iAxel Posted May 13, 2015 Share Posted May 13, 2015 Hello all! Is it possible to synchronize server-client or client-server? Server NPC = {} function NPC:Create(skin, x, y, z, rotation) local ped = createPed(skin, x, y, z, rotation) return ped end Client NPC = {} function NPC:Move(X, Y) local x, y = getElementPosition(self) setPedCameraRotation(self, math.deg(math.atan2(X - x, Y - y))) setPedControlState(self, 'forwards', true) end Please help me Thx Link to comment
MTA Team botder Posted May 13, 2015 MTA Team Share Posted May 13, 2015 You could trigger an event everytime you create a 'NPC' ped and then add create an instance for that ped. Note: The ped might not exist clientside when the event arrives at clientside - you should mark the ped as NPC on serverside (e.g. setElementData(ped, "npc", true)) and then loop the event until the ped is valid. Link to comment
iAxel Posted May 13, 2015 Author Share Posted May 13, 2015 Bro please show me example Thx Link to comment
iAxel Posted May 13, 2015 Author Share Posted May 13, 2015 I don't want use setElementData because I use event for Check NPC 'onClientPreRender' Link to comment
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