iAxel Posted May 13, 2015 Posted May 13, 2015 Hello all! Is it possible to synchronize server-client or client-server? Server NPC = {} function NPC:Create(skin, x, y, z, rotation) local ped = createPed(skin, x, y, z, rotation) return ped end Client NPC = {} function NPC:Move(X, Y) local x, y = getElementPosition(self) setPedCameraRotation(self, math.deg(math.atan2(X - x, Y - y))) setPedControlState(self, 'forwards', true) end Please help me Thx
MTA Team botder Posted May 13, 2015 MTA Team Posted May 13, 2015 You could trigger an event everytime you create a 'NPC' ped and then add create an instance for that ped. Note: The ped might not exist clientside when the event arrives at clientside - you should mark the ped as NPC on serverside (e.g. setElementData(ped, "npc", true)) and then loop the event until the ped is valid.
iAxel Posted May 13, 2015 Author Posted May 13, 2015 I don't want use setElementData because I use event for Check NPC 'onClientPreRender'
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