Bumnut Posted October 15, 2004 Share Posted October 15, 2004 Hiya. Tell me if I say anything stupid, but here's some ideas. 1. Stuff like bank robber, 'Stay on the Pizza Boy' etc are cool, but how about some way to identify them, ie, a special icon on the map perhaps? 2. Speaking for myself, I find it very difficult to tell who's on my team. I think the idea of 'occupations' (Robber, mexican, Sailor, etc) is great, but in my experience, it hasn't worked as expected. You get teams of two mexicans, a sailor and a Crusdader, all of whom have to find each other when someone dies, or you find yourself looking at two robbers having a fight and having to decipher the names before figuring out who to shoot. My thoughts on how to resolve this are as follows: The concept of teams should be somewhat more 'coded in', that is, the server keeps track of who is on what team. (How to decide who is allowed on a team is left for discussion.) I can think of two ways to do this. Method 1: 'Choose your own occupation': Do away with the colour coding of occupations on the map, colours are now decided by teams, which are tracked on the server. My team might be Yellow, those Bastards might be green, those other bstards might be blue, whatever. Team and individual scores are tracked. Also, would it be possible to colour-code the in-game health/name displays that appear under a player? That would be a godsend... Method 2: 'Let's get serious about this occupation stuff': Players are automatically on the same team as all others of the same occupation; penalties (kicking?) are enforced for killing teammates. Some occ's could have single spawnpoints (like robbers, mexicans) and be 'team occupations', others with random spawnpoints (cop, crusader) could be 'vigilante occupations, and be given better weapons... (just an idea). Also, what about 'rounds'? 6 robbers, 5 Sailors, 8 mexicans and a Cop. Last team standing wins, no respawning til round is over... And as a last point on the team idea, how difficult would it be to put a 'no friendly fire' option in? 3. Races! VC has heaps of races, and IMO, as many as possible should be in MTA. Ok, maybe the RC ones won't work, but you've put Turismo in MTA3, So possibly you could at least give us the sunshine autos ones in MTA:VC. Also, one word: BLOODRING.... with a firetruck.... Other than that, my only comment is that Stuuby Shotguns seem to make it a game of "Get as close as you can and see who has the lowest ping", which, as a dial-up user (And they call Australia a first world country!) is pretty annoying. On the other hand, Congrats and thanks on making something that is so fun, and enjoyable even on a 56k connection. Cheers. Link to comment
Gtatari Posted October 17, 2004 Share Posted October 17, 2004 I agree, its hard to tell other people, from others unless your really close. A color code system would be nice indeed. Link to comment
Bumnut Posted October 22, 2004 Author Share Posted October 22, 2004 Another thought, may have already been given: What defines an occupation seems to be : - What they look like - What weapons they start with - Where they start - Special abilities (Cops have armour, sailors heal, etc) These seem pretty simple in comparison to actually coding MTA. A lot of the 'discussion' on here seems to be related to how you've chosen to define the occupations. (Robber, for instance). So why not Let the server decide all that stuff? Is that technically possible? Obviously you'd have default settings similar to what they are now, but it seems to me that this could liven up the game somewhat... On an unrelated note, are occupations impractical in GTA3, or was it decided to leave them out? Link to comment
Mike Posted October 22, 2004 Share Posted October 22, 2004 On an unrelated note, are occupations impractical in GTA3, or was it decided to leave them out? I think they just couldn't do this at the time (as GTA3 handles the characters differecntly to VC) but in the newer 0.4.x version there will be occupations Link to comment
l2ebel Posted October 22, 2004 Share Posted October 22, 2004 Another thought, may have already been given:What defines an occupation seems to be : - What they look like - What weapons they start with - Where they start - Special abilities (Cops have armour, sailors heal, etc) These seem pretty simple in comparison to actually coding MTA. A lot of the 'discussion' on here seems to be related to how you've chosen to define the occupations. (Robber, for instance). So why not Let the server decide all that stuff? Is that technically possible? Obviously you'd have default settings similar to what they are now, but it seems to me that this could liven up the game somewhat... On an unrelated note, are occupations impractical in GTA3, or was it decided to leave them out? read arounf the blue section, you can do all that stuff yourself e.g making new careers with new spawns weapons bla bla.. Link to comment
orappa Posted October 22, 2004 Share Posted October 22, 2004 On an unrelated note, are occupations impractical in GTA3, or was it decided to leave them out? Check out these preview screenshots of 0.4.2: http://www.mtavc.com/archive.php?nummer=186 Link to comment
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