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Help Markers


LasHa

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Posted

Hello guys! Today i've decided to create very nice script :D the problem is i am begginer. so in what i need help. i want to create markers list with definations of car. i mean create some markers for only infernus hit and some for nrg. after hit if player stays inside for 2 sec i want to store in account data that the player hitted the marker. :) Each of help by you would be useful for me and infuture works it will be uswful too :D

Posted

really? :D are you kidding me? even wiki has better information than you :P i asked for another thing i need to create many markers i want to create list like this

markers = {ls marker,

sf marker,

lv marker}

and also for that markers i want that only by infernus can be hitted and on hit write account data

Posted
really? :D are you kidding me? even wiki has better information than you :P i asked for another thing i need to create many markers i want to create list like this

markers = {ls marker,

sf marker,

lv marker}

and also for that markers i want that only by infernus can be hitted and on hit write account data

you need to create a table with all marker then check the vehicle model onMarkerHit.

Example

local Markers = { 
{x,y,z}, -- Marker 1 
{x,y,z} -- marker 2  
} 
  
for i , v in pairs (Markers) do 
local theMarker = createMarker ( v[1], v[2], v[3], "cylinder", 1.5, 255, 255, 0, 170 ) 
addEventHandler( "onMarkerHit", theMarker, allowedVehicle ) 
  
end  
  
function allowedVehicle( hitElement, matchingDimension )  
    if matchingDimension and isElement(hitElement) and getElementType(hitElement) == "player" then 
      if isPedInVehicle ( hitElement ) then  
        local vehicle = getPedOccupiedVehicle ( hitElement ) 
          if vehicle then  
          local model = getElementModel(vehicle) 
          if tonumber(model) == 411 then  
           
          -- Your code here 
           
            end  
        end  
    end  
end  
end  

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

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Posted
really? :D are you kidding me? even wiki has better information than you :P i asked for another thing i need to create many markers i want to create list like this

markers = {ls marker,

sf marker,

lv marker}

and also for that markers i want that only by infernus can be hitted and on hit write account data

Excuse me? i only told you what functions you should use.

Posted

Thank you walid much and the last thing i want can i get that if player will stay for 3 sec in the marker he gets for example money and write account data that he have hitted and if he leaves in this 3 sec nothing happens. and also can i add the second function to NRG? how to analyse if player hitted nrg markers with nrg and infernus markers with infernus?

Posted (edited)

You need to use setTimer .

Example:

  
local TimeTable = {} 
local waitTime = 3000 -- 3 secods 
  
-- inside the function 
TimeTable[hitElement] = setTimer(GM, waitTime, 1, hitElement) 
  
function GM (player) 
if isElement (player) then  
  if not isElementWithinMarker ( player, theMarker) then return end 
      givePlayerMoney(player, amount here) 
   end  
end  

Edited by Guest

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

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Posted

the last question :D can i add the second function to NRG? how to analyse if player hitted nrg markers with nrg and infernus markers with

Posted
the last question :D can i add the second function to NRG? how to analyse if player hitted nrg markers with nrg and infernus markers with

in this case you need to use table

example :

local alloWedVehicel = { 
[411] = true, -- infernus 
[522]= true, -- NRG} 
  
-- then put this inside the function  
local model = getElementModel(vehicle) 
if alloWedVehicel[model] then  
-- Your code 
end 
  

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted

Walid i'm not earning money while standing in Marker and i got this error in debugscript 3

WARNING: Script\script-c.lua:18: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean]

and this EventHandler - local infernusMarker = createMarker ( v[1], v[2], v[3], "cylinder", 4, 255, 255, 0, 170 )

addEventHandler( "onMarkerHit", infernusMarker, infernusHit )

Posted
Walid i'm not earning money while standing in Marker and i got this error in debugscript 3

WARNING: Script\script-c.lua:18: Bad argument @ 'addEventHandler' [Expected element at argument 2, got boolean]

and this EventHandler - local infernusMarker = createMarker ( v[1], v[2], v[3], "cylinder", 4, 255, 255, 0, 170 )

addEventHandler( "onMarkerHit", infernusMarker, :~ )

post your code here

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted (edited)
  
local infMarkers = { 
{2011.6, 1543.4, 10.5}, -- Marker 1 
{x,y,z} -- Marker 2 
} 
  
for i , v in pairs (infMarkers) do 
local infernusMarker = createMarker ( v[1], v[2], v[3], "cylinder", 4, 255, 255, 0, 170 ) 
end 
  
function allowedVehicles( hitElement, matchingDimension ) 
    if matchingDimension and isElement(hitElement) and getElementType(hitElement) == "player" then 
      if isPedInVehicle ( hitElement ) then 
        local vehicle = getPedOccupiedVehicle ( hitElement ) 
          if vehicle then 
          local model = getElementModel(vehicle) 
          if tonumber(model) == 411 then 
          robTbl[hitElement] = setTimer(GMinfernus, waitTime, 1, hitElement) 
          
            end 
end 
end 
end 
addEventHandler( "onMarkerHit", infernusMarker, allowedVehicles ) 
  
local TimeTable = {} 
local waitTime = 3000 -- 3 seconds 
  
function GMinfernus (player) 
if isElement (player) then 
  if isElementWithinMarker ( player, infernusMarker) then return end 
      givePlayerMoney(player, 5000) 
   end 
end 
end 
  

and there is one problem about v[3] too in createElement

Edited by Guest
Posted
now i don't get anymore Error about this EventHandler i fixed it but i don't get money :(

lol many things wrong i think you need to learn LUA language.

