Mann56 Posted May 5, 2015 Share Posted May 5, 2015 Hey there! in the server whenever i eat or drink it sticks to the same animation and doesn't end it. Please help ! Debugscript says that a variable which is being used in arithmetic operation is a bool local x, y = getScreenFromWorldPosition(x, y, z) in: local x, y, z = getElementPosition(newbiePosition) local x, y = getScreenFromWorldPosition(x, y, z) local length = dxGetTextWidth(newbieText, 1, "default-bold") dxDrawRectangle(x - length / 2 - screenWidth * 0.01, y, screenWidth * 0.02 + length, screenHeight * 0.1, tocolor(33, 33, 33, 100)) dxDrawingColorText(newbieHead, x - length / 2 - screenWidth * 0.01, y, x + length / 2 + screenWidth * 0.01, y + screenHeight * 0.03, tocolor(22, 255, 22, 120), 0.5, 1.1, "default-bold", "center", "center") dxDrawingColorText(newbieText, x - length / 2 - screenWidth * 0.01, y + screenHeight * 0.03, x + length / 2 + screenWidth * 0.01, y + screenHeight * 0.07, tocolor(255, 255, 255, 120), 0.5, 1, "default-bold", "center", "center") end) Link to comment
Walid Posted May 5, 2015 Share Posted May 5, 2015 Try this one next time try to post debugscript. local xp, yp, zp = getElementPosition(newbiePosition) local coords = getScreenFromWorldPosition(xp, yp, zp) local length = dxGetTextWidth(newbieText, 1, "default-bold") if coords[1] and coords[2] then dxDrawRectangle(coords[1] - length / 2 - screenWidth * 0.01, coords[2], screenWidth * 0.02 + length, screenHeight * 0.1, tocolor(33, 33, 33, 100)) dxDrawingColorText(newbieHead, coords[1] - length / 2 - screenWidth * 0.01, coords[2], coords[1] + length / 2 + screenWidth * 0.01, coords[2] + screenHeight * 0.03, tocolor(22, 255, 22, 120), 0.5, 1.1, "default-bold", "center", "center") dxDrawingColorText(newbieText, coords[1] - length / 2 - screenWidth * 0.01, coords[2] + screenHeight * 0.03, coords[1] + length / 2 + screenWidth * 0.01, coords[2] + screenHeight * 0.07, tocolor(255, 255, 255, 120), 0.5, 1, "default-bold", "center", "center") end Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 No improvement here's the debugscript Link to comment
WhoAmI Posted May 6, 2015 Share Posted May 6, 2015 Show us full code of this function, because getScreenFromWorldPosition functions returns false. Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 addEventHandler("onClientRender", getRootElement(), function() if newbieShow == false then return end local xp, yp, zp = getElementPosition(newbiePosition) local coords = {} coords = getScreenFromWorldPosition(xp, yp, zp) local length = dxGetTextWidth(newbieText, 1, "default-bold") dxDrawRectangle(coords[1] - length / 2 - screenWidth * 0.01, coords[2], screenWidth * 0.02 + length, screenHeight * 0.1, tocolor(33, 33, 33, 100)) dxDrawingColorText(newbieHead, coords[1] - length / 2 - screenWidth * 0.01, coords[2], coords[1] + length / 2 + screenWidth * 0.01, coords[2] + screenHeight * 0.03, tocolor(22, 255, 22, 120), 0.5, 1.1, "default-bold", "center", "center") dxDrawingColorText(newbieText, coords[1] - length / 2 - screenWidth * 0.01, coords[2] + screenHeight * 0.03, coords[1] + length / 2 + screenWidth * 0.01, coords[2] + screenHeight * 0.07, tocolor(255, 255, 255, 120), 0.5, 1, "default-bold", "center", "center") end ) Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 Oh , here's it local screenWidth, screenHeight = guiGetScreenSize() local newbieShow = false local newbieHead = "-" local newbieText = "-" local newbiePosition = 0 function setNewbieInfo(show, head, text, element) newbieShow = show newbieHead = head newbieText = text newbiePosition = element It's zero Link to comment
WhoAmI Posted May 6, 2015 Share Posted May 6, 2015 What this function actually should do? Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 It gives a DxText on player's head when then go near gear items Link to comment
WhoAmI Posted May 6, 2015 Share Posted May 6, 2015 function setNewbieInfo(show, head, text, element) You have this function. Is this function called somewhere? It'll be good if you post here content of your whole file. Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 Line 358 local spalten = {} local spalteGuiImage = {} local spalteGuiText = {} local optionsTable = { player = { { "Give Painkillers" }, { "Give Bandage" }, { "Give Morphine" } } } spalten[1] = "" spalten[2] = "" spalten[3] = "" spalten[4] = "" spalteGuiImage[1] = guiCreateStaticImage(0, 0.45, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[2] = guiCreateStaticImage(0, 0.475, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[3] = guiCreateStaticImage(0, 0.5, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[4] = guiCreateStaticImage(0, 0.525, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiText[1] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[1], true, spalteGuiImage[1]) spalteGuiText[2] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[2], true, spalteGuiImage[2]) spalteGuiText[3] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[3], true, spalteGuiImage[3]) spalteGuiText[4] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[4], true, spalteGuiImage[4]) guiSetVisible(spalteGuiImage[1], false) guiSetVisible(spalteGuiImage[2], false) guiSetVisible(spalteGuiImage[3], false) guiSetVisible(spalteGuiImage[4], false) function showClientMenuItem(arg1, arg2, arg3, arg4) local number = 0 if arg1 == "Take" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Take " .. arg2) if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", arg2) end if arg1 == "stop" then disableMenu() refreshLoot(false) end if arg1 == "Helicrashsite" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (Helicrash)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "helicrashsite") end if arg1 == "Hospitalbox" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (Hospitalbox)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "hospitalbox") end if arg1 == "Vehicle" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")") guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "vehicle") if getElementData(getElementData(arg3, "parent"), "tent") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Remove Tent") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "tent") return end if getElementHealth(arg3) < 1000 and 50 <= getElementHealth(arg3) and 1 <= getElementData(getLocalPlayer(), "Toolbox") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Repair (" .. arg2 .. ")") setElementData(spalteGuiText[number], "usedItem", "repairvehicle") end end if arg1 == "Player" then if 0 < getElementData(arg2, "bleeding") and 1 <= getElementData(getLocalPlayer(), "Bandage") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Give Bandage") guiLabelSetColor(spalteGuiText[1], 50, 255, 50) setElementData(spalteGuiText[1], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "bandage") end if getElementData(arg2, "blood") < 11900 and 1 <= getElementData(getLocalPlayer(), "Blood Bag") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Administer Blood Bag") setElementData(spalteGuiText[number], "usedItem", "giveblood") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end end end if arg1 == "Dead" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "dead") number = number + 1 setElementData(spalteGuiText[number], "usedItem", "deadreason") guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Check Body") end if arg1 == "Fireplace" and 1 <= getElementData(getLocalPlayer(), "Raw Meat") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Cook Meat") guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "fireplace") end if arg1 == "patrol" and 1 <= getElementData(getLocalPlayer(), "Empty Gas Canister") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Refill (Empty Gas Canister)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "patrolstation") end if arg1 == "Wirefence" and 1 <= getElementData(getLocalPlayer(), "Toolbox") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Remove Wirefence") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "wirefence") end if arg1 == "Gear" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "itemloot") end end addEvent("showClientMenuItem", true) addEventHandler("showClientMenuItem", getLocalPlayer(), showClientMenuItem) function PlayerScrollMenu(key, keyState, arg) if keyState == "down" then if not guiGetVisible(spalteGuiImage[2]) then return end if arg == "up" then if getElementData(spalteGuiText[1], "markedMenuItem") then setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[2], 50, 255, 50) guiLabelSetColor(spalteGuiText[1], 255, 255, 255) elseif getElementData(spalteGuiText[2], "markedMenuItem") then setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) end elseif arg == "down" then if getElementData(spalteGuiText[1], "markedMenuItem") then setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[2], 50, 255, 50) guiLabelSetColor(spalteGuiText[1], 255, 255, 255) elseif getElementData(spalteGuiText[2], "markedMenuItem") then setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) end end end end bindKey("mouse_wheel_up", "down", PlayerScrollMenu, "up") bindKey("mouse_wheel_down", "down", PlayerScrollMenu, "down") function