bosslorenz Posted May 2, 2015 Share Posted May 2, 2015 (edited) function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local x,y,z = getElementPosition (source) setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) setAccountData (playeraccount, "s.x", x) setAccountData (playeraccount, "s.y", y) setAccountData (playeraccount, "s.z", z) setAccountData (playeraccount, "s.int", getElementInterior (source)) setAccountData (playeraccount, "s.dim", getElementDimension (source)) setAccountData (playeraccount, "s.rot", getPedRotation (source)) setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) local root = getRootElement() addEventHandler("onPlayerLogin", root, function() local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end local playerInt = getAccountData (playeraccount, "s.int") local playerDim = getAccountData (playeraccount, "s.dim") local playerSkin = getAccountData (playeraccount, "s.skin") local playerX = getAccountData (playeraccount, "s.x") local playerY = getAccountData (playeraccount, "s.y") local playerZ = getAccountData (playeraccount, "s.z") local playerRot = getAccountData (playeraccount, "s.rot") spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) fadeCamera (source, true) setCameraTarget (source, source) local weap0 = getAccountData(playeraccount, "s.weap0") local weap1 = getAccountData(playeraccount, "s.weap1") local weap2 = getAccountData(playeraccount, "s.weap2") local ammo2 = getAccountData(playeraccount, "s.ammo2") local weap3 = getAccountData(playeraccount, "s.weap3") local ammo3 = getAccountData(playeraccount, "s.ammo3") local weap4 = getAccountData(playeraccount, "s.weap4") local ammo4 = getAccountData(playeraccount, "s.ammo4") local weap5 = getAccountData(playeraccount, "s.weap5") local ammo5 = getAccountData(playeraccount, "s.ammo5") local weap6 = getAccountData(playeraccount, "s.weap6") local ammo6 = getAccountData(playeraccount, "s.ammo6") local weap7 = getAccountData(playeraccount, "s.weap7") local ammo7 = getAccountData(playeraccount, "s.ammo7") local weap8 = getAccountData(playeraccount, "s.weap8") local ammo8 = getAccountData(playeraccount, "s.ammo8") local weap9 = getAccountData(playeraccount, "s.weap9") local ammo9 = getAccountData(playeraccount, "s.ammo9") local weap10 = getAccountData(playeraccount, "s.weap10") local weap11 = getAccountData(playeraccount, "s.weap11") local weap12 = getAccountData(playeraccount, "s.weap12") giveWeapon ( source, weap0, 1 ) giveWeapon ( source, weap1, 1 ) giveWeapon ( source, weap2, ammo2 ) giveWeapon ( source, weap3, ammo3 ) giveWeapon ( source, weap4, ammo4 ) giveWeapon ( source, weap5, ammo5 ) giveWeapon ( source, weap6, ammo6 ) giveWeapon ( source, weap7, ammo7 ) giveWeapon ( source, weap8, ammo8 ) giveWeapon ( source, weap9, ammo9 ) giveWeapon ( source, weap10, 1 ) giveWeapon ( source, weap11, 1 ) giveWeapon ( source, weap12, 1 ) end end ) I have this script which saves weapon, skin, location, etc. How can I add a spawnpoint for new registered players which dont spawn old accounts there,? Edited May 13, 2015 by Guest Link to comment
Enargy, Posted May 2, 2015 Share Posted May 2, 2015 like this? local playerInt = getAccountData (playeraccount, "s.int") local playerDim = getAccountData (playeraccount, "s.dim") local playerSkin = getAccountData (playeraccount, "s.skin") local playerX = getAccountData (playeraccount, "s.x") local playerY = getAccountData (playeraccount, "s.y") local playerZ = getAccountData (playeraccount, "s.z") local playerRot = getAccountData (playeraccount, "s.rot") if playerInt and playerDim and playerSkin and playerX and playerY and playerZ and playerRot then spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) else spawnPlayer(source, 0, 0, 0, 0, 0, 0, 0) -- your cordenates custom end Link to comment
bosslorenz Posted May 2, 2015 Author Share Posted May 2, 2015 function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local x,y,z = getElementPosition (source) setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) setAccountData (playeraccount, "s.x", x) setAccountData (playeraccount, "s.y", y) setAccountData (playeraccount, "s.z", z) setAccountData (playeraccount, "s.int", getElementInterior (source)) setAccountData (playeraccount, "s.dim", getElementDimension (source)) setAccountData (playeraccount, "s.rot", getPedRotation (source)) setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) local root = getRootElement() addEventHandler("onPlayerLogin", root, function() local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end local playerInt = getAccountData (playeraccount, "s.int") local playerDim = getAccountData (playeraccount, "s.dim") local playerSkin = getAccountData (playeraccount, "s.skin") local playerX = getAccountData (playeraccount, "s.x") local playerY = getAccountData (playeraccount, "s.y") local playerZ = getAccountData (playeraccount, "s.z") local