ArtekXDPL Posted July 15, 2015 Share Posted July 15, 2015 SCRIPT ERROR: admins_tags\Info.lua:10: ')' expected near '...' ERROR: Loading script failed: admins_tags\Info.lua:10: ')' expected near '...' outputChatBox("[Admin Tag Created By x[Eminem]x]", getRootElement(), 200, 155, 45, true) function mm ( text ) setTimer ( mm2, 1000, 1 ) end function mm2 ( ) local m1 = "#FFFFFFEminem" outputChatBox(' #ff0000x[Eminem]x #A0990ACreated #000FFFThis', getRootElement(), 0, 0, 0, true) outputChatBox('| |', getRootElement(), 0, 0, 0, true) outputChatBox('|'...........Do Not Change Script............ ', getRootElement(), 0, 0, 0, true) outputChatBox('|..................Eminem Created This....................|', getRootElement(), 0, 0, 0, true) setTimer ( mm3, 600000, 1 ) end setTimer ( mm, 1000, 1, " " ) Link to comment
Moderators IIYAMA Posted July 15, 2015 Moderators Share Posted July 15, 2015 outputChatBox('|...........Do Not Change Script............|', getRootElement(), 0, 0, 0, true) outputChatBox('|..................Eminem Created This....................|', getRootElement(), 0, 0, 0, true) Link to comment
ArtekXDPL Posted July 15, 2015 Author Share Posted July 15, 2015 When Im kill zombies (slothbot) zombie kills is not added to table of scoreboard. exports.scoreboard:addScoreboardColumn('Zombie kills') addEvent("onZombieWasted",true) addEventHandler("onZombieWasted",root, function (killer) givePlayerMoney(killer,50) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) local account = getPlayerAccount(killer) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if not zombieKills then setAccountData(account,"Zombie kills",0) end setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) end addEventHandler("onPlayerLogin",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if zombieKills then setElementData(source,"Zombie kills",tostring(zombieKills)) else setElementData(source,"Zombie kills",0) end end) Link to comment
Moderators IIYAMA Posted July 15, 2015 Moderators Share Posted July 15, 2015 That is obvious, you aren't setting elementdata with in the function addPlayerZombieKills from line 12 t/m 18. Link to comment
ArtekXDPL Posted July 15, 2015 Author Share Posted July 15, 2015 Can you do this for me? To errors with Info.lua WARNING: admins_tags\Info.lua:13: Bad argument @ 'setTimer' [Expected function at argument 1, got nil] Link to comment
Moderators IIYAMA Posted July 15, 2015 Moderators Share Posted July 15, 2015 Can you do this for me? No, I can only fix your script or learn you how to do it, not writing it for you. Link to comment
ArtekXDPL Posted July 15, 2015 Author Share Posted July 15, 2015 Post your full script. Info.lua outputChatBox("[Admin Tag Created By x[Eminem]x]", getRootElement(), 200, 155, 45, true) function mm ( text ) setTimer ( mm2, 1000, 1 ) end function mm2 ( ) local m1 = "#FFFFFFEminem" outputChatBox(' #ff0000x[Eminem]x #A0990ACreated #000FFFThis', getRootElement(), 0, 0, 0, true) outputChatBox('| |', getRootElement(), 0, 0, 0, true) outputChatBox('|'...........Do Not Change Script............ ', getRootElement(), 0, 0, 0, true) outputChatBox('|..................Eminem Created This....................|', getRootElement(), 0, 0, 0, true) setTimer ( mm3, 600000, 1 ) end setTimer ( mm, 1000, 1, " " ) Link to comment
GTX Posted July 15, 2015 Share Posted July 15, 2015 outputChatBox("[Admin Tag Created By x[Eminem]x]", getRootElement(), 200, 155, 45, true) function mm ( text ) setTimer ( mm2, 1000, 1 ) end function mm2 ( ) local m1 = "#FFFFFFEminem" outputChatBox(' #ff0000x[Eminem]x #A0990ACreated #000FFFThis', getRootElement(), 0, 0, 0, true) outputChatBox('| |', getRootElement(), 0, 0, 0, true) outputChatBox('|...........Do Not Change Script............ ', getRootElement(), 0, 0, 0, true) outputChatBox('|..................Eminem Created This....................|', getRootElement(), 0, 0, 0, true) end setTimer ( mm, 1000, 1, " " ) Link to comment