disableMenu() guiSetVisible(spalteGuiImage[1], false) guiSetVisible(spalteGuiImage[2], false) guiSetVisible(spalteGuiImage[3], false) guiSetVisible(spalteGuiImage[4], false) setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[3], "markedMenuItem", false) setElementData(spalteGuiText[4], "markedMenuItem", false) setNewbieInfo(false, "", "") end addEvent("disableMenu", true) addEventHandler("disableMenu", getLocalPlayer(), disableMenu) function getPlayerInCol(tab) for theKey, thePlayer in ipairs(tab) do if thePlayer ~= getLocalPlayer() then return true end end return false end isInFirePlace = false function onPlayerTargetPickup(theElement) if theElement == getLocalPlayer() then if getElementData(source, "parent") == getLocalPlayer() then return end local player = getPlayerInCol(getElementsWithinColShape(source, "player")) if getPedOccupiedVehicle(getLocalPlayer()) then return end isInFirePlace = false setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) if getElementData(source, "player") then showClientMenuItem("Player", getElementData(source, "parent")) setElementData(getLocalPlayer(), "currentCol", source) setElementData(getLocalPlayer(), "loot", false) return end if player then return end if getElementData(source, "patrolstation") then showClientMenuItem("patrol") setElementData(getLocalPlayer(), "currentCol", source) Link to comment
WhoAmI Posted May 6, 2015 Share Posted May 6, 2015 local spalten = {} local spalteGuiImage = {} local spalteGuiText = {} local optionsTable = { player = { { "Give Painkillers" }, { "Give Bandage" }, { "Give Morphine" } } } spalten[1] = "" spalten[2] = "" spalten[3] = "" spalten[4] = "" spalteGuiImage[1] = guiCreateStaticImage(0, 0.45, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[2] = guiCreateStaticImage(0, 0.475, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[3] = guiCreateStaticImage(0, 0.5, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[4] = guiCreateStaticImage(0, 0.525, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiText[1] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[1], true, spalteGuiImage[1]) spalteGuiText[2] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[2], true, spalteGuiImage[2]) spalteGuiText[3] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[3], true, spalteGuiImage[3]) spalteGuiText[4] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[4], true, spalteGuiImage[4]) guiSetVisible(spalteGuiImage[1], false) guiSetVisible(spalteGuiImage[2], false) guiSetVisible(spalteGuiImage[3], false) guiSetVisible(spalteGuiImage[4], false) function showClientMenuItem(arg1, arg2, arg3, arg4) local number = 0 if arg1 == "Take" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Take " .. arg2) if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", arg2) end if arg1 == "stop" then disableMenu() refreshLoot(false) end if arg1 == "Helicrashsite" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (Helicrash)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "helicrashsite") end if arg1 == "Hospitalbox" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (Hospitalbox)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "hospitalbox") end if arg1 == "Vehicle" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")") guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "vehicle") if getElementData(getElementData(arg3, "parent"), "tent") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Remove Tent") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "tent") return end if getElementHealth(arg3) < 1000 and 50 <= getElementHealth(arg3) and 1 <= getElementData(getLocalPlayer(), "Toolbox") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Repair (" .. arg2 .. ")") setElementData(spalteGuiText[number], "usedItem", "repairvehicle") end end if arg1 == "Player" then if 0 < getElementData(arg2, "bleeding") and 1 <= getElementData(getLocalPlayer(), "Bandage") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Give Bandage") guiLabelSetColor(spalteGuiText[1], 50, 255, 50) setElementData(spalteGuiText[1], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "bandage") end if getElementData(arg2, "blood") < 11900 and 1 <= getElementData(getLocalPlayer(), "Blood Bag") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Administer Blood Bag") setElementData(spalteGuiText[number], "usedItem", "giveblood") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end end end if arg1 == "Dead" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "dead") number = number + 1 setElementData(spalteGuiText[number], "usedItem", "deadreason") guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Check Body") end if arg1 == "Fireplace" and 1 <= getElementData(getLocalPlayer(), "Raw Meat") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Cook Meat") guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "fireplace") end if arg1 == "patrol" and 1 <= getElementData(getLocalPlayer(), "Empty Gas Canister") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Refill (Empty Gas Canister)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "patrolstation") end if arg1 == "Wirefence" and 1 <= getElementData(getLocalPlayer(), "Toolbox") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Remove Wirefence") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "wirefence") end if arg1 == "Gear" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "itemloot") end end addEvent("showClientMenuItem", true) addEventHandler("showClientMenuItem", getLocalPlayer(), showClientMenuItem) function PlayerScrollMenu(key, keyState, arg) if keyState == "down" then if not guiGetVisible(spalteGuiImage[2]) then return end if arg == "up" then if getElementData(spalteGuiText[1], "markedMenuItem") then setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[2], 50, 255, 50) guiLabelSetColor(spalteGuiText[1], 255, 255, 255) elseif getElementData(spalteGuiText[2], "markedMenuItem") then setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) end elseif arg == "down" then if getElementData(spalteGuiText[1], "markedMenuItem") then setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[2], 50, 255, 50) guiLabelSetColor(spalteGuiText[1], 255, 255, 255) elseif getElementData(spalteGuiText[2], "markedMenuItem") then setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) end end end end bindKey("mouse_wheel_up", "down", PlayerScrollMenu, "up") bindKey("mouse_wheel_down", "down", PlayerScrollMenu, "down") function disableMenu() guiSetVisible(spalteGuiImage[1], false) guiSetVisible(spalteGuiImage[2], false) guiSetVisible(spalteGuiImage[3], false) guiSetVisible(spalteGuiImage[4], false) setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[3], "markedMenuItem", false) setElementData(spalteGuiText[4], "markedMenuItem", false) setNewbieInfo(false, "", "") end addEvent("disableMenu", true) addEventHandler("disableMenu", getLocalPlayer(), disableMenu) function getPlayerInCol(tab) for theKey, thePlayer in ipairs(tab) do if thePlayer ~= getLocalPlayer() then return true end end return false end isInFirePlace = false function onPlayerTargetPickup(theElement) if theElement == getLocalPlayer() then if getElementData(source, "parent") == getLocalPlayer() then return end local player = getPlayerInCol(getElementsWithinColShape(source, "player")) if getPedOccupiedVehicle(getLocalPlayer()) then return end isInFirePlace = false setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) if getElementData(source, "player") then showClientMenuItem("Player", getElementData(source, "parent")) setElementData(getLocalPlayer(), "currentCol", source) setElementData(getLocalPlayer(), "loot", false) return end if player then return end if getElementData(source, "patrolstation") then showClientMenuItem("patrol") setElementData(getLocalPlayer(), "currentCol", source) Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 Same error in debugscript ._. Link to comment
Walid Posted May 6, 2015 Share Posted May 6, 2015 chnange newbiePosition to localPlayer because you can't getElementPosition of a number. Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 local newbiePosition = localPlayer THis right? Link to comment
WhoAmI Posted May 6, 2015 Share Posted May 6, 2015 addEventHandler("onClientRender", getRootElement(), function() if newbieShow == false then return end outputChatBox ( tostring ( newbieShow ) .. " " .. newbieText .. " " .. tostring ( newbiePosition ) ) local xp, yp, zp = getElementPosition(newbiePosition) local coords = {} coords[1], coords[2], coords[3] = getScreenFromWorldPosition(xp, yp, zp) local length = dxGetTextWidth(newbieText, 1, "default-bold") dxDrawRectangle(coords[1] - length / 2 - screenWidth * 0.01, coords[2], screenWidth * 0.02 + length, screenHeight * 0.1, tocolor(33, 33, 33, 100)) dxDrawingColorText(newbieHead, coords[1] - length / 2 - screenWidth * 0.01, coords[2], coords[1] + length / 2 + screenWidth * 0.01, coords[2] + screenHeight * 0.03, tocolor(22, 255, 22, 120), 0.5, 1.1, "default-bold", "center", "center") dxDrawingColorText(newbieText, coords[1] - length / 2 - screenWidth * 0.01, coords[2] + screenHeight * 0.03, coords[1] + length / 2 + screenWidth * 0.01, coords[2] + screenHeight * 0.07, tocolor(255, 255, 255, 120), 0.5, 1, "default-bold", "center", "center") end ) Tell me what it outputs on chatbox. Link to comment
