Bean666 Posted May 7, 2015 Share Posted May 7, 2015 hi , can anyone help me with guigetscreensize here? i want it available for all resolutions GUIEditor = { button = {}, window = {} } local x, y = guiGetScreenSize(); GUIEditor.window[1] = guiCreateWindow(359, 224, 312, 252, "Medic 1.0 - ZP", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(102, 55, 110, 57, "Medical Treatment\n500$", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(102, 165, 110, 58, "Close", false, GUIEditor.window[1]) Link to comment
SpecT Posted May 7, 2015 Share Posted May 7, 2015 hi , can anyone help me with guigetscreensize here? i want it available for all resolutions GUIEditor = { button = {}, window = {} } local x, y = guiGetScreenSize(); GUIEditor.window[1] = guiCreateWindow(359, 224, 312, 252, "Medic 1.0 - ZP", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(102, 55, 110, 57, "Medical Treatment\n500$", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(102, 165, 110, 58, "Close", false, GUIEditor.window[1]) Use the X and Y in the first 4 arguments to set the position of the elements. Example: x*0.3, y*0.5, x*0,6, y*0.5 Link to comment
darhal Posted May 7, 2015 Share Posted May 7, 2015 use this function -- Plz set this first local currentResolutionX = 800--Your Resolution X the one wich in it u made the window local currentResolutionY = 600 --Your resolution Y the one wich in it u made the window GUIEditor = { button = {}, window = {} } local x, y = guiGetScreenSize(); GUIEditor.window[1] = guiCreateWindow(currentResolutionX(359), currentResolutionY(224), currentResolutionX (312), currentResolutionY(252), "Medic 1.0 - ZP", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(102, 55, 110, 57, "Medical Treatment\n500$", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(102, 165, 110, 58, "Close", false, GUIEditor.window[1]) function correctResolutinY(y) if y then return (y/600)*h end end function correctResolutinX(x) if x then return (x/800)*w end end please dont forget to change the cyrrentResoltuion x and y to the resolution which using it u create the GUI this function I mean correctResolutionX and Y will work with DX too Link to comment
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