FuriouZ Posted May 2, 2015 Share Posted May 2, 2015 Hello! Is there any way to reset a shader texture to a original one without stopping a resource ? I wan't do to that if i enter to a specific area, then i have a custom texture, if i leave from that area, the custom texture will be removed and the original one will be back ? code addEventHandler("onClientRender", root, function() local zone = getZoneName (getElementPosition(getLocalPlayer())) if zone == "Santa Maria Beach" then dxSetShaderValue(textBeachsandShad,"gTexture",beachSand) engineApplyShaderToWorldTexture(textBeachsandShad,"grass_128hv") else --How to reset original texture?? end end) Link to comment
Walid Posted May 2, 2015 Share Posted May 2, 2015 Yes you can. engineRemoveShaderFromWorldTexture () Your code addEventHandler("onClientRender", root, function() local zone = getZoneName (getElementPosition(getLocalPlayer())) if zone == "Santa Maria Beach" then dxSetShaderValue(textBeachsandShad,"gTexture",beachSand) engineApplyShaderToWorldTexture(textBeachsandShad,"grass_128hv") else engineRemoveShaderFromWorldTexture(textBeachsandShad,"grass_128hv") end end) Link to comment
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