WhoAmI Posted May 6, 2015 Share Posted May 6, 2015 Try this local spalten = {} local spalteGuiImage = {} local spalteGuiText = {} local optionsTable = { player = { { "Give Painkillers" }, { "Give Bandage" }, { "Give Morphine" } } } spalten[1] = "" spalten[2] = "" spalten[3] = "" spalten[4] = "" spalteGuiImage[1] = guiCreateStaticImage(0, 0.45, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[2] = guiCreateStaticImage(0, 0.475, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[3] = guiCreateStaticImage(0, 0.5, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[4] = guiCreateStaticImage(0, 0.525, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiText[1] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[1], true, spalteGuiImage[1]) spalteGuiText[2] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[2], true, spalteGuiImage[2]) spalteGuiText[3] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[3], true, spalteGuiImage[3]) spalteGuiText[4] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[4], true, spalteGuiImage[4]) guiSetVisible(spalteGuiImage[1], false) guiSetVisible(spalteGuiImage[2], false) guiSetVisible(spalteGuiImage[3], false) guiSetVisible(spalteGuiImage[4], false) function showClientMenuItem(arg1, arg2, arg3, arg4) local number = 0 if arg1 == "Take" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Take " .. arg2) if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", arg2) end if arg1 == "stop" then disableMenu() refreshLoot(false) end if arg1 == "Helicrashsite" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (Helicrash)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "helicrashsite") end if arg1 == "Hospitalbox" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (Hospitalbox)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "hospitalbox") end if arg1 == "Vehicle" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")") guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "vehicle") if getElementData(getElementData(arg3, "parent"), "tent") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Remove Tent") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "tent") return end if getElementHealth(arg3) < 1000 and 50 <= getElementHealth(arg3) and 1 <= getElementData(getLocalPlayer(), "Toolbox") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Repair (" .. arg2 .. ")") setElementData(spalteGuiText[number], "usedItem", "repairvehicle") end end if arg1 == "Player" then if 0 < getElementData(arg2, "bleeding") and 1 <= getElementData(getLocalPlayer(), "Bandage") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Give Bandage") guiLabelSetColor(spalteGuiText[1], 50, 255, 50) setElementData(spalteGuiText[1], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "bandage") end if getElementData(arg2, "blood") < 11900 and 1 <= getElementData(getLocalPlayer(), "Blood Bag") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Administer Blood Bag") setElementData(spalteGuiText[number], "usedItem", "giveblood") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end end end if arg1 == "Dead" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "dead") number = number + 1 setElementData(spalteGuiText[number], "usedItem", "deadreason") guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Check Body") end if arg1 == "Fireplace" and 1 <= getElementData(getLocalPlayer(), "Raw Meat") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Cook Meat") guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "fireplace") end if arg1 == "patrol" and 1 <= getElementData(getLocalPlayer(), "Empty Gas Canister") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Refill (Empty Gas Canister)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "patrolstation") end if arg1 == "Wirefence" and 1 <= getElementData(getLocalPlayer(), "Toolbox") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Remove Wirefence") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "wirefence") end if arg1 == "Gear" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "itemloot") end end addEvent("showClientMenuItem", true) addEventHandler("showClientMenuItem", getLocalPlayer(), showClientMenuItem) function PlayerScrollMenu(key, keyState, arg) if keyState == "down" then if not guiGetVisible(spalteGuiImage[2]) then return end if arg == "up" then if getElementData(spalteGuiText[1], "markedMenuItem") then setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[2], 50, 255, 50) guiLabelSetColor(spalteGuiText[1], 255, 255, 255) elseif getElementData(spalteGuiText[2], "markedMenuItem") then setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) end