..:D&G:.. Posted May 4, 2015 Share Posted May 4, 2015 Good day peeps, I just found a file which contains a cool looking map, which I was thinking of adding to my server. (f11 map) The problem is that this file has 143 .txd's (radar00.txd, radar01.txd etc) which contain a little part of the map. What code do I need to use to replace the map with those .txd's or with the .png from them? Link to comment
[PXG]Blue Posted May 8, 2015 Share Posted May 8, 2015 you cant replace the F11 Map, you can only replace the Minimap, there is a resource for that on the community. Link to comment
Walid Posted May 8, 2015 Share Posted May 8, 2015 you cant replace the F11 Map, you can only replace the Minimap, there is a resource for that on the community. Also F11 map can be replaced. @..&G:.. make sure that the files are compatible with MTA SA. Link to comment
Moderators IIYAMA Posted May 10, 2015 Moderators Share Posted May 10, 2015 F11 map probably can only be changed by the user itself. (replacing files in his own mta folder) For the radar > You could try to find the texture name/names: https://wiki.multitheftauto.com/wiki/Sha ... ture_names and apply this simple shader: //-- Declare the texture. These are set using dxSetShaderValue( shader, "Tex0", texture ) texture Tex0; technique simple { pass P0 { //-- Set up texture stage 0 Texture[0] = Tex0; //-- Leave the rest of the states to the default settings } } https://wiki.multitheftauto.com/wiki/En ... rldTexture Link to comment
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