ArtekXDPL Posted July 15, 2015 Author Share Posted July 15, 2015 Of course, thanks you for help. When Im kill zombies (slothbot) zombie kills is not added to table of scoreboard. Someone can repair it script? exports.scoreboard:addScoreboardColumn('Zombie kills') addEvent("onZombieWasted",true) addEventHandler("onZombieWasted",root, function (killer) givePlayerMoney(killer,50) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) local account = getPlayerAccount(killer) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if not zombieKills then setAccountData(account,"Zombie kills",0) end setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) end addEventHandler("onPlayerLogin",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if zombieKills then setElementData(source,"Zombie kills",tostring(zombieKills)) else setElementData(source,"Zombie kills",0) end end) Link to comment
GTX Posted July 16, 2015 Share Posted July 16, 2015 exports.scoreboard:addScoreboardColumn('Zombie kills') addEvent("onZombieWasted",true) addEventHandler("onZombieWasted",root, function (killer) givePlayerMoney(killer,50) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) local account = getPlayerAccount(killer) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if not zombieKills then setAccountData(account,"Zombie kills",0) end setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) setElementData(killer, "Zombie kills", tonumber(zombieKills)+1) end addEventHandler("onPlayerLogin",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if zombieKills then setElementData(source,"Zombie kills",tostring(zombieKills)) else setElementData(source,"Zombie kills",0) end end) Link to comment
Perfect Posted July 16, 2015 Share Posted July 16, 2015 If there are no errors in debugscript, try the below: exports.scoreboard:addScoreboardColumn('Zombie kills',getRootElement()) Link to comment
GTX Posted July 16, 2015 Share Posted July 16, 2015 If there are no errors in debugscript, try the below: exports.scoreboard:addScoreboardColumn('Zombie kills',getRootElement()) Second argument is optional. It's root by default if the second argument is nil. Link to comment
ArtekXDPL Posted July 16, 2015 Author Share Posted July 16, 2015 Thanks your for help, but script not work. Im use only slothbot plugin and Im kill zombie on Admin account. Link to comment
GTX Posted July 16, 2015 Share Posted July 16, 2015 exports.scoreboard:addScoreboardColumn('Zombie kills') addEvent("onBotWasted",true) addEventHandler("onBotWasted",root, function (killer) givePlayerMoney(killer,50) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) local account = getPlayerAccount(killer) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if not zombieKills then setAccountData(account,"Zombie kills",0) end setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) setElementData(killer, "Zombie kills", tonumber(zombieKills)+1) end addEventHandler("onPlayerLogin",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if zombieKills then setElementData(source,"Zombie kills",tostring(zombieKills)) else setElementData(source,"Zombie kills",0) end end) Link to comment
ArtekXDPL Posted July 16, 2015 Author Share Posted July 16, 2015 Not work. Im use DayZ gamemode. This gamemode have own scoreboard: Code from oryginal: --Zombies Killed statsLabel["zombieskilled"] = guiCreateLabel(0,0.05,1,0.15,"Zombies killed: 0",true,statsWindows) guiLabelSetHorizontalAlign (statsLabel["zombieskilled"],"center") guiSetFont (statsLabel["zombieskilled"], "default-bold-small" ) setElementData(statsLabel["zombieskilled"],"identifikation","zombieskilled") function refreshDebugMonitor() if getElementData(getLocalPlayer(),"logedin") then local value = getElementData(getLocalPlayer(),getElementData(statsLabel["zombieskilled"],"identifikation")) guiSetText(statsLabel["zombieskilled"],"Zombies killed: "..value) local zombieskilled = getElementData(player,"zombieskilled") Link to comment
GTX Posted July 16, 2015 Share Posted July 16, 2015 Then why do you use an export function to official scoreboard? I can't help you, I don't know anything about DayZ. Link to comment
