..:D&G:.. Posted May 4, 2015 Posted May 4, 2015 Good day peeps, I just found a file which contains a cool looking map, which I was thinking of adding to my server. (f11 map) The problem is that this file has 143 .txd's (radar00.txd, radar01.txd etc) which contain a little part of the map. What code do I need to use to replace the map with those .txd's or with the .png from them? MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
..:D&G:.. Posted May 5, 2015 Author Posted May 5, 2015 Anyone? MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
[PXG]Blue Posted May 8, 2015 Posted May 8, 2015 you cant replace the F11 Map, you can only replace the Minimap, there is a resource for that on the community. ( Renamed from BeaTzZ to [PXG]Blue ) Looking for a Scripter that can make you free / Paid Scripts with a negotiable price? Look no further! add me on skype: phoenix_beatzz My GitHub
Walid Posted May 8, 2015 Posted May 8, 2015 you cant replace the F11 Map, you can only replace the Minimap, there is a resource for that on the community. Also F11 map can be replaced. @..&G:.. make sure that the files are compatible with MTA SA. Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
Moderators IIYAMA Posted May 10, 2015 Moderators Posted May 10, 2015 F11 map probably can only be changed by the user itself. (replacing files in his own mta folder) For the radar > You could try to find the texture name/names: https://wiki.multitheftauto.com/wiki/Sha ... ture_names and apply this simple shader: //-- Declare the texture. These are set using dxSetShaderValue( shader, "Tex0", texture ) texture Tex0; technique simple { pass P0 { //-- Set up texture stage 0 Texture[0] = Tex0; //-- Leave the rest of the states to the default settings } } https://wiki.multitheftauto.com/wiki/En ... rldTexture Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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