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[HELP] Destroy Car


Eweest

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Posted

Hi guys! What's wrong here?

Server:

Vehicle = {} 
    function spawnCars(modelid , carN) 
            if (isElement(Vehicle[source])) then 
            return end 
            if ( modelid and carN) then 
             local playerX,playerY,playerZ = getElementPosition(source) 
             Vehicle[source] = createVehicle(modelid,playerX,playerY, playerZ) 
             setElementData(source,"veh",Vehicle[source]) 
             warpPedIntoVehicle(source,Vehicle[source]) 
             outputChatBox("You have spawned "..tostring(carN).. " !" ,player,255,255,0) 
             setElementData(source , "vehN" , carN) 
             g_VehicleData[vehicle] = { creator = source, timers = {} } 
             if not g_Trailers[modelid] then 
             if getOption('vehicles.idleexplode') then 
             g_VehicleData[vehicle].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, vehicle) 
             end 
             g_VehicleData[vehicle].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, vehicle) 
             end       
             destroyElement(vehN) 
             outputChatBox("Your Spawner :[ " ..tostring(carN).." ] is destroyed",player,255,255,0) 
        end 
    end 
addEvent("spawn",true) 
addEventHandler("spawn",root,spawnCars) 

Posted
destroyElement(vehN) 

vehN it's not defined in your code.

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

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