Annas Posted April 8, 2015 Share Posted April 8, 2015 Hi guys , i try to make Minigun property to slow but idk why it's not work 1-i wanna damage be slow in SetWeaponProperty("poor", "std" and "pro") to make all players have that's Property in his Minigun. 2-need something like when i fight a player with Minigun he will not dead fastly .. (this is a big problem in my RPG server) i try to make one , but idk why it not work : CLIENT SIDE : function mg() setWeaponProperty(38, "pro", "damage", 1) setWeaponProperty(38, "std", "damage", 1) setWeaponProperty(38, "poor", "damage", 1) setWeaponProperty(38, "poor", "weapon_range", 1) setWeaponProperty(38, "std", "weapon_range", 1) setWeaponProperty(38, "pro", "weapon_range", 1) end end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), mg) and i try in this one too .. CLIENT SIDE : function mg1() setWeaponProperty(38, "pro", "damage", 1) setWeaponProperty(38, "std", "damage", 1) setWeaponProperty(38, "poor", "damage", 1) setWeaponProperty(38, "poor", "weapon_range", 1) setWeaponProperty(38, "std", "weapon_range", 1) setWeaponProperty(38, "pro", "weapon_range", 1) end end Pls guys i need help . SRY FOR MY BAD ENGLISH Link to comment
WhoAmI Posted April 8, 2015 Share Posted April 8, 2015 Do it serverside. setWeaponProperty is serverside function. addEventHandler ( "onResourceRoot", resourceRoot, function ( ) setWeaponProperty ( 38, "pro", "damage", 1 ); setWeaponProperty ( 38, "std", "damage", 1 ); setWeaponProperty ( 38, "poor", "damage", 1 ); setWeaponProperty ( 38, "poor", "weapon_range", 1 ); setWeaponProperty ( 38, "std", "weapon_range", 1 ); setWeaponProperty ( 38, "pro", "weapon_range", 1 ); end ); Remember to put it SERVER-SIDE. Link to comment
Annas Posted April 8, 2015 Author Share Posted April 8, 2015 Do it serverside. setWeaponProperty is serverside function. addEventHandler ( "onResourceRoot", resourceRoot, function ( ) setWeaponProperty ( 38, "pro", "damage", 1 ); setWeaponProperty ( 38, "std", "damage", 1 ); setWeaponProperty ( 38, "poor", "damage", 1 ); setWeaponProperty ( 38, "poor", "weapon_range", 1 ); setWeaponProperty ( 38, "std", "weapon_range", 1 ); setWeaponProperty ( 38, "pro", "weapon_range", 1 ); end ); Remember to put it SERVER-SIDE. And when i fight a player with Minigun .. he will not dead fast Right ?? Link to comment
Walid Posted April 9, 2015 Share Posted April 9, 2015 You can use this one : addEventHandler ( "onResourceStart", root, function ( ) for _,weaponSkill in ipairs({"poor","std","pro"}) do setWeaponProperty("minigun", weaponSkill, "weapon_range", 75) setWeaponProperty("minigun", weaponSkill, "target_range", 50) setWeaponProperty("minigun", weaponSkill, "accuracy", 5) setWeaponProperty("minigun", weaponSkill, "damage", 5) setWeaponProperty("minigun", weaponSkill, "maximum_clip_ammo", 100) end end ) Link to comment
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