LuisPark Posted July 25, 2015 Share Posted July 25, 2015 Please i really need to change the car sound when driving but i don't have any resources to replace it. Anyone have please share it to me. Link to comment
TheSmart Posted July 25, 2015 Share Posted July 25, 2015 try this function updateEngineSound() local allVehicles = getElementsByType("vehicle") for index, veh in ipairs (allVehicles) do local model = getElementModel(veh) if model == 580 then if getVehicleEngineState(veh) then local x, y, z = getElementPosition(veh) local sound = getElementData(veh, "engineSound") sound = playSound3D("sounds/song.mp3", x, y, z, true) setElementData(veh, "engineSound", sound) end if isSoundPaused(sound) then setSoundPaused(sound, false) end local velocityX, velocityY, velocityZ = getElementVelocity(veh) local actualspeed = (velocityX^2 + velocityY^2 + velocityZ^2)^(0.5) local mph = actualspeed * 50 * 111.847 local minSoundSpeed = 0.25 local soundSpeed = mph/(80+80/minSoundSpeed) + minSoundSpeed setSoundSpeed (sound, soundSpeed) setElementPosition(sound, x, y, z) else -- otherwise (so if the engine is off) setSoundPaused(sound, true) end end end end setTimer(updateEngineSound, 50, 0) Link to comment
Dealman Posted July 25, 2015 Share Posted July 25, 2015 Create a 3D sound and attach it to the car, then you'll have to edit the pitch and speed of the sound cue to create the effect of reving the engine. I was working on something like this before, but I never finished it and don't think I will - it alters the sound effect depending on the engine's RPM, rather than speed. Link to comment
nk0zkh0z Posted August 12, 2015 Share Posted August 12, 2015 This is the 'client' I'm using, you can refer to it Just add your audio files. local engine_sound = "sounds/engine.wav" local idle_soundfile = "sounds/engine_idle.wav" local engine_sound1 = "sounds/audi_start.wav" local idle_soundfile1 = "sounds/audi_stop.wav" local engine_sound2 = "sounds/bmw_start.wav" local idle_soundfile2 = "sounds/bmw_stop.wav" local engine_sound3 = "sounds/bugatti_start.wav" local idle_soundfile3 = "sounds/bugatti_stop.wav" local engine_sound4 = "sounds/camaro_start.wav" local idle_soundfile4 = "sounds/camaro_stop.wav" local engine_sound5 = "sounds/cop_start.wav" local idle_soundfile5 = "sounds/cop_stop.wav" local engine_sound6 = "sounds/engine_2.wav" local idle_soundfile6 = "sounds/engine_idle_2.wav" local engine_sound7 = "sounds/ford_start.wav" local idle_soundfile7 = "sounds/ford_stop.wav" local engine_sound8 = "sounds/kog_start.wav" local idle_soundfile8 = "sounds/kog_stop.wav" local engine_sound9 = "sounds/lambor_start.wav" local idle_soundfile10 = "sounds/lambor_stop.wav" local engine_sound10 = "sounds/lex_start.wav" local idle_soundfile11 = "sounds/lex_stop.wav" local engine_sound12 = "sounds/mer_start.wav" local idle_soundfile12 = "sounds/mer_stop.wav" local engine_sound13 = "sounds/mit_start.wav" local idle_soundfile13 = "sounds/mit_stop.wav" local engine_sound14 = "sounds/nis_start.wav" local idle_soundfile15 = "sounds/nis_stop.wav" local engine_sound15 = "sounds/nrg_start.wav" local idle_soundfile16 = "sounds/nrg_stop.wav" local engine_sound16 = "sounds/pon_start.wav" local idle_soundfile17 = "sounds/pon_stop.wav" local engine_sound17 = "sounds/roll_start.wav" local idle_soundfile18 = "sounds/roll_stop.wav" local engine_sound19 = "sounds/tus_start.wav" local idle_soundfile19 = "sounds/tus_stop.wav" local engine_sound20 = "sounds/_start.wav" local idle_soundfile20 = "sounds/_stop.wav" local sound = nil local idle_sound = nil function getVehicleRPM(vehicle) if (vehicle) then if (isVehicleOnGround(vehicle)) then if (getVehicleEngineState(vehicle) == true) then if(getVehicleCurrentGear(vehicle) > 0) then vehicleRPM = math.floor(((getElementSpeed(vehicle, "kmh")/getVehicleCurrentGear(vehicle))*220) + 0.5) if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end else vehicleRPM = math.floor(((getElementSpeed(vehicle, "kmh")/1)*220) + 0.5) if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end end else vehicleRPM = 0 end else if (getVehicleEngineState(vehicle) == true) then vehicleRPM = vehicleRPM - 150 if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end else vehicleRPM = 0 end end return tonumber(vehicleRPM) else