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outputChatBox weapon info


DRW

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Posted

I'm creating a scrpt that creates a marker and opens a GUI, when you press a button it will give you a random weapon with random ammo, how can I make the script to tell the weapon you received on the chatbox?

Client

rRoot = getResourceRootElement(getThisResource()) 
  
function cerrarmystery () 
guiSetVisible(mystery,false) 
showCursor (false) 
end 
local weapons = { 12, 14, 15, 20, 30, 31 } 
  
function abrirmystery () 
guiSetVisible (mystery, true) 
showCursor (true) 
end 
  
function mysterymoney (thePlayer) 
local money = getPlayerMoney(thePlayer) 
if (money < 8000) then 
 outputChatBox ("NO TIENES SUFICIENTE DINERO") 
return 
else 
triggerServerEvent ("quitardinero",localPlayer) 
outputChatBox ("HAS COMPRADO LA CAJA MISTERIOSA") 
playSound ("mysbox.mp3",false) 
triggerServerEvent ("dararma", localPlayer) 
end 
end 
  
  
addEvent ("cajamisterio", true) 
addEventHandler ("cajamisterio", localPlayer, abrirmystery) 
  
addEventHandler ("onClientResourceStart", rRoot,cerrarmystery) 
  
local screenW, screenH = guiGetScreenSize() 
mystery = guiCreateWindow((screenW - 699) / 2, (screenH - 152) / 2, 699, 152, "CAJA MISTERIOSA", false) 
guiWindowSetSizable(mystery, false) 
  
mysterylabel = guiCreateLabel(55, 23, 592, 46, "¿Quieres comprar la caja aleatoria?", false, mystery) 
guiSetFont(mysterylabel, "sa-header") 
mysterybutton1 = guiCreateButton(460, 81, 187, 48, "NO.", false, mystery) 
guiSetFont(mysterybutton1, "default-bold-small") 
guiSetProperty(mysterybutton1, "NormalTextColour", "FFFF0000") 
mysterybutton2 = guiCreateButton(55, 81, 187, 48, "SÍ (8.000$)", false, mystery) 
guiSetFont(mysterybutton2, "default-bold-small") 
guiSetProperty(mysterybutton2, "NormalTextColour", "FF84FF00") 
  
addEventHandler ("onClientGUIClick", mysterybutton1, cerrarmystery, false) 
addEventHandler ("onClientGUIClick", mysterybutton2, mysterymoney, false) 

Server

mysterymarker = createMarker (-514,2649,52.5, "cylinder", 2.0,255,255,255,255) 
local weapons = { 25,26,27,28,29,32,30,31,33,34,38,22,23,24,14,41,12,15} 
local ammo = {100,120,150,180,200,250,400,500,600,700,800,900,1000} 
  
  
function mysteriomarker (plr) 
    if plr then 
        triggerClientEvent(plr,"cajamisterio",plr) 
    end 
end 
addEventHandler ("onMarkerHit", mysterymarker, mysteriomarker) 
  
function fueradinero () 
takePlayerMoney (source, 8000 ) 
end 
  
  
addEvent ("quitardinero",true) 
addEventHandler ("quitardinero", root, fueradinero) 
  
addEvent ("dararma",true) 
addEventHandler ("dararma", root, 
function () 
        giveWeapon( source, weapons[ math.random( #weapons ) ] , ammo[math.random(#ammo)] , true) ; 
end     ) 

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Posted

try this

addEvent ("dararma",true) 
addEventHandler ("dararma", root, 
function () 
        weapon, totalAmmo =  weapons[ math.random( #weapons ) ] , ammo[math.random(#ammo)]  
        weaponReceived = giveWeapon( source, weapon, totalAmmo, true); 
        if weaponReceived then 
            outputChatBox("you've received a '"..getPedWeapon ( source ).."' with '"..totalAmmo.."' ammo", source, 0, 255, 0); 
        end 
end) 

Inactivo.

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