ArtekXDPL Posted July 16, 2015 Author Share Posted July 16, 2015 Im change all to 'zombieskilled' and script work correct, but i want change column name. If Im change exports.scoreboard:addScoreboardColumn('zombieskilled') script not work. Work script: exports.scoreboard:addScoreboardColumn('zombieskilled') addEvent("onBotWasted",true) addEventHandler("onBotWasted",root, function (killer) givePlayerMoney(killer,50) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) local account = getPlayerAccount(killer) if isGuestAccount(account) then return end local zombieskilled = getAccountData(account,"zombieskilled") if not zombieskilled then setAccountData(account,"zombieskilled",0) end setAccountData(account,"zombieskilled",tonumber(zombieskilled)+1) setElementData(killer, "zombieskilled", tonumber(zombieskilled)+1) end addEventHandler("onPlayerLogin",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local zombieskilled = getAccountData(account,"zombieskilled") if zombieskilled then setElementData(source,"zombieskilled",tostring(zombieskilled)) else setElementData(source,"zombieskilled",0) end end) Link to comment
GTX Posted July 16, 2015 Share Posted July 16, 2015 exports.scoreboard:scoreboardAddColumn("zombieskilled", root, 70, "Zombies Killed", 3) Link to comment
ArtekXDPL Posted July 16, 2015 Author Share Posted July 16, 2015 Thanks you very much for help Im have plugin "rav" and its work almost correct, but when Im respawn cars. Press J (Gear) not work. Im not can give Tire, engine, and tank parts in vehicle, and car not drive. local respawn = 30 local r addCommandHandler("rav",function(player) if isTimer(r) then resetTimer(r) outputDebugString("Timer Reset") return end outputChatBox("RESPAWNING ALL UNOCCUPIED VEHICLES IN ".. respawn.."SECONDS") outputDebugString("Cars Respawning") r = setTimer(function() for _, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do -- For every vehicle do the following... if isEmpty( vehicle ) then resetVehicleIdleTime ( vehicle ) -- Reset the vehicle's idle time respawnVehicle ( vehicle ) end end outputDebugString("Cars Respawned") outputChatBox("ALL UNOCCUPIED VEHICLES RESPAWNED") end,respawn*1000,1) end) function isEmpty( vehicle ) local passengers = getVehicleMaxPassengers( vehicle ) if type( passengers ) == 'number' then for seat = 0, passengers do if getVehicleOccupant( vehicle, seat ) then return false end end end return true end Next errors in Admin_Tag.lua WARNING: admins_tags\Admin_Tag.lua:8: Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] WARNING: admins_tags\Admin_Tag.lua:23: Bad argument @ 'isObjectInACLGroup' [Expected acl-group at argument 2, got boolean] addEventHandler("onPlayerChat", root, function(msg, type) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ("Admin")) and type == 0 then cancelEvent() local r, g, b = getPlayerNametagColor(source) outputChatBox("#FF0000[ADMIN] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "HeadAdmin" ) ) and type == 0 then cancelEvent() local r, g, b = getPlayerNametagColor(source) outputChatBox("#FF0077*[Head.Admin] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "SuperModerator" ) ) and type == 0 then cancelEvent ( ) local r, g, b = getPlayerNametagColor(source) outputChatBox ( "#FF6000*[ Super.Moderator ] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "Moderator" ) ) and type == 0 then cancelEvent ( ) local r, g, b = getPlayerNametagColor(source) outputChatBox ( "#00FF00*[ Moderator ] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "Owner" ) ) and type == 0 then cancelEvent ( ) local r, g, b = getPlayerNametagColor(source) outputChatBox ( "#A000FF*[ Owner ] " .. getPlayerName ( source ) .. ":#FFFFFF " .. msg, getRootElement(), r, g, b, true ) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "Everyone" ) ) and type == 0 then cancelEvent ( ) local r, g, b = getPlayerNametagColor(source) outputChatBox ( "#FFAC19*[ Everyone ] " .. getPlayerName ( source ) .. ":#ffffff " .. msg, getRootElement(), r, g, b, true ) end end ) When normal player say /dap he see DayZ Admin Panel. How fix it? server.lua addEvent("dap.openGUI", true) addEventHandler("dap.openGUI", getRootElement(), function() if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then triggerClientEvent(source, "dap.openGUI.return", source) end end) addEvent("dap.clientRequestsPlayerInfo", true) addEventHandler("dap.clientRequestsPlayerInfo", getRootElement(), function(target) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then local targetMoney = getPlayerMoney(target) --TRIGGER triggerClientEvent(source, "dap.clientRequestsPlayerInfo.return", source, target, targetMoney) end end) addEvent("dap.givePlayerItem", true) addEventHandler("dap.givePlayerItem", getRootElement(), function(target, item, quantity) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then setElementData(target, tostring(item), tonumber(quantity)) outputChatBox("[DayZ Admin] Gave: "..getPlayerName(target).."