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[HELP] Replacing map


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Posted

Good day peeps, I just found a file which contains a cool looking map, which I was thinking of adding to my server. (f11 map) The problem is that this file has 143 .txd's (radar00.txd, radar01.txd etc) which contain a little part of the map. What code do I need to use to replace the map with those .txd's or with the .png from them?

76561198066470453.png

SP37Ecj.jpg?2MTA:Rust Pre-Alpha Build v.0.3:SP37Ecj.jpg?2

https://forum.mtasa.com/viewtopic.php?f=114&t=97848

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Posted

you cant replace the F11 Map, you can only replace the Minimap, there is a resource for that on the community.

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Posted
you cant replace the F11 Map, you can only replace the Minimap, there is a resource for that on the community.

Also F11 map can be replaced.

@..:D&G:.. make sure that the files are compatible with MTA SA.

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Posted

F11 map probably can only be changed by the user itself. (replacing files in his own mta folder)

For the radar >

You could try to find the texture name/names:

https://wiki.multitheftauto.com/wiki/Sha ... ture_names

and apply this simple shader:

//-- Declare the texture. These are set using dxSetShaderValue( shader, "Tex0", texture ) 
texture Tex0; 
  
technique simple 
{ 
    pass P0 
    { 
        //-- Set up texture stage 0 
        Texture[0] = Tex0; 
  
        //-- Leave the rest of the states to the default settings 
    } 
} 

https://wiki.multitheftauto.com/wiki/En ... rldTexture

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