Elmatus Posted April 1, 2015 Share Posted April 1, 2015 (edited) The event is triggered if I only send one argument, "theShooter". I added the argument "object", ensuring is not nil. But the server event is not triggered after that Any help is aprecciated Client (Relevant: line 34-40) function ObjectShot ( theShooter, weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) shooterX, shooterY, shooterZ = getElementPosition (theShooter) targetDistance = getDistanceBetweenPoints3D ( shooterX, shooterY, shooterZ, hitX, hitY, hitZ ) local startX, startY, startZ = getPointInFrontOfPlayer(theShooter, 1.5 ) local rx,ry,rz = math.random(360), math.random(360), math.random(360) startZ = startZ - 0.5 if isPedInVehicle(theShooter) == true or isBadWeapon(weapon) == true then else -- does object exist destroy if it did if shells.object.obj[shells.object.shotCount] ~= nil then if isElement(shells.object.obj[shells.object.shotCount]) then destroyElement(shells.object.obj[shells.object.shotCount]) end shells.object.obj[shells.object.shotCount] = nil end shells.object.obj[shells.object.shotCount] = createObject(321, startX, startY, startZ) setObjectScale ( shells.object.obj[shells.object.shotCount], 5) moveObject ( shells.object.obj[shells.object.shotCount], targetDistance*10, hitX, hitY, hitZ, rx, ry, rz ) outputChatBox ("Count: shells.object.obj" .. tostring(shells.object.shotCount) .. " objects") if (shells.object.obj[shells.object.shotCount]) then triggerServerEvent( "onSpecialEvent", resourceRoot, theShooter, shells.object.obj[shells.object.shotCount] ) outputChatBox ("Sending to server-side") else outputChatBox ("Object does not exist") end end end Server: addEvent ( "onSpecialEvent",true) function objectExplosion (theShooter, object) outputChatBox ( "Player " .. getPlayerName(theShooter) .. " triggered object shoot " ) if ( (targetDistance*10) < 50) then createExplosion ( hitX, hitY, hitZ, 2, theShooter) destroyElement (object) else setTimer ( function() createExplosion ( hitX, hitY, hitZ, 2, theShooter ) destroyElement(object) end, targetDistance*10, 1 ) end end addEventHandler ( "onSpecialEvent", getRootElement(), objectExplosion ) Edited April 2, 2015 by Guest Link to comment
xXMADEXx Posted April 1, 2015 Share Posted April 1, 2015 You need to use addEvent for your own events. function objectExplosion (theShooter, object) outputChatBox ( "Player " .. getPlayerName(theShooter) .. " triggered object shoot " ) if ( (targetDistance*10) < 50) then createExplosion ( hitX, hitY, hitZ, 2, theShooter) destroyElement (object) else setTimer ( function() createExplosion ( hitX, hitY, hitZ, 2, theShooter ) destroyElement(object) end, targetDistance*10, 1 ) end end addEvent ( "onSpecialEvent", true ); addEventHandler ( "onSpecialEvent", getRootElement(), objectExplosion ) Link to comment
Elmatus Posted April 2, 2015 Author Share Posted April 2, 2015 You need to use addEvent for your own events. Oh sorry! I didn't paste it here, I already have it! Link to comment
xXMADEXx Posted April 3, 2015 Share Posted April 3, 2015 Does "Sending server-side" output? Are there any debug errors (/debugscript 3) Link to comment
Elmatus Posted April 6, 2015 Author Share Posted April 6, 2015 Yes it outputs. And no I already tried debugscript and no error is displayed. Like I said is only when I add other argument Link to comment
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