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SCRIPT ERROR: admins_tags\Info.lua:10: ')' expected near '...' 
ERROR: Loading script failed: admins_tags\Info.lua:10: ')' expected near '...' 

outputChatBox("[Admin Tag Created By x[Eminem]x]", getRootElement(), 200, 155, 45, true) 
function mm ( text ) 
            setTimer ( mm2, 1000, 1 ) 
end 
  
function mm2 ( ) 
    local m1 = "#FFFFFFEminem" 
    outputChatBox(' #ff0000x[Eminem]x #A0990ACreated #000FFFThis', getRootElement(), 0, 0, 0, true) 
    outputChatBox('|                                                         |', getRootElement(), 0, 0, 0, true) 
    outputChatBox('|'...........Do Not Change Script............ ', getRootElement(), 0, 0, 0, true) 
    outputChatBox('|..................Eminem Created This....................|', getRootElement(), 0, 0, 0, true) 
  
            setTimer ( mm3, 600000, 1 ) 
  
end 
  
  
  
setTimer ( mm, 1000, 1, "   " ) 
  
 

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  • Moderators
outputChatBox('|...........Do Not Change Script............|', getRootElement(), 0, 0, 0, true) 
    outputChatBox('|..................Eminem Created This....................|', getRootElement(), 0, 0, 0, true) 

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When Im kill zombies (slothbot) zombie kills is not added to table of scoreboard.

exports.scoreboard:addScoreboardColumn('Zombie kills') 
  
addEvent("onZombieWasted",true) 
addEventHandler("onZombieWasted",root, 
function (killer) 
    givePlayerMoney(killer,50) 
    addPlayerZombieKills(killer) 
  
end) 
  
  
function addPlayerZombieKills(killer) 
    local account = getPlayerAccount(killer) 
    if isGuestAccount(account) then return end 
    local zombieKills = getAccountData(account,"Zombie kills") 
    if not zombieKills then setAccountData(account,"Zombie kills",0) end 
    setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) 
end 
  
  
addEventHandler("onPlayerLogin",root, 
function () 
    local account = getPlayerAccount(source) 
    if isGuestAccount(account) then return end 
    local zombieKills = getAccountData(account,"Zombie kills") 
    if zombieKills then 
        setElementData(source,"Zombie kills",tostring(zombieKills)) 
    else 
        setElementData(source,"Zombie kills",0)     
  
end 
end) 

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Post your full script.

Info.lua

    outputChatBox("[Admin Tag Created By x[Eminem]x]", getRootElement(), 200, 155, 45, true) 
    function mm ( text ) 
                setTimer ( mm2, 1000, 1 ) 
    end 
      
    function mm2 ( ) 
        local m1 = "#FFFFFFEminem" 
        outputChatBox(' #ff0000x[Eminem]x #A0990ACreated #000FFFThis', getRootElement(), 0, 0, 0, true) 
        outputChatBox('|                                                         |', getRootElement(), 0, 0, 0, true) 
        outputChatBox('|'...........Do Not Change Script............ ', getRootElement(), 0, 0, 0, true) 
        outputChatBox('|..................Eminem Created This....................|', getRootElement(), 0, 0, 0, true) 
      
               setTimer ( mm3, 600000, 1 ) 
      
    end 
      
      
      
    setTimer ( mm, 1000, 1, "   " ) 
  
 

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outputChatBox("[Admin Tag Created By x[Eminem]x]", getRootElement(), 200, 155, 45, true) 
function mm ( text ) 
    setTimer ( mm2, 1000, 1 ) 
end 
  
function mm2 ( ) 
    local m1 = "#FFFFFFEminem" 
    outputChatBox(' #ff0000x[Eminem]x #A0990ACreated #000FFFThis', getRootElement(), 0, 0, 0, true) 
    outputChatBox('|                                                         |', getRootElement(), 0, 0, 0, true) 
    outputChatBox('|...........Do Not Change Script............ ', getRootElement(), 0, 0, 0, true) 
    outputChatBox('|..................Eminem Created This....................|', getRootElement(), 0, 0, 0, true) 
end 
  
setTimer ( mm, 1000, 1, "   " ) 

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Of course, thanks you for help.

When Im kill zombies (slothbot) zombie kills is not added to table of scoreboard.