elseif arg == "down" then if getElementData(spalteGuiText[1], "markedMenuItem") then setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[2], 50, 255, 50) guiLabelSetColor(spalteGuiText[1], 255, 255, 255) elseif getElementData(spalteGuiText[2], "markedMenuItem") then setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) end end end end bindKey("mouse_wheel_up", "down", PlayerScrollMenu, "up") bindKey("mouse_wheel_down", "down", PlayerScrollMenu, "down") function disableMenu() guiSetVisible(spalteGuiImage[1], false) guiSetVisible(spalteGuiImage[2], false) guiSetVisible(spalteGuiImage[3], false) guiSetVisible(spalteGuiImage[4], false) setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[3], "markedMenuItem", false) setElementData(spalteGuiText[4], "markedMenuItem", false) setNewbieInfo(false, "", "") end addEvent("disableMenu", true) addEventHandler("disableMenu", getLocalPlayer(), disableMenu) function getPlayerInCol(tab) for theKey, thePlayer in ipairs(tab) do if thePlayer ~= getLocalPlayer() then return true end end return false end isInFirePlace = false function onPlayerTargetPickup(theElement) if theElement == getLocalPlayer() then if getElementData(source, "parent") == getLocalPlayer() then return end local player = getPlayerInCol(getElementsWithinColShape(source, "player")) if getPedOccupiedVehicle(getLocalPlayer()) then return end isInFirePlace = false setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) if getElementData(source, "player") then showClientMenuItem("Player", getElementData(source, "parent")) setElementData(getLocalPlayer(), "currentCol", source) setElementData(getLocalPlayer(), "loot", false) return end if player then return end if getElementData(source, "patrolstation") then showClientMenuItem("patrol") setElementData(getLocalPlayer(), "currentCol", source) Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 the Dx Text comes now but anime is still bugged Link to comment
WhoAmI Posted May 6, 2015 Share Posted May 6, 2015 addEventHandler("onClientRender", getRootElement(), function() if newbieShow == false then return end local xp, yp, zp = getElementPosition(localPlayer) local coords = {} local x,y = getScreenFromWorldPosition(xp, yp, zp) local length = dxGetTextWidth(newbieText, 1, "default-bold") dxDrawRectangle(x - length / 2 - screenWidth * 0.01, y, screenWidth * 0.02 + length, screenHeight * 0.1, tocolor(33, 33, 33, 100)) dxDrawingColorText(newbieHead, x - length / 2 - screenWidth * 0.01, y, x + length / 2 + screenWidth * 0.01, y + screenHeight * 0.03, tocolor(22, 255, 22, 120), 0.5, 1.1, "default-bold", "center", "center") dxDrawingColorText(newbieText, x - length / 2 - screenWidth * 0.01, y + screenHeight * 0.03, x + length / 2 + screenWidth * 0.01, y + screenHeight * 0.07, tocolor(255, 255, 255, 120), 0.5, 1, "default-bold", "center", "center") end ) Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 The anime bug still there is there error in some other file? Link to comment
Walid Posted May 6, 2015 Share Posted May 6, 2015 The anime bug still there is there error in some other file? Try this and post the error here: addEventHandler("onClientRender", getRootElement(), function() if newbieShow == false then return end local xp, yp, zp = getElementPosition(localPlayer) coords = {getScreenFromWorldPosition(xp, yp, zp)} if coords[1] and coords[2] then local length = dxGetTextWidth(newbieText, 1, "default-bold") dxDrawRectangle(coords[1] - length / 2 - screenWidth * 0.01, coords[2], screenWidth * 0.02 + length, screenHeight * 0.1, tocolor(33, 33, 33, 100)) dxDrawingColorText(newbieHead, coords[1] - length / 2 - screenWidth * 0.01, coords[2], coords[1] + length / 2 + screenWidth * 0.01, coords[2] + screenHeight * 0.03, tocolor(22, 255, 22, 120), 0.5, 1.1, "default-bold", "center", "center") dxDrawingColorText(newbieText, coords[1] - length / 2 - screenWidth * 0.01, coords[2] + screenHeight * 0.03, coords[1] + length / 2 + screenWidth * 0.01, coords[2] + screenHeight * 0.07, tocolor(255, 255, 255, 120), 0.5, 1, "default-bold", "center", "center") end end ) Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 Also it says attempt to perform arithmetic on local x a boolean value @line 359 Link to comment
Walid Posted May 6, 2015 Share Posted May 6, 2015 Also it says attempt to perform arithmetic on local x a boolean value @line 359 which x there is no x value in my code Link to comment
Mann56 Posted May 6, 2015 Author Share Posted May 6, 2015 lol sorry i it was in previous code i didnt read your new code Link to comment
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