xerox8521 Posted April 20, 2015 Share Posted April 20, 2015 Hi, OnClientVehicleDamage does it get called when a vehicle is created server side or only client side vehicles ? Does a player have to be inside the vehicle to make OnClientVehicleDamage get called ? if server side aswell can someone check if OnClientVehicleDamage is being called using this code? I dont get any debug message even i used debugscript 3 function OnPlayerVehicleDamage(attacker, weapon, loss , x, y, z, tire) outputDebugString(getPlayerName(attacker) .. " " .. getWeaponNameFromID(weapon) .. " " .. loss) outputDebugString(tostring(x) .. " " .. y .. " " .. z .. " " .. tire) end addEventHandler("onCientVehicleDamage",getRootElement(),OnPlayerVehicleDamage) Link to comment
xXMADEXx Posted April 20, 2015 Share Posted April 20, 2015 onClientVehicleDamage is a client only event. There doesn't need to be a player in the vehicle for it to be called. https://wiki.multitheftauto.com/OnClientVehicleDamage Link to comment
xerox8521 Posted April 20, 2015 Author Share Posted April 20, 2015 OK, but the problem i have is that the debug messages dont get printed at all like its never called from mta. I am testing this in a client script Link to comment
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