Someone can repair it script?

exports.scoreboard:addScoreboardColumn('Zombie kills') 
  
addEvent("onZombieWasted",true) 
addEventHandler("onZombieWasted",root, 
function (killer) 
    givePlayerMoney(killer,50) 
    addPlayerZombieKills(killer) 
  
end) 
  
  
function addPlayerZombieKills(killer) 
    local account = getPlayerAccount(killer) 
    if isGuestAccount(account) then return end 
    local zombieKills = getAccountData(account,"Zombie kills") 
    if not zombieKills then setAccountData(account,"Zombie kills",0) end 
    setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) 
end 
  
  
addEventHandler("onPlayerLogin",root, 
function () 
    local account = getPlayerAccount(source) 
    if isGuestAccount(account) then return end 
    local zombieKills = getAccountData(account,"Zombie kills") 
    if zombieKills then 
        setElementData(source,"Zombie kills",tostring(zombieKills)) 
    else 
        setElementData(source,"Zombie kills",0)     
  
end 
end) 

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exports.scoreboard:addScoreboardColumn('Zombie kills') 
  
addEvent("onZombieWasted",true) 
addEventHandler("onZombieWasted",root, 
function (killer) 
    givePlayerMoney(killer,50) 
    addPlayerZombieKills(killer) 
  
end) 
  
  
function addPlayerZombieKills(killer) 
    local account = getPlayerAccount(killer) 
    if isGuestAccount(account) then return end 
    local zombieKills = getAccountData(account,"Zombie kills") 
    if not zombieKills then setAccountData(account,"Zombie kills",0) end 
    setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) 
    setElementData(killer, "Zombie kills", tonumber(zombieKills)+1) 
end 
  
  
addEventHandler("onPlayerLogin",root, 
function () 
    local account = getPlayerAccount(source) 
    if isGuestAccount(account) then return end 
    local zombieKills = getAccountData(account,"Zombie kills") 
    if zombieKills then 
        setElementData(source,"Zombie kills",tostring(zombieKills)) 
    else 
        setElementData(source,"Zombie kills",0)     
  
end 
end) 

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If there are no errors in debugscript, try the below:
exports.scoreboard:addScoreboardColumn('Zombie kills',getRootElement()) 

Second argument is optional. It's root by default if the second argument is nil.

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exports.scoreboard:addScoreboardColumn('Zombie kills') 
  
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",root, 
function (killer) 
    givePlayerMoney(killer,50) 
    addPlayerZombieKills(killer) 
  
end) 
  
  
function addPlayerZombieKills(killer) 
    local account = getPlayerAccount(killer) 
    if isGuestAccount(account) then return end 
    local zombieKills = getAccountData(account,"Zombie kills") 
    if not zombieKills then setAccountData(account,"Zombie kills",0) end 
    setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) 
    setElementData(killer, "Zombie kills", tonumber(zombieKills)+1) 
end 
  
  
addEventHandler("onPlayerLogin",root, 
function () 
    local account = getPlayerAccount(source) 
    if isGuestAccount(account) then return end 
    local zombieKills = getAccountData(account,"Zombie kills") 
    if zombieKills then 
        setElementData(source,"Zombie kills",tostring(zombieKills)) 
    else 
        setElementData(source,"Zombie kills",0)     
  
end 
end) 

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Not work. Im use DayZ gamemode.

This gamemode have own scoreboard:

Code from oryginal:

--Zombies  Killed 
statsLabel["zombieskilled"] = guiCreateLabel(0,0.05,1,0.15,"Zombies killed: 0",true,statsWindows) 
guiLabelSetHorizontalAlign (statsLabel["zombieskilled"],"center") 
guiSetFont (statsLabel["zombieskilled"], "default-bold-small" ) 
setElementData(statsLabel["zombieskilled"],"identifikation","zombieskilled") 
  
function refreshDebugMonitor() 
    if getElementData(getLocalPlayer(),"logedin") then 
        local value = getElementData(getLocalPlayer(),getElementData(statsLabel["zombieskilled"],"identifikation")) 
        guiSetText(statsLabel["zombieskilled"],"Zombies killed: "..value) 
  
local zombieskilled = getElementData(player,"zombieskilled") 

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Im change all to 'zombieskilled' and script work correct, but i want change column name.

If Im change

exports.scoreboard:addScoreboardColumn('zombieskilled') 

script not work.