playerRot = getAccountData (playeraccount, "s.rot") if playerInt and playerDim and playerSkin and playerX and playerY and playerZ and playerRot then spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0, 0) end spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) fadeCamera (source, true) setCameraTarget (source, source) local weap0 = getAccountData(playeraccount, "s.weap0") local weap1 = getAccountData(playeraccount, "s.weap1") local weap2 = getAccountData(playeraccount, "s.weap2") local ammo2 = getAccountData(playeraccount, "s.ammo2") local weap3 = getAccountData(playeraccount, "s.weap3") local ammo3 = getAccountData(playeraccount, "s.ammo3") local weap4 = getAccountData(playeraccount, "s.weap4") local ammo4 = getAccountData(playeraccount, "s.ammo4") local weap5 = getAccountData(playeraccount, "s.weap5") local ammo5 = getAccountData(playeraccount, "s.ammo5") local weap6 = getAccountData(playeraccount, "s.weap6") local ammo6 = getAccountData(playeraccount, "s.ammo6") local weap7 = getAccountData(playeraccount, "s.weap7") local ammo7 = getAccountData(playeraccount, "s.ammo7") local weap8 = getAccountData(playeraccount, "s.weap8") local ammo8 = getAccountData(playeraccount, "s.ammo8") local weap9 = getAccountData(playeraccount, "s.weap9") local ammo9 = getAccountData(playeraccount, "s.ammo9") local weap10 = getAccountData(playeraccount, "s.weap10") local weap11 = getAccountData(playeraccount, "s.weap11") local weap12 = getAccountData(playeraccount, "s.weap12") giveWeapon ( source, weap0, 1 ) giveWeapon ( source, weap1, 1 ) giveWeapon ( source, weap2, ammo2 ) giveWeapon ( source, weap3, ammo3 ) giveWeapon ( source, weap4, ammo4 ) giveWeapon ( source, weap5, ammo5 ) giveWeapon ( source, weap6, ammo6 ) giveWeapon ( source, weap7, ammo7 ) giveWeapon ( source, weap8, ammo8 ) giveWeapon ( source, weap9, ammo9 ) giveWeapon ( source, weap10, 1 ) giveWeapon ( source, weap11, 1 ) giveWeapon ( source, weap12, 1 ) end end ) Errors: 83 - 95 : Bad Argument @ 'giveWeapon' [Expected weapon-type at argument 2, got boolean. And it does not also spawn me to the exact coordinates I put in spawnPlayer. Link to comment
bosslorenz Posted May 2, 2015 Author Share Posted May 2, 2015 And also , the location where it always spawns me when using newbie accounts is in LOS SANTOS NORTH-WEST in the farm. The weird thing is, I`m beneath the ground Link to comment
Dimos7 Posted May 2, 2015 Share Posted May 2, 2015 (edited) function onLogout(quitType, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account , "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, ) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, ) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setElementHealth(source, playerHealth) setPedArmor(source, playerArmor) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin) Edited May 2, 2015 by Guest Link to comment
bosslorenz Posted May 2, 2015 Author Share Posted May 2, 2015 Enargy`s script is better. But, the location where it always spawns me when using newbie accounts is in LOS SANTOS NORTH-WEST in the farm. The weird thing is, I`m beneath the ground. Errors: 83 - 95 : Bad Argument @ 'giveWeapon' [Expected weapon-type at argument 2, got boolean. And it does not also spawn me to the exact coordinates I put in spawnPlayer. Link to comment
bosslorenz Posted May 2, 2015 Author Share Posted May 2, 2015 How come your codes works fine when your function is called onLogout. But on your addEventHandlers is function onQuit? You didnt even create a function onQuit? LOL Link to comment
Dimos7 Posted May 2, 2015 Share Posted May 2, 2015 function onQuit(quitType, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account , "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, ) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, ) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setElementHealth(source, playerHealth) setPedArmor(source, playerArmor) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin) Link to comment
ALw7sH Posted May 2, 2015 Share Posted May 2, 2015 local default = { interior = 0, dimension = 0, skin = 0, x = 0, y = 0, z = 5, rot = 90, } function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local x,y,z = getElementPosition (source) setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) setAccountData (playeraccount, "s.x", x) setAccountData (playeraccount, "s.y", y) setAccountData (playeraccount, "s.z", z) setAccountData (playeraccount, "s.int", getElementInterior (source)) setAccountData (playeraccount, "s.dim", getElementDimension (source)) setAccountData (playeraccount, "s.rot", getPedRotation (source)) setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) local root = getRootElement() addEventHandler("onPlayerLogin", root, function() local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end local playerInt = getAccountData (playeraccount, "s.int") or default.interior local playerDim = getAccountData (playeraccount, "s.dim") or default.dimension local playerSkin = getAccountData (playeraccount, "s.skin") or default. local playerX = getAccountData (playeraccount, "s.x") or default.x local playerY = getAccountData (playeraccount, "s.y") or default.y local playerZ = getAccountData (playeraccount, "s.z") or default.z local playerRot = getAccountData (playeraccount, "s.rot") or default.rot spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) fadeCamera (source, true) setCameraTarget (source, source) local weap0 = getAccountData(playeraccount, "s.weap0") local weap1 = getAccountData(playeraccount, "s.weap1") local weap2 = getAccountData(playeraccount, "s.weap2") local ammo2 = getAccountData(playeraccount, "s.ammo2") local weap3 = getAccountData(playeraccount, "s.weap3") local ammo3 = getAccountData(playeraccount, "s.ammo3") local weap4 = getAccountData(playeraccount, "s.weap4") local ammo4 = getAccountData(playeraccount, "s.ammo4") local weap5 = getAccountData(playeraccount, "s.weap5") local ammo5 = getAccountData(playeraccount, "s.ammo5") local weap6 = getAccountData(playeraccount, "s.weap6") local ammo6 = getAccountData(playeraccount, "s.ammo6") local weap7 = getAccountData(playeraccount, "s.weap7") local ammo7 = getAccountData(playeraccount, "s.ammo7") local weap8 = getAccountData(playeraccount, "s.weap8") local ammo8 = getAccountData(playeraccount, "s.ammo8") local weap9 = getAccountData(playeraccount, "s.weap9") local ammo9 = getAccountData(playeraccount, "s.ammo9") local weap10 = getAccountData(playeraccount, "s.weap10") local weap11 = getAccountData(playeraccount, "s.weap11") local weap12 = getAccountData(playeraccount, "s.weap12") if ( weap2 ) then giveWeapon ( source, weap0, 1 ) end if ( weap2 ) then giveWeapon ( source, weap1, 1 ) end if ( weap2 ) then giveWeapon ( source, weap2, ammo2 ) end if ( weap3 ) then giveWeapon ( source, weap3, ammo3 ) end if ( weap4 ) then giveWeapon ( source, weap4, ammo4 ) end if ( weap5 ) then giveWeapon ( source, weap5, ammo5 ) end if ( weap6 ) then giveWeapon ( source, weap6, ammo6 ) end if ( weap7 ) then giveWeapon ( source, weap7, ammo7 ) end if ( weap8 ) then giveWeapon ( source, weap8, ammo8 ) end if ( weap9 ) then giveWeapon ( source, weap9, ammo9 ) end if ( weap2 ) then giveWeapon ( source, weap10, 1 ) end if ( weap2 ) then giveWeapon ( source, weap11, 1 ) end if ( weap2 ) then giveWeapon ( source, weap12, 1 ) end end end ) Link to comment
bosslorenz Posted May 2, 2015 Author Share Posted May 2, 2015 function onQuit(quitType, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account , "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, -- s8) -->) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, -- s8) -->) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) addEventHandler("onPlayerWasted", getRootElement(), onQuit) function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setElementHealth(source, playerHealth) setPedArmor(source, playerArmor) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin) Error : 89: Bad argument @ 'setElementHealth' [Expected number at argument 2, got boolean]Error : 90: Bad argument @ 'setPedArmor' [Expected number at argument 2, got boolean] Error : 94: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Error : 95: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Error : 104: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Error : 105: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Error : 106: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Still shows this error when a newly registered accounts logged in. And doesnt spawn exactly on spawnPlayer coordinates. Link to comment
ALw7sH Posted May 2, 2015 Share Posted May 2, 2015 local default = { interior = 0, dimension = 0, skin = 0, x = 0, y = 0, z = 5, rot = 90, } function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local x,y,z = getElementPosition (source) setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) setAccountData (playeraccount, "s.x", x) setAccountData (playeraccount, "s.y", y) setAccountData (playeraccount, "s.z", z) setAccountData (playeraccount, "s.int", getElementInterior (source)) setAccountData (playeraccount, "s.dim", getElementDimension (source)) setAccountData (playeraccount, "s.rot", getPedRotation (source)) setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) local root = getRootElement() addEventHandler("onPlayerLogin", root, function() local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) if ( playermoney ) then setPlayerMoney ( source, playermoney ) end local playerInt = getAccountData (playeraccount, "s.int") or default.interior local playerDim = getAccountData (playeraccount, "s.dim") or default.dimension local playerSkin = getAccountData (playeraccount, "s.skin") or default. local playerX = getAccountData (playeraccount, "s.x") or default.x local playerY = getAccountData (playeraccount, "s.y") or default.y local playerZ = getAccountData (playeraccount, "s.z") or default.z local playerRot = getAccountData (playeraccount, "s.rot") or default.rot spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) fadeCamera (source, true) setCameraTarget (source, source) local weap0 = getAccountData(playeraccount, "s.weap0") local weap1 = getAccountData(playeraccount, "s.weap1") local weap2 = getAccountData(playeraccount, "s.weap2") local ammo2 = getAccountData(playeraccount, "s.ammo2") local weap3 = getAccountData(playeraccount, "s.weap3") local ammo3 = getAccountData(playeraccount, "s.ammo3") local weap4 = getAccountData(playeraccount, "s.weap4") local ammo4 = getAccountData(playeraccount, "s.ammo4") local weap5 = getAccountData(playeraccount, "s.weap5") local ammo5 = getAccountData(playeraccount, "s.ammo5") local weap6 = getAccountData(playeraccount, "s.weap6") local ammo6 = getAccountData(playeraccount, "s.ammo6") local weap7 = getAccountData(playeraccount, "s.weap7") local ammo7 = getAccountData(playeraccount, "s.ammo7") local weap8 = getAccountData(playeraccount, "s.weap8") local ammo8 = getAccountData(playeraccount, "s.ammo8") local weap9 = getAccountData(playeraccount, "s.weap9") local ammo9 = getAccountData(playeraccount, "s.ammo9") local weap10 = getAccountData(playeraccount, "s.weap10") local weap11 = getAccountData(playeraccount, "s.weap11") local weap12 = getAccountData(playeraccount, "s.weap12") if ( weap2 ) then giveWeapon ( source, weap0, 1 ) end if ( weap2 ) then giveWeapon ( source, weap1, 1 ) end if ( weap2 ) then giveWeapon ( source, weap2, ammo2 ) end if ( weap3 ) then giveWeapon ( source, weap3, ammo3 ) end if ( weap4 ) then giveWeapon ( source, weap4, ammo4 ) end if ( weap5 ) then giveWeapon ( source, weap5, ammo5 ) end if ( weap6 ) then giveWeapon ( source, weap6, ammo6 ) end if ( weap7 ) then giveWeapon ( source, weap7, ammo7 ) end if ( weap8 ) then giveWeapon ( source, weap8, ammo8 ) end if ( weap9 ) then giveWeapon ( source, weap9, ammo9 ) end if ( weap2 ) then giveWeapon ( source, weap10, 1 ) end if ( weap2 ) then giveWeapon ( source, weap11, 1 ) end if ( weap2 ) then giveWeapon ( source, weap12, 1 ) end end end ) Link to comment
bosslorenz Posted May 2, 2015 Author Share Posted May 2, 2015 function onQuit(quitType, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account , "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, -- s8) -->) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, -- s8) -->) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) addEventHandler("onPlayerWasted", getRootElement(), onQuit) function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setElementHealth(source, playerHealth) setPedArmor(source, playerArmor) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin) Error : 89: Bad argument @ 'setElementHealth' [Expected number at argument 2, got boolean]Error : 90: Bad argument @ 'setPedArmor' [Expected number at argument 2, got boolean] Error : 94: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Error : 95: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Error : 104: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Error : 105: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Error : 106: Bad argument @ 'giveWeapon' [Expected number at argument 3, got boolean] Still shows this error when a newly registered accounts logged in. And doesnt spawn exactly on spawnPlayer coordinates. Link to comment
Dimos7 Posted May 2, 2015 Share Posted May 2, 2015 give us the exacly locaction a newbie wnat to spawn Link to comment
bosslorenz Posted May 3, 2015 Author Share Posted May 3, 2015 x= 2485, y= -1665, z= 13.5 And also when the player dies it spawns in that location and load previous weapons, skins. Link to comment
myonlake Posted May 3, 2015 Share Posted May 3, 2015 Instead of setting every value invidually, I suggest using JSON to save the trouble and make it a little bit cleaner. Try the following, I tested it and seems to work just fine. function saveAccount( account ) local account = eventName == "onPlayerLogout" and account or getPlayerAccount( source ) if ( account ) and ( not isGuestAccount( account ) ) then local x, y, z = getElementPosition( source ) local _, _, rotation = getElementRotation( source ) local position = { skin = getElementModel( source ), x = x, y = y, z = z, interior = getElementInterior( source ), dimension = getElementDimension( source ), rotation = rotation } local stats = { money = getPlayerMoney( source ), health = getElementHealth( source ), armor = getPedArmor( source ) } local weapons = { } for i = 0, 12 do weapons[ i ] = { weapon = getPedWeapon( source ), ammo = getPedTotalAmmo( source, i ) } end setAccountData( account, "account.position", toJSON( position ) ) setAccountData( account, "account.stats", toJSON( stats ) ) setAccountData( account, "account.weapons", toJSON( weapons ) ) end end addEventHandler( "onPlayerQuit", root, saveAccount ) addEventHandler( "onPlayerWasted", root, saveAccount ) addEventHandler( "onPlayerLogout", root, saveAccount ) addEventHandler( "onPlayerLogin", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) 1 Link to comment
