-Doc- Posted June 27, 2015 Posted June 27, 2015 Hi. How its possible in green zone to allow some weapons like flowers,dildo..? My scripting skills
Bilal135 Posted June 27, 2015 Posted June 27, 2015 You must edit your green zone resource for that. "Get busy living or get busy dying"
-Doc- Posted June 27, 2015 Author Posted June 27, 2015 OMG go away from my topics My scripting skills
KariiiM Posted June 27, 2015 Posted June 27, 2015 Hello there,i didn't understand your system well Do you mean,if a player entered the GreenZone his ammo will be not working but the "dildo" ,"Flowers" ammo will works?
xeon17 Posted June 27, 2015 Posted June 27, 2015 Post your code. A unique GangWar gamemode waiting for you!Click here for more information.
KariiiM Posted June 27, 2015 Posted June 27, 2015 Here i scripted a code about what you're wanted for it's server side so add a meta like that Server.lua (Server side) local GreenZone = createColRectangle ( ) --Put your Greenzone pos plus Size of it. Example:(x,z,255,130) local Radar = createRadarArea () -- Put greenzone (pos plus Size,Color of Zone,Alpha) function zoneEnter ( thePlayer, matchingDimension ) if matchingDimension and isElement(thePlayer) and getElementType(thePlayer) == "player" then triggerClientEvent(thePlayer, "zoneEnter", thePlayer) getPedWeapon(localPlayer) == 11 then getPedWeapon(localPlayer) == 14 then toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) outputChatBox( "You've entered to the greenzone,you can use only Dildo and Flowers.",thePlayer, 255,0,0) end end addEventHandler ( "onColShapeHit", GreenZone, zoneEnter ) function zoneExit ( thePlayer, matchingDimension ) if matchingDimension and isElement(thePlayer) and getElementType(thePlayer) == "player" then triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) outputChatBox ( "You've left the greenzone,now all your ammos will works.",thePlayer,255,0,0) end end addEventHandler ( "onColShapeLeave", GreenZone,zoneExit )
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