Work script:

    exports.scoreboard:addScoreboardColumn('zombieskilled') 
      
    addEvent("onBotWasted",true) 
    addEventHandler("onBotWasted",root, 
    function (killer) 
        givePlayerMoney(killer,50) 
        addPlayerZombieKills(killer) 
      
    end) 
      
    function addPlayerZombieKills(killer) 
        local account = getPlayerAccount(killer) 
        if isGuestAccount(account) then return end 
        local zombieskilled = getAccountData(account,"zombieskilled") 
        if not zombieskilled then setAccountData(account,"zombieskilled",0) end 
        setAccountData(account,"zombieskilled",tonumber(zombieskilled)+1) 
        setElementData(killer, "zombieskilled", tonumber(zombieskilled)+1) 
    end 
      
      
    addEventHandler("onPlayerLogin",root, 
    function () 
        local account = getPlayerAccount(source) 
        if isGuestAccount(account) then return end 
        local zombieskilled = getAccountData(account,"zombieskilled") 
        if zombieskilled then 
            setElementData(source,"zombieskilled",tostring(zombieskilled)) 
        else 
            setElementData(source,"zombieskilled",0)     
      
    end 
    end) 

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Thanks you very much for help

Im have plugin "rav" and its work almost correct, but when Im respawn cars. Press J (Gear) not work. Im not can give Tire, engine, and tank parts in vehicle, and car not drive.

local respawn = 30 
local r 
  
addCommandHandler("rav",function(player) 
    if isTimer(r) then 
        resetTimer(r) 
        outputDebugString("Timer Reset") 
        return 
    end 
    outputChatBox("RESPAWNING ALL UNOCCUPIED VEHICLES IN ".. respawn.."SECONDS") 
    outputDebugString("Cars Respawning") 
    r = setTimer(function() 
        for _, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do -- For every vehicle do the following... 
            if isEmpty( vehicle ) then 
                resetVehicleIdleTime ( vehicle ) -- Reset the vehicle's idle time 
                respawnVehicle ( vehicle ) 
            end 
        end  
        outputDebugString("Cars Respawned") 
        outputChatBox("ALL UNOCCUPIED VEHICLES RESPAWNED") 
    end,respawn*1000,1) 
end) 
  
function isEmpty( vehicle ) 
    local passengers = getVehicleMaxPassengers( vehicle ) 
    if type( passengers ) == 'number' then 
        for seat = 0, passengers do 
            if getVehicleOccupant( vehicle, seat ) then 
                return false 
            end 
        end 
    end 
    return true 
end 

Next errors in Admin_Tag.lua

WARNING: admins_tags\Admin_Tag.lua:8: Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] 
WARNING: admins_tags\Admin_Tag.lua:23: Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] 

addEventHandler("onPlayerChat", root, 
function(msg, type) 
if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ("Admin")) and type == 0 then 
cancelEvent() 
        local r, g, b = getPlayerNametagColor(source) 
        outputChatBox("#FF0000[ADMIN] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) 
      
    elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "HeadAdmin" ) ) and type == 0 then    
        cancelEvent() 
        local r, g, b = getPlayerNametagColor(source) 
        outputChatBox("#FF0077*[Head.Admin] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) 
     
    elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "SuperModerator" ) ) and type == 0 then    
        cancelEvent ( ) 
        local r, g, b = getPlayerNametagColor(source) 
        outputChatBox ( "#FF6000*[ Super.Moderator ] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) 
     
    elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "Moderator" ) ) and type == 0 then    
        cancelEvent ( ) 
        local r, g, b = getPlayerNametagColor(source) 
        outputChatBox ( "#00FF00*[ Moderator ] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) 
         
    elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "Owner" ) ) and type == 0 then    
        cancelEvent ( ) 
        local r, g, b = getPlayerNametagColor(source) 
        outputChatBox ( "#A000FF*[ Owner ] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true )    
         
     
        elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "Everyone" ) ) and type == 0 then    
        cancelEvent ( ) 
        local r, g, b = getPlayerNametagColor(source) 
        outputChatBox ( "#FFAC19*[ Everyone ] " .. getPlayerName ( source ) .. ":#ffffff " .. msg, getRootElement(), r, g, b, true ) 
        end 
    end 
) 
  

When normal player say /dap he see DayZ Admin Panel. How fix it?

server.lua

addEvent("dap.openGUI", true) 
addEventHandler("dap.openGUI", getRootElement(), function() 
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then 
        triggerClientEvent(source, "dap.openGUI.return", source) 
    end 
end) 
  
addEvent("dap.clientRequestsPlayerInfo", true) 
addEventHandler("dap.clientRequestsPlayerInfo", getRootElement(), function(target) 
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then 
        local targetMoney = getPlayerMoney(target) 
        --TRIGGER 
        triggerClientEvent(source, "dap.clientRequestsPlayerInfo.return", source, target, targetMoney) 
    end 
end) 
  
  
addEvent("dap.givePlayerItem", true) 
addEventHandler("dap.givePlayerItem", getRootElement(), function(target, item, quantity) 
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then 
        setElementData(target, tostring(item), tonumber(quantity)) 
        outputChatBox("[DayZ Admin] Gave: "..getPlayerName(target).."#FFFFFF, "..quantity.."x "..item, source, 255, 255, 255, true) 
        outputChatBox("[DayZ Admin] Admin gave you: "..quantity.."x "..item, target, 255, 255, 255, true) 
    end 
end) 
  