Ayways try this

local TimeTable = {} 
local waitTime = 3000 -- 3 seconds 
local infMarkers = { 
{2011.6, 1543.4, 10.5}, -- Marker 1 
} 
  
  
  
for i , v in pairs (infMarkers) do 
infernusMarker = createMarker ( v[1], v[2], v[3], "cylinder", 4, 255, 255, 0, 170 ) 
addEventHandler( "onMarkerHit", infernusMarker, allowedVehicles ) 
end 
  
function allowedVehicles( hitElement, matchingDimension ) 
    if matchingDimension and isElement(hitElement) and getElementType(hitElement) == "player" then 
      if isPedInVehicle ( hitElement ) then 
        local vehicle = getPedOccupiedVehicle ( hitElement ) 
          if vehicle then 
          local model = getElementModel(vehicle) 
          if tonumber(model) == 411 then 
          TimeTable[hitElement] = setTimer(GMinfernus, waitTime, 1, hitElement) 
            end 
        end 
    end 
end 
end  
  
  
function GMinfernus (player) 
if isElement (player) then 
  if not isElementWithinMarker ( player, infernusMarker) then return end 
      givePlayerMoney(player, 5000) 
   end 
end 

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted
local TimeTable = {} 
local waitTime = 3000 -- 3 seconds 
local infMarkers = { 
{2011.6, 1543.4, 10.5}, -- Marker 1 
} 
  
  
  
for i , v in pairs (infMarkers) do 
    createMarker ( v[1], v[2], v[3], "cylinder", 4, 255, 255, 0, 170 ) 
end 
  
function allowedVehicles( hitElement, matchingDimension ) 
    if matchingDimension and isElement(hitElement) and getElementType(hitElement) == "player" then 
        if isPedInVehicle ( hitElement ) then 
            local vehicle = getPedOccupiedVehicle ( hitElement ) 
            if vehicle then 
                local model = getElementModel(vehicle) 
                if tonumber(model) == 411 then 
                    setElementData ( hitElement, "entered.marker", true ) 
                    TimeTable[hitElement] = setTimer(GMinfernus, waitTime, 1, hitElement) 
                end 
            end 
        end 
    end 
end 
addEventHandler( "onMarkerHit", resourceRoot, allowedVehicles ) 
  
addEventHandler ( "onMarkerLeave", resourceRoot, 
    function ( leaveElement ) 
        if ( isElement ( leaveElement ) and getElementType ( leaveElement ) == "player" ) then 
            setElementData ( leaveElement, "entered.marker", false ) 
        end 
    end 
) 
  
function GMinfernus (player) 
    if isElement (player) then 
        if getElementData ( player, "entered.marker" ) then 
            givePlayerMoney(player, 5000) 
        end 
    end 
end 

Posted
The same thing problem with Event handler argument 3

http://i.imgur.com/cj6I5Gt.jpg

addEventHandler("onMarkerHit", infernusMarker, AllowedVehicles) 

its allowedVehicles not AllowedVehicles

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted

Thank you guys very much. guys can i prevent people from entering in the marker the second time? to prevent them getting money.

Posted

What do you mean? Do you mean sth like that?

local TimeTable = {} 
local waitTime = 3000 -- 3 seconds 
local infMarkers = { 
{2011.6, 1543.4, 10.5}, -- Marker 1 
} 
  
  
  
for i , v in pairs (infMarkers) do 
    createMarker ( v[1], v[2], v[3], "cylinder", 4, 255, 255, 0, 170 ) 
end 
  
function allowedVehicles( hitElement, matchingDimension ) 
    if matchingDimension and isElement(hitElement) and getElementType(hitElement) == "player" then 
        if isPedInVehicle ( hitElement ) then 
            local vehicle = getPedOccupiedVehicle ( hitElement ) 
            if vehicle then 
                local model = getElementModel(vehicle) 
                if tonumber(model) == 411 then 
                    if ( not isTimer ( TimeTable[hitElement] ) ) then 
                        setElementData ( hitElement, "entered.marker", true ) 
                        TimeTable[hitElement] = setTimer(GMinfernus, waitTime, 1, hitElement) 
                    end 
                end 
            end 
        end 
    end 
end 
addEventHandler( "onMarkerHit", resourceRoot, allowedVehicles ) 
  
addEventHandler ( "onMarkerLeave", resourceRoot, 
    function ( leaveElement ) 
        if ( isElement ( leaveElement ) and getElementType ( leaveElement ) == "player" ) then 
            setElementData ( leaveElement, "entered.marker", false ) 
        end 
    end 
) 
  
function GMinfernus (player) 
    if isElement (player) then 
        if getElementData ( player, "entered.marker" ) then 
            givePlayerMoney(player, 5000) 
        end 
    end 
end 

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