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Help me pls! Minigun Property


Annas

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Hi guys , i try to make Minigun property to slow but idk why it's not work

1-i wanna damage be slow in SetWeaponProperty("poor", "std" and "pro") to make all players have that's Property in his Minigun.

2-need something like when i fight a player with Minigun he will not dead fastly .. (this is a big problem in my RPG server)

i try to make one , but idk why it not work :

CLIENT SIDE :

function mg() 
    setWeaponProperty(38, "pro", "damage", 1) 
    setWeaponProperty(38, "std", "damage", 1) 
    setWeaponProperty(38, "poor", "damage", 1) 
    setWeaponProperty(38, "poor", "weapon_range", 1) 
    setWeaponProperty(38, "std", "weapon_range", 1) 
    setWeaponProperty(38, "pro", "weapon_range", 1) 
    end 
end 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), mg) 
  

and i try in this one too ..

CLIENT SIDE :

function mg1() 
    setWeaponProperty(38, "pro", "damage", 1) 
    setWeaponProperty(38, "std", "damage", 1) 
    setWeaponProperty(38, "poor", "damage", 1) 
    setWeaponProperty(38, "poor", "weapon_range", 1) 
    setWeaponProperty(38, "std", "weapon_range", 1) 
    setWeaponProperty(38, "pro", "weapon_range", 1) 
    end 
end 

Pls guys i need help :| . SRY FOR MY BAD ENGLISH :mrgreen:

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Do it serverside. setWeaponProperty is serverside function.

addEventHandler ( "onResourceRoot", resourceRoot, 
    function ( ) 
        setWeaponProperty ( 38, "pro", "damage", 1 ); 
        setWeaponProperty ( 38, "std", "damage", 1 ); 
        setWeaponProperty ( 38, "poor", "damage", 1 ); 
        setWeaponProperty ( 38, "poor", "weapon_range", 1 ); 
        setWeaponProperty ( 38, "std", "weapon_range", 1 ); 
        setWeaponProperty ( 38, "pro", "weapon_range", 1 ); 
    end 
); 

Remember to put it SERVER-SIDE.

Link to comment
Do it serverside. setWeaponProperty is serverside function.
addEventHandler ( "onResourceRoot", resourceRoot, 
    function ( ) 
        setWeaponProperty ( 38, "pro", "damage", 1 ); 
        setWeaponProperty ( 38, "std", "damage", 1 ); 
        setWeaponProperty ( 38, "poor", "damage", 1 ); 
        setWeaponProperty ( 38, "poor", "weapon_range", 1 ); 
        setWeaponProperty ( 38, "std", "weapon_range", 1 ); 
        setWeaponProperty ( 38, "pro", "weapon_range", 1 ); 
    end 
); 

Remember to put it SERVER-SIDE.

And when i fight a player with Minigun .. he will not dead fast Right ??

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You can use this one :

addEventHandler ( "onResourceStart", root, 
    function ( ) 
        for _,weaponSkill in ipairs({"poor","std","pro"}) do   
            setWeaponProperty("minigun", weaponSkill, "weapon_range", 75) 
            setWeaponProperty("minigun", weaponSkill, "target_range", 50) 
            setWeaponProperty("minigun", weaponSkill, "accuracy", 5) 
            setWeaponProperty("minigun", weaponSkill, "damage", 5) 
            setWeaponProperty("minigun", weaponSkill, "maximum_clip_ammo", 100) 
        end 
    end 
) 

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