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Blocked diving


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That's impossible. only you may try with this method:

addEventHandler("onClientPreRender", root, function() 
    local boolean = true; 
    if isElementInWater( getLocalPlayer() ) then 
        toggleControl("sprint", not boolean); 
        else 
        toggleControl("sprint", boolean);        
    end 
end) 

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kill who stay under water for a long time

addEventHandler("onClientPreRender", root, function() 
local oxygen = getPedOxygenLevel ( localPlayer ) 
    if isElementInWater(localPlayer) then 
        if  ( tonumber(oxygen) == 0) then 
            local health = getElementHealth(localPlayer) 
            local new = health - 0.5 
            setElementHealth(localPlayer , new)    
        end 
    end  
end 
) 

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