return 0 end end function getElementSpeed(element,unit) if (unit == nil) then unit = 0 end if (isElement(element)) then local x,y,z = getElementVelocity(element) if (unit=="mph" or unit==1 or unit =='1') then return (x^2 + y^2 + z^2) ^ 0.5 * 100 else return (x^2 + y^2 + z^2) ^ 0.5 * 1.61 * 100 end else outputDebugString("Not an element. Can't get speed") return false end end function engine_func() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then --Lykan if getElementModel ( veh ) == 587 then if getVehicleEngineState ( veh ) == true then if getElementSpeed ( veh, "kmh" ) > 10 then if idle_sound then destroyElement ( idle_sound ) idle_sound = nil end if sound == nil then sound = playSound3D ( engine_sound_14, 0, 0, 0, true ) setElementDimension ( sound, getElementDimension(veh) ) setElementInterior ( sound, getElementInterior(veh) ) attachElements ( sound, veh ) end setSoundSpeed ( sound, getVehicleRPM(veh)/10000 ) elseif getElementSpeed ( veh, "kmh" ) < 10 then if idle_sound == nil then idle_sound = playSound3D ( idle_soundfile_14, 0, 0, 0, true ) setElementDimension ( idle_sound, getElementDimension(veh) ) setElementInterior ( idle_sound, getElementInterior(veh) ) setSoundVolume ( idle_sound, 0.5 ) attachElements ( idle_sound, veh ) end if sound then destroyElement ( sound ) sound = nil end elseif getElementSpeed ( veh, "kmh" ) == 0 then if sound then destroyElement ( sound ) sound = nil end end else if sound then destroyElement ( sound ) sound = nil end if idle_sound then destroyElement ( idle_sound ) idle_sound = nil end end elseif getElementModel ( veh ) == 451 or getElementModel ( veh ) == 550 then if getVehicleEngineState ( veh ) == true then if getElementSpeed ( veh, "kmh" ) > 10 then if idle_sound then destroyElement ( idle_sound ) idle_sound = nil end if sound == nil then sound = playSound3D ( engine_sound_4, 0, 0, 0, true ) setElementDimension ( sound, getElementDimension(veh) ) setElementInterior ( sound, getElementInterior(veh) ) attachElements ( sound, veh ) end setSoundSpeed ( sound, getVehicleRPM(veh)/10000 ) elseif getElementSpeed ( veh, "kmh" ) < 10 then if idle_sound == nil then idle_sound = playSound3D ( idle_soundfile_4, 0, 0, 0, true ) setElementDimension ( idle_sound, getElementDimension(veh) ) setElementInterior ( idle_sound, getElementInterior(veh) ) setSoundVolume ( idle_sound, 0.5 ) attachElements ( idle_sound, veh ) end if sound then destroyElement ( sound ) sound = nil end elseif getElementSpeed ( veh, "kmh" ) == 0 then if sound then destroyElement ( sound ) sound = nil end end else if sound then destroyElement ( sound ) sound = nil end if idle_sound then destroyElement ( idle_sound ) idle_sound = nil end end elseif getElementModel ( veh ) == 466 then if getVehicleEngineState ( veh ) == true then if getElementSpeed ( veh, "kmh" ) > 10 then if idle_sound then destroyElement ( idle_sound ) idle_sound = nil end if sound == nil then sound = playSound3D ( engine_sound_20, 0, 0, 0, true ) setElementDimension ( sound, getElementDimension(veh) ) setElementInterior ( sound, getElementInterior(veh) ) attachElements ( sound, veh ) end setSoundSpeed ( sound, getVehicleRPM(veh)/10000 ) elseif getElementSpeed ( veh, "kmh" ) < 10 then if idle_sound == nil then idle_sound = playSound3D ( idle_soundfile_20, 0, 0, 0, true ) setElementDimension ( idle_sound, getElementDimension(veh) ) setElementInterior ( idle_sound, getElementInterior(veh) ) setSoundVolume ( idle_sound, 0.5 ) attachElements ( idle_sound, veh ) end if sound then destroyElement ( sound ) sound = nil end elseif getElementSpeed ( veh, "kmh" ) == 0 then if sound then destroyElement ( sound ) sound = nil end end else if sound then destroyElement ( sound ) sound = nil end if idle_sound then destroyElement ( idle_sound ) idle_sound = nil end end elseif getElementModel ( veh ) == 543 then if getVehicleEngineState ( veh ) == true then if getElementSpeed ( veh, "kmh" ) > 10 then if idle_sound then destroyElement ( idle_sound ) idle_sound = nil end if sound == nil then sound = playSound3D ( engine_sound_21, 0, 0, 0, true ) setElementDimension ( sound, getElementDimension(veh) ) setElementInterior ( sound, getElementInterior(veh) ) Link to comment
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