Dimos7 Posted May 3, 2015 Share Posted May 3, 2015 function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local playerWanted = getAccountData(theCurrentAccount, "s.wantedlevel") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setTimer(setElementHealth, 500, 1, source, playerHealth) setTimer(setPedArmor, 500, 1, source, playerArmor) setTimer(setPlayerWantedLevel, 1500, 1, source, playerWanted) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin) function onLogout() kickPlayer(source, nil, "disallowed logout.") end addEventHandler("onPlayerLogout", getRootElement(), onLogout) function onQuit(quitTupe, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account, "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.wantedlevel", getPlayerWantedLevel(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, 8)) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, 8)) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) function onWasted(killer, weapon, ammo, bodypart) if not (isGuestAccount(getPlayerAccount(source))) then fadeCamera(source, false) setTimer(spawnPlayer, 1500, 1, source, x, y, z, , getPedSkin(source), 0, 0) setTimer(fadeCamera, 2000, 1, source, true) setTimer(setCameraTarget, 2000, 1, source, source) takeAllWeapons(source) end end addEventHandler("onPlayerWasted", getRootElement(), onWasted) in x, y, z and rot put there you want spawn onWasted Link to comment
myonlake Posted May 3, 2015 Share Posted May 3, 2015 function onLogin(thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount(getPlayerAccount(source))) then local accountData = getAccountData(theCurrentAccount, "s.HandMoney") if (accountData) then local playerMoney = getAccountData(theCurrentAccount, "s.HandMoney") local playerSkin = getAccountData(theCurrentAccount, "s.skin") local playerHealth = getAccountData(theCurrentAccount, "s.health") local playerArmor = getAccountData(theCurrentAccount, "s.armor") local playerX = getAccountData(theCurrentAccount, "s.x") local playerY = getAccountData(theCurrentAccount, "s.y") local playerZ = getAccountData(theCurrentAccount, "s.z") local playerRot = getAccountData(theCurrentAccount, "s.rot") local playerInt = getAccountData(theCurrentAccount, "s.int") local playerDim = getAccountData(theCurrentAccount, "s.dim") local playerWanted = getAccountData(theCurrentAccount, "s.wantedlevel") local weap0 = getAccountData(theCurrentAccount, "s.weap0") local weap1 = getAccountData(theCurrentAccount, "s.weap1") local weap2 = getAccountData(theCurrentAccount, "s.weap2") local weap3 = getAccountData(theCurrentAccount, "s.weap3") local weap4 = getAccountData(theCurrentAccount, "s.weap4") local weap5 = getAccountData(theCurrentAccount, "s.weap5") local weap6 = getAccountData(theCurrentAccount, "s.weap6") local weap7 = getAccountData(theCurrentAccount, "s.weap7") local weap8 = getAccountData(theCurrentAccount, "s.weap8") local weap9 = getAccountData(theCurrentAccount, "s.weap9") local weap10 = getAccountData(theCurrentAccount, "s.weap10") local weap11 = getAccountData(theCurrentAccount, "s.weap11") local weap12 = getAccountData(theCurrentAccount, "s.weap12") local ammo0 = getAccountData(theCurrentAccount, "s.ammo0") local ammo1 = getAccountData(theCurrentAccount, "s.ammo1") local ammo2 = getAccountData(theCurrentAccount, "s.ammo2") local ammo3 = getAccountData(theCurrentAccount, "s.ammo3") local ammo4 = getAccountData(theCurrentAccount, "s.ammo4") local ammo5 = getAccountData(theCurrentAccount, "s.ammo5") local ammo6 = getAccountData(theCurrentAccount, "s.ammo6") local ammo7 = getAccountData(theCurrentAccount, "s.ammo7") local ammo8 = getAccountData(theCurrentAccount, "s.ammo8") local ammo9 = getAccountData(theCurrentAccount, "s.ammo9") local ammo10 = getAccountData(theCurrentAccount, "s.ammo10") local ammo11 = getAccountData(theCurrentAccount, "s.ammo11") local ammo12 = getAccountData(theCurrentAccount, "s.ammo12") setPlayerMoney(source, playerMoney) setTimer(setElementHealth, 500, 1, source, playerHealth) setTimer(setPedArmor, 500, 1, source, playerArmor) setTimer(setPlayerWantedLevel, 1500, 1, source, playerWanted) spawnPlayer(source, playerX, playerY, playerZ+1, playerRot, playerSkin, playerInt, playerDim) fadeCamera(source, true, 