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Custom 3D Model


King12

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Hello there,

I've made a custom-ed 3D model for mta:sa, I've done the collusions and txd/dff files. but the main problem is that I'm still having an un-textured object. Could you please help me to find the solution?

[

Error loading TXD @ 'engineLoadTXD' [box02.txd]

Bad argument @ 'engineImportTXD' [Expected txd at argument 1, got boolean]

]

50bQSeG.png

It must be a grass (soccer) field.

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The error is right there for you; Error loading TXD @ 'engineLoadTXD' [box02.txd]. If it does say that there was an error loading something - it most likely means it wasn't loaded at all. Thus, there is no texture for you.

Your texture file is either corrupted or done the wrong way.

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When you drag-drop or simply you add image from material editor then remember that image name :arrowup:. Remember that image size should be 256x256 ( I'm not sure about other sizes because I did not try any other than this ) pixels and image format should be png. if image size is more than 256x256 then resize it here: http://www.picresize.com/

Open TXD workshop then you have to make a new TXD and you gotta select 32 bit and open that image. Now double left click on it or simply click properties and change name from png to image name ( Image texture which you added to model in 3ds max ) alpha should be left blank/empty. Compressed should be checked. Click "ok". Once you see "Compressed DX" text in txd workshop then click save TXD and save it with any name you like. Enjoy.

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