DRW Posted May 2, 2015 Share Posted May 2, 2015 I'm creating a scrpt that creates a marker and opens a GUI, when you press a button it will give you a random weapon with random ammo, how can I make the script to tell the weapon you received on the chatbox? Client rRoot = getResourceRootElement(getThisResource()) function cerrarmystery () guiSetVisible(mystery,false) showCursor (false) end local weapons = { 12, 14, 15, 20, 30, 31 } function abrirmystery () guiSetVisible (mystery, true) showCursor (true) end function mysterymoney (thePlayer) local money = getPlayerMoney(thePlayer) if (money < 8000) then outputChatBox ("NO TIENES SUFICIENTE DINERO") return else triggerServerEvent ("quitardinero",localPlayer) outputChatBox ("HAS COMPRADO LA CAJA MISTERIOSA") playSound ("mysbox.mp3",false) triggerServerEvent ("dararma", localPlayer) end end addEvent ("cajamisterio", true) addEventHandler ("cajamisterio", localPlayer, abrirmystery) addEventHandler ("onClientResourceStart", rRoot,cerrarmystery) local screenW, screenH = guiGetScreenSize() mystery = guiCreateWindow((screenW - 699) / 2, (screenH - 152) / 2, 699, 152, "CAJA MISTERIOSA", false) guiWindowSetSizable(mystery, false) mysterylabel = guiCreateLabel(55, 23, 592, 46, "¿Quieres comprar la caja aleatoria?", false, mystery) guiSetFont(mysterylabel, "sa-header") mysterybutton1 = guiCreateButton(460, 81, 187, 48, "NO.", false, mystery) guiSetFont(mysterybutton1, "default-bold-small") guiSetProperty(mysterybutton1, "NormalTextColour", "FFFF0000") mysterybutton2 = guiCreateButton(55, 81, 187, 48, "SÍ (8.000$)", false, mystery) guiSetFont(mysterybutton2, "default-bold-small") guiSetProperty(mysterybutton2, "NormalTextColour", "FF84FF00") addEventHandler ("onClientGUIClick", mysterybutton1, cerrarmystery, false) addEventHandler ("onClientGUIClick", mysterybutton2, mysterymoney, false) Server mysterymarker = createMarker (-514,2649,52.5, "cylinder", 2.0,255,255,255,255) local weapons = { 25,26,27,28,29,32,30,31,33,34,38,22,23,24,14,41,12,15} local ammo = {100,120,150,180,200,250,400,500,600,700,800,900,1000} function mysteriomarker (plr) if plr then triggerClientEvent(plr,"cajamisterio",plr) end end addEventHandler ("onMarkerHit", mysterymarker, mysteriomarker) function fueradinero () takePlayerMoney (source, 8000 ) end addEvent ("quitardinero",true) addEventHandler ("quitardinero", root, fueradinero) addEvent ("dararma",true) addEventHandler ("dararma", root, function () giveWeapon( source, weapons[ math.random( #weapons ) ] , ammo[math.random(#ammo)] , true) ; end ) Link to comment
Enargy, Posted May 2, 2015 Share Posted May 2, 2015 try this addEvent ("dararma",true) addEventHandler ("dararma", root, function () weapon, totalAmmo = weapons[ math.random( #weapons ) ] , ammo[math.random(#ammo)] weaponReceived = giveWeapon( source, weapon, totalAmmo, true); if weaponReceived then outputChatBox("you've received a '"..getPedWeapon ( source ).."' with '"..totalAmmo.."' ammo", source, 0, 255, 0); end end) Link to comment
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