2.0) setCameraTarget(source, source) giveWeapon(source, weap0, ammo0, true) giveWeapon(source, weap1, ammo1, false) giveWeapon(source, weap2, ammo2, false) giveWeapon(source, weap3, ammo3, false) giveWeapon(source, weap4, ammo4, false) giveWeapon(source, weap5, ammo5, false) giveWeapon(source, weap6, ammo6, false) giveWeapon(source, weap7, ammo7, false) giveWeapon(source, weap8, ammo8, false) giveWeapon(source, weap9, ammo9, false) giveWeapon(source, weap10, ammo10, false) giveWeapon(source, weap11, ammo11, false) giveWeapon(source, weap12, ammo12, false) else spawnPlayer(source, 2485, -1665, 13.5, 0, 0, 0, 0) fadeCamera(source, true, 2.0) setCameraTarget(source, source) end end end addEventHandler("onPlayerLogin", getRootElement(), onLogin) function onLogout() kickPlayer(source, nil, "disallowed logout.") end addEventHandler("onPlayerLogout", getRootElement(), onLogout) function onQuit(quitTupe, reason, resposibleElement) if not (isGuestAccount(getPlayerAccount(source))) then local account = getPlayerAccount(source) if (account) then local x, y, z = getElementPosition(source) setAccountData(account, "s.HandMoney", tostring(getPlayerMoney(source))) setAccountData(account, "s.skin", tostring(getPedSkin(source))) setAccountData(account, "s.health", tostring(getElementHealth(source))) setAccountData(account, "s.armor", tostring(getPedArmor(source))) setAccountData(account, "s.x", x) setAccountData(account, "s.y", y) setAccountData(account, "s.z", z) setAccountData(account, "s.rot", getElementRotation(source)) setAccountData(account, "s.int", getElementInterior(source)) setAccountData(account, "s.dim", getElementDimension(source)) setAccountData(account, "s.wantedlevel", getPlayerWantedLevel(source)) setAccountData(account, "s.weap0", getPedWeapon(source, 0)) setAccountData(account, "s.weap1", getPedWeapon(source, 1)) setAccountData(account, "s.weap2", getPedWeapon(source, 2)) setAccountData(account, "s.weap3", getPedWeapon(source, 3)) setAccountData(account, "s.weap4", getPedWeapon(source, 4)) setAccountData(account, "s.weap5", getPedWeapon(source, 5)) setAccountData(account, "s.weap6", getPedWeapon(source, 6)) setAccountData(account, "s.weap7", getPedWeapon(source, 7)) setAccountData(account, "s.weap8", getPedWeapon(source, 8)) setAccountData(account, "s.weap9", getPedWeapon(source, 9)) setAccountData(account, "s.weap10", getPedWeapon(source, 10)) setAccountData(account, "s.weap11", getPedWeapon(source, 11)) setAccountData(account, "s.weap12", getPedWeapon(source, 12)) setAccountData(account, "s.ammo0", getPedTotalAmmo(source, 0)) setAccountData(account, "s.ammo1", getPedTotalAmmo(source, 1)) setAccountData(account, "s.ammo2", getPedTotalAmmo(source, 2)) setAccountData(account, "s.ammo3", getPedTotalAmmo(source, 3)) setAccountData(account, "s.ammo4", getPedTotalAmmo(source, 4)) setAccountData(account, "s.ammo5", getPedTotalAmmo(source, 5)) setAccountData(account, "s.ammo6", getPedTotalAmmo(source, 6)) setAccountData(account, "s.ammo7", getPedTotalAmmo(source, 7)) setAccountData(account, "s.ammo8", getPedTotalAmmo(source, 8)) setAccountData(account, "s.ammo9", getPedTotalAmmo(source, 9)) setAccountData(account, "s.ammo10", getPedTotalAmmo(source, 10)) setAccountData(account, "s.ammo11", getPedTotalAmmo(source, 11)) setAccountData(account, "s.ammo12", getPedTotalAmmo(source, 12)) end end end addEventHandler("onPlayerQuit", getRootElement(), onQuit) function onWasted(killer, weapon, ammo, bodypart) if not (isGuestAccount(getPlayerAccount(source))) then fadeCamera(source, false) setTimer(spawnPlayer, 1500, 1, source, x, y, z, , getPedSkin(source), 0, 0) setTimer(fadeCamera, 2000, 1, source, true) setTimer(setCameraTarget, 2000, 1, source, source) takeAllWeapons(source) end end addEventHandler("onPlayerWasted", getRootElement(), onWasted) in x, y, z and rot put there you want spawn onWasted Your script doesn't work, and besides, why are you kicking people who are trying to log out? Just cancel it or do it some other way, instead of kicking them. I suggest you use my script as a base for your attempt to do that. Link to comment
bosslorenz Posted May 5, 2015 Author Share Posted May 5, 2015 Thanks myonlake. But onPlayerWasted, when spawning it doesnt save previous SKIN, WEAPON. It keeps spawning with skin CJ Link to comment
myonlake Posted May 5, 2015 Share Posted May 5, 2015 The way it works right now, is that whenever you die, log out or quit, it will save your data. Whenever you log in, it will fetch that data and spawn you to that location you were saved at. If you are using another respawn script, it will never work with the save system. This system does not have a respawn script in it, so obviously that happens. You need to apply that onPlayerWasted event to the same function as onPlayerLogin. You should also set the priority of the event to trigger after the initial save so it doesn't stack up incorrectly. Link to comment