#FFFFFF, "..quantity.."x "..item, source, 255, 255, 255, true) outputChatBox("[DayZ Admin] Admin gave you: "..quantity.."x "..item, target, 255, 255, 255, true) end end) addEvent("dap.player.setBlood", true) addEventHandler("dap.player.setBlood", getRootElement(), function(target, value) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then setElementData(target, "blood", tonumber(value)) outputChatBox("[DayZ Admin] Set: "..getPlayerName(target).."#FFFFFF Blood "..tostring(value), source, 255, 255, 255, true) outputChatBox("[DayZ Admin] Set: Blood "..tostring(value), target, 255, 255, 255, true) end end) addEvent("dap.player.killTarget", true) addEventHandler("dap.player.killTarget", getRootElement(), function(target) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and target then setElementData(target, "blood", -100) outputChatBox("[DayZ Admin] Killed player "..getPlayerName(target), source, 255, 255, 255, true) outputChatBox("[DayZ Admin] You were killed by Admin "..getPlayerName(source), target, 255, 255, 255, true) end end) addEvent("dap.player.warpToTarget", true) addEventHandler("dap.player.warpToTarget", getRootElement(), function(target) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and target then if not isPedInVehicle(target) then setElementPosition(source, getElementPosition(target)) elseif isPedInVehicle(target) then warpPedIntoVehicle(source, getPedOccupiedVehicle(target)) end outputChatBox("[DayZ Admin] Warped to "..getPlayerName(target), source, 255, 255, 255, true) outputChatBox("[DayZ Admin] Admin "..getPlayerName(source).."#FFFFFF warped to you", target, 255, 255, 255, true) end end) --Vehicle Functions addEvent("dap.vehicleFunctions.fix", true) addEventHandler("dap.vehicleFunctions.fix", getRootElement(), function(target) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and isPedInVehicle(target) then fixVehicle(getPedOccupiedVehicle(target)) outputChatBox("[DayZ Admin] Fix: "..getPlayerName(target).."#FFFFFF - "..getVehicleName(getPedOccupiedVehicle(target)), source, 255, 255, 255, true) outputChatBox("[DayZ Admin] Fix: Admin "..getPlayerName(source).."#FFFFFF fixed your vehicle", target, 255, 255, 255, true) end end) addEvent("dap.vehicleFunctions.destroy", true) addEventHandler("dap.vehicleFunctions.destroy", getRootElement(), function(target) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and isPedInVehicle(target) then outputChatBox("[DayZ Admin] Destroy: "..getPlayerName(target).."#FFFFFF - "..getVehicleName(getPedOccupiedVehicle(target)), source, 255, 255, 255, true) outputChatBox("[DayZ Admin] Destroy: Admin "..getPlayerName(source).."#FFFFFF destroyed your vehicle", target, 255, 255, 255, true) setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "MAX_Slots", 0) setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "Engine_inVehicle", 0) setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "Tire_inVehicle", 0) setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "Parts_inVehicle", 0) setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "fuel", 0) setElementData(getElementData(getPedOccupiedVehicle(target), "parent"), "vehicle", false) destroyElement(getPedOccupiedVehicle(target)) end end) addEvent("dap.vehicleFunctions.blow", true) addEventHandler("dap.vehicleFunctions.blow", getRootElement(), function(target) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and isPedInVehicle(target) then outputChatBox("[DayZ Admin] Blow: "..getPlayerName(target).."#FFFFFF - "..getVehicleName(getPedOccupiedVehicle(target)), source, 255, 255, 255, true) outputChatBox("[DayZ Admin] Blow: Admin "..getPlayerName(source).."