addEvent("dap.player.setBlood", true) 
addEventHandler("dap.player.setBlood", getRootElement(), function(target, value) 
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then 
        setElementData(target, "blood", tonumber(value)) 
        outputChatBox("[DayZ Admin] Set: "..getPlayerName(target).."#FFFFFF Blood "..tostring(value), source, 255, 255, 255, true) 
        outputChatBox("[DayZ Admin] Set: Blood "..tostring(value), target, 255, 255, 255, true) 
    end 
end) 
  
addEvent("dap.player.killTarget", true) 
addEventHandler("dap.player.killTarget", getRootElement(), function(target) 
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and target then 
        setElementData(target, "blood", -100) 
        outputChatBox("[DayZ Admin] Killed player "..getPlayerName(target), source, 255, 255, 255, true) 
        outputChatBox("[DayZ Admin] You were killed by Admin "..getPlayerName(source), target, 255, 255, 255, true) 
    end 
end) 
  
addEvent("dap.player.warpToTarget", true) 
addEventHandler("dap.player.warpToTarget", getRootElement(), function(target) 
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and target then 
        if not isPedInVehicle(target) then 
            setElementPosition(source, getElementPosition(target)) 
        elseif isPedInVehicle(target) then 
            warpPedIntoVehicle(source, getPedOccupiedVehicle(target)) 
        end 
        outputChatBox("[DayZ Admin] Warped to "..getPlayerName(target), source, 255, 255, 255, true) 
        outputChatBox("[DayZ Admin] Admin "..getPlayerName(source).."#FFFFFF warped to you", target, 255, 255, 255, true) 
    end 
end) 
  
  
--Vehicle Functions 
    addEvent("dap.vehicleFunctions.fix", true) 
    addEventHandler("dap.vehicleFunctions.fix", getRootElement(), function(target) 
        if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and isPedInVehicle(target) then 
            fixVehicle(getPedOccupiedVehicle(target)) 
            outputChatBox("[DayZ Admin] Fix: "..getPlayerName(target).."#FFFFFF - "..getVehicleName(getPedOccupiedVehicle(target)), source, 255, 255, 255, true) 
            outputChatBox("[DayZ Admin] Fix: Admin "..getPlayerName(source).."#FFFFFF fixed your vehicle", target, 255, 255, 255, true) 
        end 
    end) 
    addEvent("dap.vehicleFunctions.destroy", true) 
    addEventHandler("dap.vehicleFunctions.destroy", getRootElement(), function(target) 
        if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and isPedInVehicle(target) then 
            outputChatBox("[DayZ Admin] Destroy: "..getPlayerName(target).."#FFFFFF - "..getVehicleName(getPedOccupiedVehicle(target)), source, 255, 255, 255, true) 
            outputChatBox("[DayZ Admin] Destroy: Admin "..getPlayerName(source).."#FFFFFF destroyed your vehicle", target, 255, 255, 255, true) 
            setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "MAX_Slots", 0) 
            setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "Engine_inVehicle", 0) 
            setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "Tire_inVehicle", 0) 
            setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "Parts_inVehicle", 0) 
            setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "fuel", 0) 
            setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "vehicle", false) 
            destroyElement(getPedOccupiedVehicle(target)) 
        end 
    end) 
    addEvent("dap.vehicleFunctions.blow", true) 
    addEventHandler("dap.vehicleFunctions.blow", getRootElement(), function(target) 
        if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and isPedInVehicle(target) then 
            outputChatBox("[DayZ Admin] Blow: "..getPlayerName(target).."#FFFFFF - "..getVehicleName(getPedOccupiedVehicle(target)), source, 255, 255, 255, true) 
            outputChatBox("[DayZ Admin] Blow: Admin "..getPlayerName(source).."#FFFFFF blew your vehicle", target, 255, 255, 255, true) 
            blowVehicle(getPedOccupiedVehicle(target)) 
        end 
    end) 
  
