undefined Posted June 15, 2015 Share Posted June 15, 2015 While the weapon bullets 0, weapons disappear. How can I prevent it? Link to comment
WASSIm. Posted June 15, 2015 Share Posted June 15, 2015 can you give us more info what do you want to do ? Link to comment
HUNGRY:3 Posted June 15, 2015 Share Posted June 15, 2015 can you give us more info what do you want to do ? when the weapon bullets is 0 ....it disappear...so he want to keep the weapon with the player when the weapon bullets is 0 Link to comment
Walid Posted June 15, 2015 Share Posted June 15, 2015 just you need to check everytime when they use the weapon to see if the ammo is 1, if yes just disable the fire control. Note : you need to do the same thing when they switch weapons. So all what you need is onClientPlayerWeaponFire onClientPlayerWeaponSwitch getPedTotalAmmo() toggleControl() Link to comment
Anubhav Posted June 16, 2015 Share Posted June 16, 2015 just you need to check everytime when they use the weapon to see if the ammo is 1, if yes just disable the fire control.Note : you need to do the same thing when they switch weapons. So all what you need is onClientPlayerWeaponFire onClientPlayerWeaponSwitch getPedTotalAmmo() toggleControl() Why when 1 ammo? Just check when the weapon is gone, client side with onClientRender. ToggleControl -> add ammo for that weapon. Pretty simple and better. Link to comment
Walid Posted June 16, 2015 Share Posted June 16, 2015 Why you need to use "onClientRender" event simply it can be done using this two events "onClientPlayerWeaponFire" and "onClientPlayerWeaponSwitch" . -- Example addEventHandler ( "onClientPlayerWeaponFire", localPlayer, function ( weapon ) if ( getPedTotalAmmo ( localPlayer ) == 1 ) then toggleControl ( "fire", false ) end end ) addEventHandler ( "onClientPlayerWeaponSwitch", localPlayer, function ( ) toggleControl ( "fire", true ) if ( getPedTotalAmmo ( localPlayer ) == 1 ) then toggleControl ( "fire", false ) end end ) Link to comment
Moderators IIYAMA Posted June 16, 2015 Moderators Share Posted June 16, 2015 Doesn't work with all weapons, some weapons (minigun/spray can) do have a fire rate of 1 bullet per frame. They will always fire 1 more bullet ahead of the toggleControl block. Link to comment
Dealman Posted June 16, 2015 Share Posted June 16, 2015 Why when 1 ammo? Just check when the weapon is gone, client side with onClientRender. ToggleControl -> add ammo for that weapon. Pretty simple and better. Yeah, better to run it 30-60 times per second than once every time he tries to fire. Link to comment
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