Lawliet Posted February 22, 2017 Author Share Posted February 22, 2017 Count me in, too. Although only for occasional updates, and there'll be times where I can't respond to emails or the like. Link to comment
MTA Team 0xCiBeR Posted February 23, 2017 MTA Team Share Posted February 23, 2017 On 19/2/2017 at 08:53, Syntrax# said: I can help with the further development if you want to Join our discord server: https://discord.gg/th86Tmw Link to comment
Lawliet Posted March 13, 2017 Author Share Posted March 13, 2017 Took us a little while, but our new forum is now fully operational and can be accessed here: https://forum.mta-dayz.org/ Also, MTA:DayZ 0.9.9a is being developed, head over here if you want a taste of what's to come: https://github.com/ciber96/mtadayz Link to comment
kyotomizuko Posted April 13, 2017 Share Posted April 13, 2017 On 3/13/2017 at 23:01, Lawliet said: Took us a little while, but our new forum is now fully operational and can be accessed here: https://forum.mta-dayz.org/ Also, MTA:DayZ 0.9.9a is being developed, head over here if you want a taste of what's to come: https://github.com/ciber96/mtadayz nice lawliet Link to comment
Lawliet Posted April 28, 2017 Author Share Posted April 28, 2017 We just released Version 0.9.9a! DOWNLOAD: https://github.com/ciber96/mtadayz/archive/v0.9.9a.zip ADDED: New Sound + Visibility System (based on terrain, weather, light, movement) ADDED: New zombie spawn system based on loot location ADDED: Petrol stations now have a limited amount of fuel (configurable in cfgServer.lua) ADDED: Achievement System ADDED: Anti-Advertising for chat system ADDED: Indicators for temperature rising/falling ADDED: Occasional rain when weather is cloudy ADDED: MySQL implementation ADDED: Old clothes/skin system ADDED: New condition (fractured arms) ADDED: Vehicle respawn command ADDED: Setting for camera sway when in pain ADDED: Helmets for headshots ADDED: [DayZAdmin] Ability to change gameplayVariables ingame ADDED: Binds for GPS (Key: 7) and Compass (Key: 8) ADDED: Spawn Selection System ADDED: Randomized loot spots ADDED: Random clothes on spawn if clothes system is activated CHANGED: Logs System refactored CHANGED: Simplified player spawning code CHANGED: Simplified vehicle spawning code (makes it easier to add new vehicles) CHANGED: Simplified sound code CHANGED: Custom chat can now be toggled on/off (/chat) CHANGED: Eased lag a bit CHANGED: Updated how Helicrashes and hospital bags were being initialised CHANGED: Version rewrite, tree handling optimised CHANGED: Hunger & Thirst now decrease according to difficulty too CHANGED: Moved debug monitor to Journal (Key: 6) CHANGED: New damage code for players CHANGED: Some zombies will sprint (depends on difficulty) CHANGED: Kills have to be confirmed with "Check Body" (player kills only) CHANGED: First Person Mode (view can be rotated 360°) FIXED: consume_player.lua causing lots of errors FIXED: Bug with tree chopping FIXED: Hunger & Thirst not decreasing FIXED: Bug with setPedStat FIXED: Flashlight appearing on HUD with ammo count FIXED: Bug where player would continue to lose blood after becoming unconscious and being killed FIXED: Crafting getting bugged when inventory is full FIXED: Milk breaking inventory FIXED: Unconscious animation being clientside only FIXED: M1911 not having a firing sound FIXED: Old bug with damage when falling FIXED: Floating medical box in Fort Carson FIXED: Constant raining FIXED: Hunger and Thirst not really decreasing FIXED: M24 not having any sound REMOVED: Viral zombies (until a better solution is found for more dangerous zombies) REMOVED: Housing mod Link to comment
catsobelico Posted June 16, 2017 Share Posted June 16, 2017 Hello to everyone, i recently started my server and im having this two errors and i have no idea how to fix them, i would really appreciate the help [2017-06-15 18:48:36] ERROR: [DayZ]\DayZ\version.lua:64: attempt to compare number with nil [2017-06-15 18:48:39] ERROR: [DayZ]\DayZ\init\vehicles\vehicles_init.lua:279: bad argument #1 to 'ipairs' (table expected, got nil) Link to comment
jdm Posted December 24, 2017 Share Posted December 24, 2017 how do you remove the Shader Sky ? Link to comment
Lawliet Posted February 24, 2018 Author Share Posted February 24, 2018 Hello everyone. It's been a long time since a post has been written here, but rest assured, development hasn't (really) ceased (yet). I'm currently working on some new features, one of which is a RPG-related one. I've added several skills to MTA DayZ for a more unique experience. Four "Paths" exist: Soldier, Medic, Scavenger, Engineer. All of them have different skills (which are currently passive, I plan on adding active ones as well). Here's a list: SOLDIER Dodge Blows -> Chance to dodge zombie hits Toughness -> Damage Reduction by x% Critical Shot -> Chance to deal critical damage MEDIC Second Chance -> Chance to survive an otherwise fatal hit Healing Proficiency -> Healing power for yourself increased by x% Without Borders -> Healing power for other players increased by x% SCAVENGER Scavenging Goodies -> Chance to loot +1 item where applicable Camouflage -> Blend in with your environment (Player alpha reduced by x%) Shadow Step -> Harder to detect by zombies (by x%) ENGINEER Ammo Efficiency -> Chance to not consume ammo Duct Tape Prototype -> Repair rate for vehicles increased by x% Awesomeness by Analysis -> XP Gain increased by +x Points I'm also working on adding NPC's and settlements (Whitestone will be the first one), along with sieges, dynamic events and jobs given out by NPC's. If you have any ideas for skills/jobs, feel free to post them here. Link to comment
Veno Posted August 1, 2018 Share Posted August 1, 2018 I'm waiting the release of this ^^ Link to comment
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