DRW Posted July 12, 2015 Share Posted July 12, 2015 (edited) I'm making a kind of a primitive "mining" system that creates a ped so when it dies it sets +1 to an elementData, but it's not working, so I tried outputting to the chatbox a phrase, still not working, and nothing at the debugscript, what's happening? Client minepedt1 = createPed (0,-1321.708984375, 1353.8212890625, 119.890625,0) addEventHandler ("onClientResourceStart",getResourceRootElement(getThisResource()),function() setElementDimension (minepedt1, 200) setPedFrozen (minepedt1,true) end) addEventHandler ("onClientPedWasted",minepedt1, function() triggerServerEvent ("give1",localPlayer) end) addEventHandler ("onClientPedDamage", minepedt1, function(attacker,weapon,bodypart) if (weapon == 5) then cancelEvent() setElementHealth (minepedt1,getElementHealth(minepedt1)-50) else cancelEvent() end end) Server addEvent ("give1",true) addEventHandler ("give1",getRootElement(),function() local uut = getElementData (source,"ununtrium") setElementData (source,"ununtrium",uut+1) end) addEventHandler ("onPlayerLogin",getRootElement(),function() if not getAccountData (getPlayerAccount(source),"primera3") then setAccountData (getPlayerAccount(source), "ununtrium",0) setAccountData (getPlayerAccount(source), "ununquadium",0) setAccountData (getPlayerAccount(source), "ununpentium",0) setAccountData (getPlayerAccount(source), "ununhexium",0) setAccountData (getPlayerAccount(source), "ununseptium",0) setAccountData (getPlayerAccount(source), "ununoctium",0) setElementData (source, "ununtrium", 0) setElementData (source, "ununquadium", 0) setElementData (source, "ununpentium", 0) setElementData (source, "ununhexium", 0) setElementData (source, "ununseptium", 0) setElementData (source, "ununoctium", 0) setAccountData (getPlayerAccount(source),"primera3","true") else setElementData (source, "ununtrium", getAccountData (getPlayerAccount(source), "ununtrium")) setElementData (source, "ununquadium", getAccountData (getPlayerAccount(source), "ununquadium")) setElementData (source, "ununpentium", getAccountData (getPlayerAccount(source), "ununpentium")) setElementData (source, "ununhexium",getAccountData (getPlayerAccount(source), "ununhexium")) setElementData (source, "ununseptium",getAccountData (getPlayerAccount(source), "ununseptium")) setElementData (source, "ununoctium", getAccountData (getPlayerAccount(source), "ununoctium")) end end) Edited July 15, 2015 by Guest Link to comment
DRW Posted July 12, 2015 Author Share Posted July 12, 2015 Does onClientPedWasted trigger? Well, it dies when hit it several times, so I think yes. Link to comment
GTX Posted July 12, 2015 Share Posted July 12, 2015 You think? Try it then addEventHandler ("onClientPedWasted",minepedt1, function() outputChatBox"triggered" triggerServerEvent ("give1",localPlayer) end) Also, try: addEventHandler ("onClientPedWasted",root, function() if source == minepedt1 then triggerServerEvent ("give1",localPlayer) end end) Link to comment
DRW Posted July 13, 2015 Author Share Posted July 13, 2015 You think? Try it then addEventHandler ("onClientPedWasted",minepedt1, function() outputChatBox"triggered" triggerServerEvent ("give1",localPlayer) end) Also, try: addEventHandler ("onClientPedWasted",root, function() if source == minepedt1 then triggerServerEvent ("give1",localPlayer) end end) Alright, thanks, the problem was that onClientPedWasted didn't trigger because of the onClientPedDamage event setting the ped's health to -25, so when it reached 0 it died but this was not triggered, but I need that, is there any way to make this event to get triggered even with setElementHealth(getElementHealth(minepedt1)-25)? Link to comment
GTX Posted July 13, 2015 Share Posted July 13, 2015 You can do small workaround. If ped's health reaches zero (or less) then execute onClientPedWasted or whatever you want to name it. -- This belongs to onClientPedDamage event. if getElementHealth(minepedt1) <= 0 then triggerEvent("onClientPedWasted", minepedt1) end This is the only fix I could think of right now. Link to comment
DRW Posted July 15, 2015 Author Share Posted July 15, 2015 You can do small workaround.If ped's health reaches zero (or less) then execute onClientPedWasted or whatever you want to name it. -- This belongs to onClientPedDamage event. if getElementHealth(minepedt1) <= 0 then triggerEvent("onClientPedWasted", minepedt1) end This is the only fix I could think of right now. Thanks! Link to comment
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