--Spawn Vehicle 
    addEvent("dap.spawnVehicle", true) 
    addEventHandler("dap.spawnVehicle", getRootElement(), function(target, vehicle) 
        if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and target and vehicle then 
            if vehicle == "Bobcat" then vehID = 422 vehMaxSlots = 28 vehMaxFuel = 80 engine = 1 tires = 4 parts = 1 
            elseif vehicle == "Patriot" then vehID = 470 vehMaxSlots = 42 vehMaxFuel = 100 engine = 1 tires = 4 parts = 1 
            elseif vehicle == "Sanchez" then vehID = 468 vehMaxSlots = 8 vehMaxFuel = 30 engine = 1 tires = 2 parts = 1 
            elseif vehicle == "Police LS" then vehID = 596 vehMaxSlots = 28 vehMaxFuel = 60 engine = 1 tires = 4 parts = 1 
            elseif vehicle == "Police SF" then vehID = 597 vehMaxSlots = 32 vehMaxFuel = 60 engine = 1 tires = 4 parts = 1 
            elseif vehicle == "Barracks" then vehID = 433 vehMaxSlots = 72 vehMaxFuel = 140 engine = 1 tires = 6 parts = 1 
            elseif vehicle == "Coach" then vehID = 437 vehMaxSlots = 56 vehMaxFuel = 140 engine = 1 tires = 6 parts = 1 
            elseif vehicle == "Reefer" then vehID = 453 vehMaxSlots = 30 vehMaxFuel = 60 engine = 1 tires = 0 parts = 1 
            elseif vehicle == "Tropic" then vehID = 454 vehMaxSlots = 30 vehMaxFuel = 60 engine = 1 tires = 0 parts = 1 
            elseif vehicle == "Bike" then vehID = 509 vehMaxSlots = 0 vehMaxFuel = 0 engine = 0 tires = 0 parts = 0 
            elseif vehicle == "Maverick" then vehID = 487 vehMaxSlots = 32 vehMaxFuel = 60 engine = 1 tires = 0 parts = 1 
            elseif vehicle == "Police Maverick" then vehID = 497  vehMaxSlots = 10 vehMaxFuel = 60 engine = 1 tires = 0 parts = 1 
            elseif vehicle == "Dodo" then vehID = 593  vehMaxSlots = 10 vehMaxFuel = 60 engine = 1 tires = 3 parts = 1 
            --Admin only 
            elseif vehicle == "Hydra" then vehID = 520 vehMaxSlots = 0 vehMaxFuel = 80 engine = 1 tires = 6 parts = 1 
            elseif vehicle == "Hunter" then vehID = 425 vehMaxSlots = 0 vehMaxFuel = 80 engine = 1 tires = 3 parts = 1 
            elseif vehicle == "Rhino" then vehID = 432  vehMaxSlots = 8 vehMaxFuel = 160 engine = 1 tires = 8 parts = 1 end 
                local x, y, z = getElementPosition(target) 
                local rx, ry, rz = getElementRotation(target) 
                    local veh = createVehicle(vehID, x, y, z, rx, ry, rz) 
                    local vehCol = createColSphere(x + 5, y, z, 4) 
                    attachElements(vehCol, veh, 0, 0, 0) 
                    setElementData(vehCol, "parent", veh) 
                    setElementData(veh, "parent", vehCol) 
                    setElementData(vehCol, "vehicle", true) 
                    setElementData(vehCol, "MAX_Slots", vehMaxSlots) 
                    setElementData(vehCol, "Tire_inVehicle", tires) 
                    setElementData(vehCol, "Engine_inVehicle", engine) 
                    setElementData(vehCol, "Parts_inVehicle", parts) 
                    setElementData(vehCol, "spawn", {vehID, x, y, z}) 
                    setElementData(vehCol, "fuel", vehMaxFuel) 
                    warpPedIntoVehicle(target, veh) 
                    outputChatBox("[DayZ Admin] Spawn: "..vehicle.." to "..getPlayerName(target), source, 255, 255, 255, true) 
                    outputChatBox("[DayZ Admin] Spawn: Admin "..getPlayerName(source).."#FFFFFF gave you a "..vehicle, target, 255, 255, 255, true) 
        end 
    end) 

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In your first script, I can't see anything related to "J" error. I can't see bound key. Therefore I cannot help you with that.

In your second script, aclGetGroup returns false, that's either because the group does not exist or your ACL is corrupted.

In your last script, again, I can't see anything related to /dap command.

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This script not give money after kill zombie.

    addEvent("onBotWasted",true) 
    addEventHandler("onBotWasted",root, 
    function (killer) 
        givePlayerMoney(killer,50) 
        addPlayerZombieKills(killer) 
      
    end) 

This script also not work:

    local ZOMBIE_REWARD = 50 -- The amount of money rewarded to a player once killed 
      
    addEvent ( "onZombieWasted", true ) 
    addEventHandler ( "onZombieWasted", root, 
        function ( player ) 
            givePlayerMoney ( player, ZOMBIE_REWARD ) 
        end 
    ) 

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