#FFFFFF blew your vehicle", target, 255, 255, 255, true) blowVehicle(getPedOccupiedVehicle(target)) end end) --Spawn Vehicle addEvent("dap.spawnVehicle", true) addEventHandler("dap.spawnVehicle", getRootElement(), function(target, vehicle) if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) and target and vehicle then if vehicle == "Bobcat" then vehID = 422 vehMaxSlots = 28 vehMaxFuel = 80 engine = 1 tires = 4 parts = 1 elseif vehicle == "Patriot" then vehID = 470 vehMaxSlots = 42 vehMaxFuel = 100 engine = 1 tires = 4 parts = 1 elseif vehicle == "Sanchez" then vehID = 468 vehMaxSlots = 8 vehMaxFuel = 30 engine = 1 tires = 2 parts = 1 elseif vehicle == "Police LS" then vehID = 596 vehMaxSlots = 28 vehMaxFuel = 60 engine = 1 tires = 4 parts = 1 elseif vehicle == "Police SF" then vehID = 597 vehMaxSlots = 32 vehMaxFuel = 60 engine = 1 tires = 4 parts = 1 elseif vehicle == "Barracks" then vehID = 433 vehMaxSlots = 72 vehMaxFuel = 140 engine = 1 tires = 6 parts = 1 elseif vehicle == "Coach" then vehID = 437 vehMaxSlots = 56 vehMaxFuel = 140 engine = 1 tires = 6 parts = 1 elseif vehicle == "Reefer" then vehID = 453 vehMaxSlots = 30 vehMaxFuel = 60 engine = 1 tires = 0 parts = 1 elseif vehicle == "Tropic" then vehID = 454 vehMaxSlots = 30 vehMaxFuel = 60 engine = 1 tires = 0 parts = 1 elseif vehicle == "Bike" then vehID = 509 vehMaxSlots = 0 vehMaxFuel = 0 engine = 0 tires = 0 parts = 0 elseif vehicle == "Maverick" then vehID = 487 vehMaxSlots = 32 vehMaxFuel = 60 engine = 1 tires = 0 parts = 1 elseif vehicle == "Police Maverick" then vehID = 497 vehMaxSlots = 10 vehMaxFuel = 60 engine = 1 tires = 0 parts = 1 elseif vehicle == "Dodo" then vehID = 593 vehMaxSlots = 10 vehMaxFuel = 60 engine = 1 tires = 3 parts = 1 --Admin only elseif vehicle == "Hydra" then vehID = 520 vehMaxSlots = 0 vehMaxFuel = 80 engine = 1 tires = 6 parts = 1 elseif vehicle == "Hunter" then vehID = 425 vehMaxSlots = 0 vehMaxFuel = 80 engine = 1 tires = 3 parts = 1 elseif vehicle == "Rhino" then vehID = 432 vehMaxSlots = 8 vehMaxFuel = 160 engine = 1 tires = 8 parts = 1 end local x, y, z = getElementPosition(target) local rx, ry, rz = getElementRotation(target) local veh = createVehicle(vehID, x, y, z, rx, ry, rz) local vehCol = createColSphere(x + 5, y, z, 4) attachElements(vehCol, veh, 0, 0, 0) setElementData(vehCol, "parent", veh) setElementData(veh, "parent", vehCol) setElementData(vehCol, "vehicle", true) setElementData(vehCol, "MAX_Slots", vehMaxSlots) setElementData(vehCol, "Tire_inVehicle", tires) setElementData(vehCol, "Engine_inVehicle", engine) setElementData(vehCol, "Parts_inVehicle", parts) setElementData(vehCol, "spawn", {vehID, x, y, z}) setElementData(vehCol, "fuel", vehMaxFuel) warpPedIntoVehicle(target, veh) outputChatBox("[DayZ Admin] Spawn: "..vehicle.." to "..getPlayerName(target), source, 255, 255, 255, true) outputChatBox("[DayZ Admin] Spawn: Admin "..getPlayerName(source).."#FFFFFF gave you a "..vehicle, target, 255, 255, 255, true) end end) Link to comment
GTX Posted July 18, 2015 Share Posted July 18, 2015 In your first script, I can't see anything related to "J" error. I can't see bound key. Therefore I cannot help you with that. In your second script, aclGetGroup returns false, that's either because the group does not exist or your ACL is corrupted. In your last script, again, I can't see anything related to /dap command. Link to comment
ArtekXDPL Posted July 19, 2015 Author Share Posted July 19, 2015 This script not give money after kill zombie. addEvent("onBotWasted",true) addEventHandler("onBotWasted",root, function (killer) givePlayerMoney(killer,50) addPlayerZombieKills(killer) end) This script also not work: local ZOMBIE_REWARD = 50 -- The amount of money rewarded to a player once killed addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", root, function ( player ) givePlayerMoney ( player, ZOMBIE_REWARD ) end ) Link to comment
GTX Posted July 19, 2015 Share Posted July 19, 2015 I don't know, if you don't tell us which zombie script you're using, we can't help you. onBotWasted should work since the zombie gamemode is based on slothbot resource. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now