KidMoppuc Posted July 2, 2015 Share Posted July 2, 2015 Hi, I am new to scripting, but why wont the setElementHealth work? Both the hiding cursor and hiding GUI work. (Client) function revivePlayer(button) if button == "left" then guiSetVisible(GUIEditor.window[1], not guiGetVisible ( GUIEditor.window[1] )) setElementHealth(player, 100) showCursor(false) end end Thanks! Link to comment
Mr.Aleks Posted July 2, 2015 Share Posted July 2, 2015 There's nothing wrong in that code, post everything or explain it better. Link to comment
KidMoppuc Posted July 2, 2015 Author Share Posted July 2, 2015 When that event is triggered, the GUI disappears and the Cursor no longer shows (as it was supposed to), however, the players health does not change to 100? Link to comment
Gr0x Posted July 2, 2015 Share Posted July 2, 2015 I guess you are trying to set the health of your own player. Change the first argument from player to localPlayer like this. setElementHealth(localPlayer, 100) Link to comment
KidMoppuc Posted July 2, 2015 Author Share Posted July 2, 2015 I tried that; function revivePlayer() if button == "left" then guiSetVisible(GUIEditor.window[1], not guiGetVisible ( GUIEditor.window[1] )) setElementHealth(localPlayer, 100) showCursor(false) end end Still nothing! Link to comment
Mr.Aleks Posted July 2, 2015 Share Posted July 2, 2015 Try with this: setElementHealth(getLocalPlayer(), 100) And be sure about what i've said you before. Link to comment
KidMoppuc Posted July 2, 2015 Author Share Posted July 2, 2015 Okay, so setElementHealth(getLocalPlayer(), 100) Did not work. The player is already spawned and playable! Any suggestions? Link to comment
Mr.Aleks Posted July 2, 2015 Share Posted July 2, 2015 Can you show me the code where you spawn the player? Link to comment
KidMoppuc Posted July 2, 2015 Author Share Posted July 2, 2015 Can you show me the code where you spawn the player? I'm using the default "play" gamemode, so isn't player already spawned? Or am I getting confused here? Link to comment
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