCar", true ) addEventHandler ( "GiveCar", root, function ( ) if ( isElement ( Car[Vehicle] ) ) then destroyElement ( Car[Vehicle] ) end local x, y, z = getElementPosition ( source ) Vehicle[source] = createVehicle ( 411, x, y, z ) warpPedIntoVehicle ( source, Vehicle[source] ) end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if ( isElement ( Vehicle[source] ) ) then destroyElement ( Vehicle[source] ) Vehicle[source] = nil end end ) addEventHandler ( "onPlayerQuit", resourceRoot, function ( ) if ( isElement ( Vehicle[source] ) ) then destroyElement ( Vehicle[source] ) Vehicle[source] = nil end end ) #Client GUIEditor = { window = { } } addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) Window = guiCreateWindow ( 353, 234, 340, 296, "Hello", false ) guiWindowSetSizable ( Window, false ) guiSetVisible ( Window, false ) Button = guiCreateButton ( 109, 66, 101, 36, "Hello", false, Window ) end ) bindKey ( "F5", "down", function ( ) guiSetVisible ( Window, not guiGetVisible ( Window ) ) showCursor ( guiGetVisible ( Window ) ) end ) addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) if ( source == Button ) then local x, y, z = getElementPosition ( localPlayer ) Marker = createMarker ( x, y, z, "cylinder", 1, 0, 255, 0 ) triggerServerEvent ( "GiveCar", localPlayer ) end end ) Edited July 26, 2015 by Guest Link to comment
TAPL Posted July 26, 2015 Share Posted July 26, 2015 شكله فيه مسابقة طرح اكواد بالموضوع #Server local Vehicle = { }; addEvent ( "GiveCar", true ) addEventHandler ( "GiveCar", root, function ( Marker ) if ( isElement ( Car ) ) then destroyElement ( Car ) end else local x, y, z = getElementPosition ( source ) Car[Vehicle] = createVehicle ( 411, x, y, z ) warpPedIntoVehicle ( source, Car[Vehicle] ) if ( isPedInVehicle ( source ) ) then destroyElement ( Marker ) end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if ( isElement ( Car[Vehicle] ) ) then destroyElement ( Car[Vehicle] ) Car[Vehicle] = nil end end ) addEventHandler ( "onPlayerQuit", resourceRoot, function ( ) if ( isElement ( Car[Vehicle] ) ) then destroyElement ( Car[Vehicle] ) Car[Vehicle] = nil end end ) #Client GUIEditor = { window = { } } addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) Window = guiCreateWindow ( 353, 234, 340, 296, "Hello", false ) guiWindowSetSizable ( Window, false ) guiSetVisible ( Window, false ) Button = guiCreateButton ( 109, 66, 101, 36, "Hello", false, Window ) end ) bindKey ( "F5", "down", function ( ) guiSetVisible ( Window, not guiGetVisible ( Window ) ) showCursor ( guiGetVisible ( Window ) ) end ) addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) if ( source == Button ) then local x, y, z = getElementPosition ( localPlayer ) Marker = createMarker ( x, y, z, "cylinder", 1, 0, 255, 0 ) end end ) addEventHandler ( "onClientMarkerHit", resourceRoot, function ( player ) if ( player == localPlayer ) and ( source == Marker ) then triggerServerEvent ( "GiveCar", localPlayer, Marker ) end end ) كودك مليان اخطاء اول شي المنت الماركر الي مسويه بالكلينت ما رح يتعرف عليه السيرفر ف كيف انت تسوي له دستروي بالسيرفر؟ + ما اشوف احد بالموضوع قال يبي يحذف الماركر بالسيرفر سايد: من سطر 5 إلى 7 هريس في سطر 8 بدون ما يكون فيه شرط else حاط Car + Vehicle في سطر 10 - 25 - 26 - 27 جايب العيد ب اسم الجدول و المفتاح Link to comment
Mr.R Posted July 26, 2015 Share Posted July 26, 2015 ^ ياخوي اعصابك روق روق , صلحت الاخطاء على كلامك مم قصرت ع التوضيح ^^ مافيه مسابقه ولا شيء الرجال قال معليش تعبتك معي بس ابي مساعدتك بعد وساعدته + ماشوف غلط ب اسم السياره والجدول واذا فيه غلط وضحه لاهنت وبالنسبه ل اختفاء الماركر بعد ماياخذ سياره مجرد اضافه عشان م يبقى الماركر بس Link to comment
