DRW Posted May 9, 2015 Share Posted May 9, 2015 I tried to remove negative money by doing this: local money = getPlayerMoney (source) addEventHandler ("onClientResourceStart", getResourceRootElement(getThisResource()), function () setTimer (function () if (money < 0) then setPlayerMoney (source, 0) end end end), 10000,0) Not working, says that is a ) expected to close function in line 4 ( I try to make it another way but it's not working, edited a lot of times and still giving me errors... What can I do? Link to comment
Mr.unpredictable. Posted May 9, 2015 Share Posted May 9, 2015 (edited) - Edited May 9, 2015 by Guest Link to comment
xTravax Posted May 9, 2015 Share Posted May 9, 2015 wtf you talking unpredictable?plz stop addEventHandler ("onClientResourceStart", getResourceRootElement(getThisResource()), function () setTimer (function () local money = getPlayerMoney (localPlayer) if (money < 0) then setPlayerMoney (localPlayer, 0) end end, 10000,0) end) Link to comment
DRW Posted May 9, 2015 Author Share Posted May 9, 2015 wtf you talking unpredictable?plz stop addEventHandler ("onClientResourceStart", getResourceRootElement(getThisResource()), function () setTimer (function () local money = getPlayerMoney (localPlayer) if (money < 0) then setPlayerMoney (localPlayer, 0) end end, 10000,0) end) God dammit, I'm an idiot, I combined serverside and clientside things, lol. Thank you so much Link to comment
WhoAmI Posted May 9, 2015 Share Posted May 9, 2015 It won't work. addEventHandler ("onClientResourceStart", resourceRoot, function () setTimer (function () local money = getPlayerMoney () if (money < 0) then setPlayerMoney (0) end end, 10000,0) end) I prefer you to do this s-side like that addEventHandler ("onResourceStart", resourceRoot, function () setTimer (function () for _, player in pairs ( getElementsByType ( "player" ) ) do local money = getPlayerMoney (player) if (money < 0) then setPlayerMoney (player, 0) end end end, 10000,0) end) Link to comment
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