bosslorenz Posted May 5, 2015 Author Share Posted May 5, 2015 function saveAccount( account ) local account = eventName == "onPlayerLogout" and account or getPlayerAccount( source ) if ( account ) and ( not isGuestAccount( account ) ) then local x, y, z = getElementPosition( source ) local _, _, rotation = getElementRotation( source ) local position = { skin = getElementModel( source ), x = x, y = y, z = z, interior = getElementInterior( source ), dimension = getElementDimension( source ), rotation = rotation } local stats = { money = getPlayerMoney( source ), health = getElementHealth( source ), armor = getPedArmor( source ) } local weapons = { } for i = 0, 12 do weapons[ i ] = { weapon = getPedWeapon( source ), ammo = getPedTotalAmmo( source, i ) } end setAccountData( account, "account.position", toJSON( position ) ) setAccountData( account, "account.stats", toJSON( stats ) ) setAccountData( account, "account.weapons", toJSON( weapons ) ) end end addEventHandler( "onPlayerQuit", root, saveAccount ) addEventHandler( "onPlayerWasted", root, saveAccount ) addEventHandler( "onPlayerLogout", root, saveAccount ) addEventHandler( "onPlayerLogin", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) addEventHandler( "onPlayerWasted", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) Ive added an event where onPlayerWasted happens. But doesnt still load weapons, skins. etc. Error :62: 75: 85: Bad Argument @ 'getAccountData' [Expected account at argument 1, got ped] Link to comment
Blaawee Posted May 6, 2015 Share Posted May 6, 2015 function saveAccount( account ) local account = eventName == "onPlayerLogout" and account or getPlayerAccount( source ) if ( account ) and ( not isGuestAccount( account ) ) then local x, y, z = getElementPosition( source ) local _, _, rotation = getElementRotation( source ) local position = { skin = getElementModel( source ), x = x, y = y, z = z, interior = getElementInterior( source ), dimension = getElementDimension( source ), rotation = rotation } local stats = { money = getPlayerMoney( source ), health = getElementHealth( source ), armor = getPedArmor( source ) } local weapons = { } for i = 0, 12 do weapons[ i ] = { weapon = getPedWeapon( source ), ammo = getPedTotalAmmo( source, i ) } end setAccountData( account, "account.position", toJSON( position ) ) setAccountData( account, "account.stats", toJSON( stats ) ) setAccountData( account, "account.weapons", toJSON( weapons ) ) end end addEventHandler( "onPlayerQuit", root, saveAccount ) addEventHandler( "onPlayerWasted", root, saveAccount ) addEventHandler( "onPlayerLogout", root, saveAccount ) addEventHandler( "onPlayerLogin", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) addEventHandler( "onPlayerWasted", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) Ive added an event where onPlayerWasted happens. But doesnt still load weapons, skins. etc. Error :62: 75: 85: Bad Argument @ 'getAccountData' [Expected account at argument 1, got ped] function saveAccount( account ) local account = eventName == "onPlayerLogout" and account or getPlayerAccount( source ) if ( account ) and ( not isGuestAccount( account ) ) then local x, y, z = getElementPosition( source ) local _, _, rotation = getElementRotation( source ) local position = { skin = getElementModel( source ), x = x, y = y, z = z, interior = getElementInterior( source ), dimension = getElementDimension( source ), rotation = rotation } local stats = { money = getPlayerMoney( source ), health = getElementHealth( source ), armor = getPedArmor( source ) } local weapons = { } for i = 0, 12 do weapons[ i ] = { weapon = getPedWeapon( source ), ammo = getPedTotalAmmo( source, i ) } end setAccountData( account, "account.position", toJSON( position ) ) setAccountData( account, "account.stats", toJSON( stats ) ) setAccountData( account, "account.weapons", toJSON( weapons ) ) end end addEventHandler( "onPlayerQuit", root, saveAccount ) addEventHandler( "onPlayerWasted", root, saveAccount ) addEventHandler( "onPlayerLogout", root, saveAccount ) addEventHandler( "onPlayerLogin", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) addEventHandler( "onPlayerWasted", root, function( ) local position = getAccountData( source, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( source, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( source, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) Link to comment