Simple. Posted July 26, 2015 Share Posted July 26, 2015 #Server local Vehicle = { }; addEvent ( "GiveCar", true ) addEventHandler ( "GiveCar", root, function ( ) if ( isElement ( Car[Vehicle] ) ) then destroyElement ( Car[Vehicle] ) else local x, y, z = getElementPosition ( source ) Car[Vehicle] = createVehicle ( 411, x, y, z ) warpPedIntoVehicle ( source, Car[Vehicle] ) end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if ( isElement ( Car[Vehicle] ) ) then destroyElement ( Car[Vehicle] ) Car[Vehicle] = nil end end ) addEventHandler ( "onPlayerQuit", resourceRoot, function ( ) if ( isElement ( Car[Vehicle] ) ) then destroyElement ( Car[Vehicle] ) Car[Vehicle] = nil end end ) #Client GUIEditor = { window = { } } addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) Window = guiCreateWindow ( 353, 234, 340, 296, "Hello", false ) guiWindowSetSizable ( Window, false ) guiSetVisible ( Window, false ) Button = guiCreateButton ( 109, 66, 101, 36, "Hello", false, Window ) end ) bindKey ( "F5", "down", function ( ) guiSetVisible ( Window, not guiGetVisible ( Window ) ) showCursor ( guiGetVisible ( Window ) ) end ) addEventHandler ( "onClientGUIClick", resourceRoot, function ( ) if ( source == Button ) then local x, y, z = getElementPosition ( localPlayer ) Marker = createMarker ( x, y, z, "cylinder", 1, 0, 255, 0 ) triggerServerEvent ( "GiveCar", localPlayer ) end end ) local Vehicle = { }; addEvent ( "GiveCar", true ) addEventHandler ( "GiveCar", root, function ( ) if ( isElement ( Vehicle[source] ) ) then destroyElement ( Vehicle[source] ) else local x, y, z = getElementPosition ( source ) Vehicle[source] = createVehicle ( 411, x, y, z ) warpPedIntoVehicle ( source, Vehicle[source] ) end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) if ( isElement ( Vehicle[source] ) ) then destroyElement ( Vehicle[source] ) Vehicle[source] = nil end end ) addEventHandler ( "onPlayerQuit", resourceRoot, function ( ) if ( isElement ( Vehicle[source] ) ) then destroyElement ( Vehicle[source] ) Vehicle[source] = nil end end ) Link to comment
Mr.R Posted July 26, 2015 Share Posted July 26, 2015 اها معليش , خطأ مطبعي بأسم السيارهـ مشكورين ع التوضيح , وصلحت الغلط واظن الحين الاكواد شغاله تمام Link to comment
TAPL Posted July 26, 2015 Share Posted July 26, 2015 @xClassiCx الي بسطر 7 ما لها داعي المفروض تحط الأند مكانها else + هو السيارة الي انفجرت onVehicleExplode السورس في الحدث Vehicle انت استخدمت اللاعب كـ مقتاح في الجدول Link to comment
Simple. Posted July 26, 2015 Share Posted July 26, 2015 local Vehicle = { }; addEvent ( "GiveCar", true ) addEventHandler ( "GiveCar", root, function ( ) if ( isElement ( Vehicle[source] ) ) then destroyElement ( Vehicle[source] ) end local x, y, z = getElementPosition ( source ) Vehicle[source] = createVehicle ( 411, x, y, z ) warpPedIntoVehicle ( source, Vehicle[source] ) end end ) addEventHandler("onVehicleExplode", resourceRoot, function() setTimer(destroyElement, 2500, 1, source) end) addEventHandler ( "onPlayerQuit", resourceRoot, function ( ) if ( isElement ( Vehicle[source] ) ) then destroyElement ( Vehicle[source] ) Vehicle[source] = nil end end ) كذا صح؟ معليش ع الخطاء , ومشكور تآبل عآلتصحيح Link to comment
TAPL Posted July 26, 2015 Share Posted July 26, 2015 الحين صار فيه ايند زايد + لما تنفجر السيارة ما حذفتها من الجدول Link to comment
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