Saml1er Posted June 3, 2015 Share Posted June 3, 2015 (edited) Hello! I made a custom model in 3ds max. I set back face culling to off in 3ds max but when I load the dff file ingame then back face culling is on... if I have a box with 6 sides then 3 sides are not visible. I also tried setElementDoubleSided but it didn't help. How to fix this? http://i.imgur.com/nTyRwah.png http://i.imgur.com/K9DsWTG.png http://i.imgur.com/n5hoGgx.jpg or open spoiler Edited June 4, 2015 by Guest Link to comment
Dealman Posted June 3, 2015 Share Posted June 3, 2015 Could you provide screenshots of both the 3ds max scene and/or in-game screenshot? Better yet, the 3ds max scene itself? Link to comment
Saml1er Posted June 4, 2015 Author Share Posted June 4, 2015 Could you provide screenshots of both the 3ds max scene and/or in-game screenshot? Better yet, the 3ds max scene itself? Updated. Link to comment
ALw7sH Posted June 4, 2015 Share Posted June 4, 2015 It may be TXD problem not DFF problem Link to comment
Saml1er Posted June 4, 2015 Author Share Posted June 4, 2015 It may be TXD problem not DFF problem Well yeah that's true. I did not load the TXD file. So this is how objects look without txd, right? Link to comment
Walid Posted June 4, 2015 Share Posted June 4, 2015 It's a TXD problem. to fix it press Fn+M (to open the material editor) then add the texture you want. Link to comment
Saml1er Posted June 4, 2015 Author Share Posted June 4, 2015 It's a TXD problem. to fix it press Fn+M (to open the material editor) then add the texture you want. I tried that already. I opened material editor and added a texture but that did not help at all because in gta sa textures are displayed from txd file if I'm wrong. Link to comment
Dealman Posted June 4, 2015 Share Posted June 4, 2015 And you're sure that some of the polygons haven't been flipped? Sometimes this happen when you import models that have been exported from other games. You can PM me with the 3ds Max scene if you'd like and I'll take a look. Link to comment
Saml1er Posted June 5, 2015 Author Share Posted June 5, 2015 And you're sure that some of the polygons haven't been flipped? Sometimes this happen when you import models that have been exported from other games.You can PM me with the 3ds Max scene if you'd like and I'll take a look. done Link to comment
Dealman Posted June 5, 2015 Share Posted June 5, 2015 This is an odd one, it seems as if whenever you import something that's just a box or a rectangle - some faces will fail to render. I tried to make boxes of various sizes, and kept getting the same issue you're having. However, a more complex mesh such as the teapot shows up just fine. Link to comment
Saml1er Posted June 6, 2015 Author Share Posted June 6, 2015 When I exported a dff file without adding texture then it output an error and another exact same object was created with three sides missing ( orginal was still there ) but when I added texture to object and tried exporting it then there was no error and object clone was not created this time. Everything seemed fine but when I loaded dff file and replaced it. I found the same problem. I'Il make more tests when I get back. I'm away from home for 2 days. °.° Link to comment
Dealman Posted June 6, 2015 Share Posted June 6, 2015 When I exported a dff file without adding texture then it output an error and another exact same object was created with three sides missing ( orginal was still there ) but when I added texture to object and tried exporting it then there was no error and object clone was not created this time. Everything seemed fine but when I loaded dff file and replaced it. I found the same problem. I'Il make more tests when I get back. I'm away from home for 2 days. °.° Do you mean an error in 3ds Max or MTA? I believe applying a GTA Material to the mesh gets rid of the message in 3ds Max. Link to comment
Saml1er Posted June 12, 2015 Author Share Posted June 12, 2015 Altho the problem is still there but I used a dirty solution. I made a clone of that object and rotated it filling empty sides altho those sides are not transparent at all in 3ds max but I had no other way so I fixed it like this. Here's the result: Link to comment
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