bosslorenz Posted May 6, 2015 Author Share Posted May 6, 2015 function saveAccount( account ) local account = eventName == "onPlayerLogout" and account or getPlayerAccount( source ) if ( account ) and ( not isGuestAccount( account ) ) then local x, y, z = getElementPosition( source ) local _, _, rotation = getElementRotation( source ) local position = { skin = getElementModel( source ), x = x, y = y, z = z, interior = getElementInterior( source ), dimension = getElementDimension( source ), rotation = rotation } local stats = { money = getPlayerMoney( source ), health = getElementHealth( source ), armor = getPedArmor( source ) } local weapons = { } for i = 0, 12 do weapons[ i ] = { weapon = getPedWeapon( source ), ammo = getPedTotalAmmo( source, i ) } end setAccountData( account, "account.position", toJSON( position ) ) setAccountData( account, "account.stats", toJSON( stats ) ) setAccountData( account, "account.weapons", toJSON( weapons ) ) end end addEventHandler( "onPlayerQuit", root, saveAccount ) addEventHandler( "onPlayerWasted", root, saveAccount ) addEventHandler( "onPlayerLogout", root, saveAccount ) addEventHandler( "onPlayerLogin", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) This script from myonlake really works. But only applies to onPlayerLogin. Theres too many error when I copy the onPlayerLogin and change to onPlayerWasted. Really mess up and many errordebug Link to comment
myonlake Posted May 6, 2015 Share Posted May 6, 2015 bosslorenz said: function saveAccount( account ) local account = eventName == "onPlayerLogout" and account or getPlayerAccount( source ) if ( account ) and ( not isGuestAccount( account ) ) then local x, y, z = getElementPosition( source ) local _, _, rotation = getElementRotation( source ) local position = { skin = getElementModel( source ), x = x, y = y, z = z, interior = getElementInterior( source ), dimension = getElementDimension( source ), rotation = rotation } local stats = { money = getPlayerMoney( source ), health = getElementHealth( source ), armor = getPedArmor( source ) } local weapons = { } for i = 0, 12 do weapons[ i ] = { weapon = getPedWeapon( source ), ammo = getPedTotalAmmo( source, i ) } end setAccountData( account, "account.position", toJSON( position ) ) setAccountData( account, "account.stats", toJSON( stats ) ) setAccountData( account, "account.weapons", toJSON( weapons ) ) end end addEventHandler( "onPlayerQuit", root, saveAccount ) addEventHandler( "onPlayerWasted", root, saveAccount ) addEventHandler( "onPlayerLogout", root, saveAccount ) addEventHandler( "onPlayerLogin", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) This script from myonlake really works. But only applies to onPlayerLogin. Theres too many error when I copy the onPlayerLogin and change to onPlayerWasted. Really mess up and many errordebug That's because you have not read the Wiki for information of the onPlayerWasted event. There are a lot of differences between onPlayerLogin and that, so just a copy paste does not work. Please do some of the work yourself and investigate, instead of just throwing your problem here so we can permanently fix it for you. Link to comment
bosslorenz Posted May 10, 2015 Author Share Posted May 10, 2015 function saveAccount( account ) local account = eventName == "onPlayerLogout" and account or getPlayerAccount( source ) if ( account ) and ( not isGuestAccount( account ) ) then local x, y, z = getElementPosition( source ) local _, _, rotation = getElementRotation( source ) local position = { skin = getElementModel( source ), x = x, y = y, z = z, interior = getElementInterior( source ), dimension = getElementDimension( source ), rotation = rotation } local stats = { money = getPlayerMoney( source ), health = getElementHealth( source ), armor = getPedArmor( source ) } local weapons = { } for i = 0, 12 do weapons[ i ] = { weapon = getPedWeapon( source ), ammo = getPedTotalAmmo( source, i ) } end setAccountData( account, "account.position", toJSON( position ) ) setAccountData( account, "account.stats", toJSON( stats ) ) setAccountData( account, "account.weapons", toJSON( weapons ) ) end end addEventHandler( "onPlayerQuit", root, saveAccount ) addEventHandler( "onPlayerWasted", root, saveAccount ) addEventHandler( "onPlayerLogout", root, saveAccount ) addEventHandler( "onPlayerLogin", root, function( _, account ) local position = getAccountData( account, "account.position" ) if ( position ) then position = fromJSON( position ) spawnPlayer( source, position.x, position.y, position.z, position.rotation, position.skin, position.interior, position.dimension ) else spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) end setCameraTarget( source, source ) fadeCamera( source, true, 2.0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end ) function dead( account ) spawnPlayer( source, 2485, -1665, 13.5, 0, 0, 0, 0 ) local stats = getAccountData( account, "account.stats" ) if ( stats ) then stats = fromJSON( stats ) setElementHealth( source, stats.health ) setPedArmor( source, stats.armor ) setPlayerMoney( source, stats.money ) end local weapons = getAccountData( account, "account.weapons" ) if ( weapons ) then weapons = fromJSON( weapons ) for i, data in pairs( weapons ) do giveWeapon( source, data.weapon, data.ammo, false ) end end end addEventHandler ("onPlayerWasted", root, dead) Still not working. Error: 64:74: Bad argument @ 'getAccountData' [Expected account at argument 1, got number '0'] Link to comment
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