DRW Posted July 12, 2015 Posted July 12, 2015 (edited) I'm making a kind of a primitive "mining" system that creates a ped so when it dies it sets +1 to an elementData, but it's not working, so I tried outputting to the chatbox a phrase, still not working, and nothing at the debugscript, what's happening? Client minepedt1 = createPed (0,-1321.708984375, 1353.8212890625, 119.890625,0) addEventHandler ("onClientResourceStart",getResourceRootElement(getThisResource()),function() setElementDimension (minepedt1, 200) setPedFrozen (minepedt1,true) end) addEventHandler ("onClientPedWasted",minepedt1, function() triggerServerEvent ("give1",localPlayer) end) addEventHandler ("onClientPedDamage", minepedt1, function(attacker,weapon,bodypart) if (weapon == 5) then cancelEvent() setElementHealth (minepedt1,getElementHealth(minepedt1)-50) else cancelEvent() end end) Server addEvent ("give1",true) addEventHandler ("give1",getRootElement(),function() local uut = getElementData (source,"ununtrium") setElementData (source,"ununtrium",uut+1) end) addEventHandler ("onPlayerLogin",getRootElement(),function() if not getAccountData (getPlayerAccount(source),"primera3") then setAccountData (getPlayerAccount(source), "ununtrium",0) setAccountData (getPlayerAccount(source), "ununquadium",0) setAccountData (getPlayerAccount(source), "ununpentium",0) setAccountData (getPlayerAccount(source), "ununhexium",0) setAccountData (getPlayerAccount(source), "ununseptium",0) setAccountData (getPlayerAccount(source), "ununoctium",0) setElementData (source, "ununtrium", 0) setElementData (source, "ununquadium", 0) setElementData (source, "ununpentium", 0) setElementData (source, "ununhexium", 0) setElementData (source, "ununseptium", 0) setElementData (source, "ununoctium", 0) setAccountData (getPlayerAccount(source),"primera3","true") else setElementData (source, "ununtrium", getAccountData (getPlayerAccount(source), "ununtrium")) setElementData (source, "ununquadium", getAccountData (getPlayerAccount(source), "ununquadium")) setElementData (source, "ununpentium", getAccountData (getPlayerAccount(source), "ununpentium")) setElementData (source, "ununhexium",getAccountData (getPlayerAccount(source), "ununhexium")) setElementData (source, "ununseptium",getAccountData (getPlayerAccount(source), "ununseptium")) setElementData (source, "ununoctium", getAccountData (getPlayerAccount(source), "ununoctium")) end end) Edited July 15, 2015 by Guest Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
GTX Posted July 12, 2015 Posted July 12, 2015 Does onClientPedWasted trigger? Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
DRW Posted July 12, 2015 Author Posted July 12, 2015 Does onClientPedWasted trigger? Well, it dies when hit it several times, so I think yes. Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
GTX Posted July 12, 2015 Posted July 12, 2015 You think? Try it then addEventHandler ("onClientPedWasted",minepedt1, function() outputChatBox"triggered" triggerServerEvent ("give1",localPlayer) end) Also, try: addEventHandler ("onClientPedWasted",root, function() if source == minepedt1 then triggerServerEvent ("give1",localPlayer) end end) Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
DRW Posted July 13, 2015 Author Posted July 13, 2015 You think? Try it then addEventHandler ("onClientPedWasted",minepedt1, function() outputChatBox"triggered" triggerServerEvent ("give1",localPlayer) end) Also, try: addEventHandler ("onClientPedWasted",root, function() if source == minepedt1 then triggerServerEvent ("give1",localPlayer) end end) Alright, thanks, the problem was that onClientPedWasted didn't trigger because of the onClientPedDamage event setting the ped's health to -25, so when it reached 0 it died but this was not triggered, but I need that, is there any way to make this event to get triggered even with setElementHealth(getElementHealth(minepedt1)-25)? Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
GTX Posted July 13, 2015 Posted July 13, 2015 You can do small workaround. If ped's health reaches zero (or less) then execute onClientPedWasted or whatever you want to name it. -- This belongs to onClientPedDamage event. if getElementHealth(minepedt1) <= 0 then triggerEvent("onClientPedWasted", minepedt1) end This is the only fix I could think of right now. Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
DRW Posted July 15, 2015 Author Posted July 15, 2015 You can do small workaround.If ped's health reaches zero (or less) then execute onClientPedWasted or whatever you want to name it. -- This belongs to onClientPedDamage event. if getElementHealth(minepedt1) <= 0 then triggerEvent("onClientPedWasted", minepedt1) end This is the only fix I could think of right now. Thanks! Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
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