'~DaLesTe^' Posted June 6, 2015 Share Posted June 6, 2015 how could I do a countdown using countdownRec (3) in dxDraw? for example: Local chatterName = GetPlayerName (theplayer) outputChatBox ("*" ..chatterName .. "# fff000 countdown started!" getRootElement (), 255, 0, 0, true) countdownRec (3) end addCommandHandler ("count", color) and then immediately be fired into dwDraw count for all players Link to comment
xXMADEXx Posted June 6, 2015 Share Posted June 6, 2015 On the server side you need to create the command, then the command should tell the players (using triggerClientEvent) to add a render to a count-down render then create a timer for 3 seconds. Link to comment
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