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CountDown dxDraw


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how could I do a countdown using countdownRec (3) in dxDraw?

for example:

 

Local chatterName = GetPlayerName (theplayer) 
outputChatBox ("*" ..chatterName .. "# fff000 countdown started!" getRootElement (), 255, 0, 0, true) 
countdownRec (3) 
end 
addCommandHandler ("count", color) 
  
  

:arrow::arrow:and then immediately be fired into dwDraw count for all players

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